Each day I use a different programming language.
Oh my god, APL uses nice concepts - working with arrays, but it is so much pain to work with. I was never sure if the font displays the character correctly; I had to copy and paste everything. If only the functions were a bit more descriptive and shape more visible (I bet you can set it but I did not figure it out). I did not attempt to learn how to define my own functions though.
The language was a good match for the task. As with most languages the ain problem was the IO - reading a file is apparently not very standardized between APL implementations.
I chose a high-level languages because the task looked simple but something I could model as objects. I often encountered situations when the language
did not point out an error - it just did something - or nothing. I love languages based on simple principles. Io has a good documentation and guide.
Finding asNumber
, String split
and File
in the guide made me happy as these are common issues which differ between all languages.
The most cumbersome part was that only one version of if
returns value. Being able to easily define two submarines with different behavior shows the
strength of the prototype-based inheritance.
LDPL was a pleasant surprise.
It has a nice documentation with examples; it has a well-defined IO and simple data types.
The biggest disadvantage is its verbosity; you need to define a new variable and write a statement just to increase a variable by one.
The division of data and procedure is cumbersome.
Some keywords seem to be superfluous - such as with
.
The inspiration of the old languages like COBOL
or BASIC
is clear, but it does not feel obsolete - probably due to the good design of data types.
The task itself was simple. There was almost no need to work with binary numbers. As the language of my choice did not support conversion of bases, I had to implement binary to decimal myself quite trivially.
My first JVM language. It is a relatively new one - form 2019. It has a decent documentation, should be easy, right?
Concurnas is terrible; the documentation is just castles in the sky.
Half of the features that I tried did not work: tuple unpacking has different syntax; the main
method must return void, not any type; matrix subsection fails to parse.
I wanted to try to run the code as much in parallel as possible, but it was getting stuck.
Half of the operators are different from C languages >==
, <>
, and
.
There is almost non-existent support from IDEs.
Compilation and startup is so painfully slow.
When using isolates, the compilation produces lots of class files but further simplification and de-concurnation left it with the expected minimum.
The language has some good ideas though.
One being the call operator ..
that returns the receiver; this makes easy chaining.
Another if Python-like from
imports that can also be in methods.
Overall, I think this language does not stand a chance in comparison to Kotlin.
The task would have been easy in a different language. Were this a work day, I would have not finished yet.
Since it is a Sunday, I had a bit more time to fiddle with a - non traditional - language.
OSTRAJava is a joke on a local dialect of Ostrava and the Java language.
It is well documented, supported all use cases that I needed.
Sometimes the errors from the compiler were hard to understand and missed reference to the origin of the error.
Some features are not implemented: casts, multi-dimensional arrays, if(bul)
.
It however had a good enough file reading and number parsing function in its "standard library".
Syntax was not a big problem when the compiler tells you for the millionth time that you missed toz
or pyco
.
As with most of these tasks, you can solve them by brute forcing - just allocate sufficiently big array. The task would have been more interesting if the ranges were ints. The second part of the task was very expected and also easy to implement.
I wanted to use Pure
but that requires a different version of LLVM
which is still compiling...
jq
turned out to be a simple language which is quite powerful thanks to its looping / recursive constructs.
I guess it was easier to solve the task in jq
than most other languages.
It was also handy that its Number
is a 64 bit floating point type which represents integers precisely up to 48 bits.
The task asked for some statistical information and ti was obvious that we should not simulate each fish independently.
Since the input looked like CSV, I was fiddling with jq
to read it.
After representing the input as a zeroth generation, I used a while
"loop" to derive the future ones.
The task was pleasantly simple.
I was worried that the second part will be something from number theory: what are the last 5 digits of the fish count after 8000000 days.
Factor is pretty nice; I like how it forces you to define the effects on the stack. The documentation could be better - sometimes it is not clear what data type is returned, so I had to guess from the error messages. The standard library is big and easy to search through. It has some graphical interface, but I preferred running it from a command line was.
Today's task looked simple enough for a stack based language. The same task had to be solved using two different metrics. It was a bit hard to imagine what the stack looks like during two nested maps especially when extra parameters had to passed through.
Scala is definitely a confusing language, there are way too many constructs. I will need to learn it from the documentation to appreciate it more. I like the huge number of extension methods on Maps and Arrays which allow you to express your idea in a simple way.
The task was nice - very obvious what the second part will be. I actually implemented both parts at once, so the submission of the latter one took like a minute. I originally wanted to use some CSP solver but hand solving and coming up with rules was faster.
Dylan has terrible documentation and project organization. Why do I need to create a library and a project? Half of the documentation website fails to load; documentation does not describe the syntax of the language. It is extremely hard to find anything abut data types, operators, loops. I suspect that it is because they are defined as macros in terms of some low-level primitives. The documentation of OOP principles is good though. The compiler succeeds even when the source contains errors; no idea why? I could not do such a simple task as turning a character to a string. The warnings are cryptic and not helpful - a missing semicolon or space is hard to find. There should exist a plugin for Intellij, but apparently it does not anymore.
