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We've got an alpha API right now for running 3rd party code (which we call plugins) in trinity. This would make a pretty amazing plugin and I think it would fit in reasonably easily into the architecture.
Assuming all of the shadowlands app stuff can be made installable via pip the UX for getting started with this could be as simple as:
$ pipinstalltrinitytrinity-shadowlands# run trinity in one process:
$ trinity# run the shadowlands UI
$ trinityshadowlands
Very cool stuff.
The text was updated successfully, but these errors were encountered:
Thanks @pipermerriam ! I'll take a look at Trinity's plugin API tomorrow and see how I might do that.
It seems like ever since I started this project I see your name on everything I use, so I'm very glad to make your acquaintance. In some ways, you and the fellow who wrote Asciimatics taught me Python by the example of reading your code; this program is my first foray into the language. I was a Ruby engineer for the last 6 years and I'm still learning the idioms and customs of Python.
I'm coming to Devcon4 so perhaps I'll be able to meet the Web3.py and Trinity team while I'm there.
This would make a killer plugin for Trinity.
cc @cburgdorf
We've got an alpha API right now for running 3rd party code (which we call plugins) in trinity. This would make a pretty amazing plugin and I think it would fit in reasonably easily into the architecture.
Assuming all of the shadowlands app stuff can be made installable via
pip
the UX for getting started with this could be as simple as:Very cool stuff.
The text was updated successfully, but these errors were encountered: