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OBJECTIVES

  • Test all units have HP according to requirements;
  • Test all units have damage according to requirements;
  • Test all units have Armor according to requirements;
  • Test all units have MP according to requirements;
  • Test Archer has Shot that deal correct damage and cost correct mana;
  • Test Archer Captain has Shot that deal correct damage and cost correct mana;
  • Test Skeleton has Critical Strike passive skill with correct chance and damage multiplier;
  • Test Paladin has Critical Strike passive skill with correct chance and damage multiplier;
  • Archer uses a skill on Swordsman - mana is decreased, damage is dealt to unit
  • Test that critical strike is working
  • Test that armor is working (influence on received damage)
  • Test that unit received damage that decrease its HP to 0 is dead
  • Test that skill cannot be applied if not enough mana

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