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Project under GPLV3 license. Uses SDL2/ OpenGL. Only tested under linux so far. Compile with make and execute halaman in makebin Simulations plants. Green cells are plants and brown cells are seeds. Uses a DNA inspired system of 'codes' (=instructions) that determine the life of a plant, such as buildign another cell or building a seed. Random mutations of the 'codes' (delete, insert, change) introduce entropy and fuel the evolution. Keys: u - start/stop simulation space - single step n - fullscreen m - toggle mouse focus c - display crosshair e - focus the plant under the cursor and toogle display of 'codes' of selected plant (up / down arrows to scroll) f - only display focused plant v - toggle seed rendering b - toggle 'green' rendering t - toggle rendering of stats l - toggle light r - toggle rendering
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Simple plant grow simulation, using an evolution-inspired mechanism.
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