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3001.0.0-beta.4

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@lajbel lajbel released this 14 Oct 10:43
· 97 commits to v3001 since this release

What's Changed

  • feature: only do collision check when needed by @mflerackers in #314
  • fix: loadFont and loadBitmapFont not working with loadRoot by @lajbel in #320
  • feat: inspect properties of objects by @lajbel in #316
  • feat: Interpolate between this and next physics frame by @mflerackers in #313
  • fix: Normal did not have length 1, Level raycast was bugged by @mflerackers in #329
  • fix: mouseDeltaPos resetting by @lajbel in #332
  • Copy changes from #331 for v3001 branch by @dragoncoder047 in #335
  • fix: Makes sure an area has body before applying forces by @mflerackers in #346
  • feat: Fixes mixed physics & manual changes by @mflerackers in #345
  • fix: text cropped by @lajbel in #352
  • Revert "fix: text cropped" by @lajbel in #353
  • fix: text cropped by @lajbel in #354
  • Revert "fix: text cropped" by @lajbel in #355
  • fix: text cropped by @lajbel in #356
  • fix: error screen not working on input events [cherry-pick #358] by @github-actions in #360
  • Fixes fallOff and ground logic by @mflerackers in #363
  • doc: add notice to stay() component [cherry-pick] by @github-actions in #365
  • feat: return gamepad on gamepad events [cherry-pick] by @github-actions in #367
  • feat: add keyboardCode on input bindings [cherry-pick] by @github-actions in #371
  • feat: Makes onFixedUpdate attach to fixedUpdate by @mflerackers in #375
  • fix: pixelDensity [cherry-pick] by @github-actions in #391
  • fix: remove lies about setCursor [cherry-pick] by @github-actions in #393
  • fix: opacity: 0 doesn't work with formatText [cherry-pick] by @github-actions in #402
  • feat: Transform origin and direction to account for level transformation by @mflerackers in #405
  • fix: initializate pos with tilepos [cherry-pick] by @github-actions in #409
  • fix: buttonDown event triggered twice for gamepads [cherry-pick] by @imaginarny in #415
  • fix: stay loose events (#434) by @lajbel in #435
  • refactor: rename navigation() to pathfinder() (#430) by @lajbel in #439
  • Add animFrame (v3001) by @amyspark-ng in #447

Full Changelog: 3001.0.0-beta.2...3001.0.0-beta.4