Skip to content

Commit

Permalink
增加shutdown
Browse files Browse the repository at this point in the history
  • Loading branch information
jwpttcg66 committed Jan 22, 2017
1 parent 738878d commit 6edb4f4
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
# game-excutor
> 采用react模型,注册readycreate, readyfinish事件到更新服务UpdateService,通过处理后进行模型缓存,然后将消息转化为
> 采用Reactor模式,注册readycreate, readyfinish事件到更新服务UpdateService,通过处理后进行模型缓存,然后将消息转化为
dispatchThread消息分配模型需要的create, update, finish的事件进行单线程循环调度
。调度过程使用了系统预置锁模型,来进行多线程唤醒机制,将所有的update循环检测进行多
线程调度,多线程更新服务使用future-listener机制,在完成调度后,根据模型状态,如果模型存活重新将消息转化为update
Expand Down

0 comments on commit 6edb4f4

Please sign in to comment.