The task felt like a chose. I hope it was because of the language.
I wanted a functional language running on JVM.
Originally I was to try Eta, but that is exactly like Haskell, not just inspiration, so I ban it.
Flix is a new language developed at a university.
It has a nice syntax - it is a blend of Scala and Haskell.
The function calls and function definitions are the biggest difference.
It has a nice small standard library and decent documentation.
It misses better description of syntax.
Some functions behave differently than in the documentation (List.fold
is not the same as List.foldLeft
).
The syntax with namespaces looks weird - I expect all fold
and map
to behave the same way - the correct should be found by the parameter type.
Also, there is no documentation how to actually run a program; fortunately the source code is simple enough to find it there.
I love this task. It was very nice to parse lines char-by-char and keep a stack - a good match for a functional programing language. I kept the parsing state and kept even more information because I did not know what the second part with be. It turned out to be as simple as the first one but required different folding.
SNOBOL has nothing to do with COBOL. It is pretty hard to get running; you first need to compile it. SNOBOL has a few interesting features; I especially liked the success and failure based GOTO. Of course conditions and loops would be better but this was something novel and the language could exploit it nicely. The pattern matching also looks way more powerful than I needed in my implementation. Arrays and expressions were pleasant to work with. It also has a decent documentation.
The task was nice; it immediately called for cell automata which occur so often in Advent of Code. I got a bit caught in optimization - I wanted to encode flashes as negative numbers and not normalize them until they are read. This was a cause of some bugs that slowed me down.
Fantom is an interesting hybrid between Java, C# and Ruby. It simplifies a lot of things - no need for arrays and primitive types. It has a good documentation and its syntax is decent - all constructs are easy to use.
A nice DFS graph traversal - nothing complicated. I originally wanted a language with built-in parallelization, but I couldn't find one that I would like.
Yeti is a cute Haskell-like language running on JVM.
Its advantage is that it provides interoperability with Java.
The syntax is pleasant; my only problem was with semicolon and the unhelpful message when one was omitted.
It has a decent and detailed documentation and a small standard library.
This is also one of few languages whose name starts with Y
; wikipedia only knows three more.
The task was nice. I originally planned to represent the whole paper, not just the points but the implementation was just easier this way. My choice of a functional language also made composition of folds - ehm, folding them - simple.7 I forgot what the first task was and actually solved the second one, got a wrong submission and then realized that I was ahead of myself.
Oh my god, another abandoned JVM language.
Half of its documentation does not work and half of the reset is TODOs.
It has interoperability with Java but I hoped that I won't need it much.
The syntax is ugly and its warning that struct
will be removed in version 1.1 is funny.
JudoScript Language 0.9 2005-7-31 (JDK1.3+)
Copyright 2001-2005 James Jianbo Huang, http://www.judoscript.com
Tell your friends. Enjoy USING Java!
Java Runtime Version: 11.0.10+9
The task was obviously aiming for statistics about elements not simulation of the whole polymer.
I just represented all pairs of elements and kept counts of their occurrences.
This worked well; the second part just required changing the type to java's Long
.
Luckily it was enough and I did not need to use BigInteger
.
Another older language (keyword mainframe) which looks capable enough. It distinguishes between functions and procedures. Calls work with the same scope variables by default, which allows some interesting hacks. The language does not have arrays but compound variables which behave like associative arrays. Data types are quite vague with implicit conversions between string and number.
The task wanted to represent a grid and calculate the shortest distance. I did not want to implement any sophisticated priority queue, so a simple one had to do. The run time is therefore almost 3 minutes, which is still sufficient.
The language has a great page on Wikipedia but otherwise all mentions from AT&T are gone. Luckily its Github repo with a single commit is useful; it is an interesting idea how to give away all resources to community. After unpacking zips, the documentation looks reasonable, not much introduction and guide but technical. The language feels very similar to Java except for how scoping of variables work - it felt unpredictable.
Parsing hexadecimal and binary strings into a tree of objects was fun. The bignumber (bigger than integer) surprised, but Yaix has a nice support for them too - it represents them as plain old strings.
A markup language which you can write scripts in?
Let's try it.
Its syntax is very close to Java.
The only difference is declaring variables with var
and concatenating strings with &
.
It is more interesting by its ecosystem which I did not have time to explore.
I did not manage to figure out how to pass parameters to the "script".
The first task was simple once you draw it on a paper and remember arithmetic progression. The second was a boring simulation over all parameters, which were obvious thanks to the first task. In the last years there was a similar task that required simulation of coordinates separately. But no such trick was needed here; just the first task got simpler after this idea.
I wanted to use Joy - failed to compile, poor documentation, I had to abandon it. Then I tried Whiley - language with built-in verification - the downloaded package differ from description and I could not even make the example work. Then I looked at Reason but its project structure looked too complicated - I just wanted a single file to edit. So to save time and finally code the task, I chose Java.
I know Java very well, I use it daily but at least I could try the newest features. I played with switch expressions, pattern matching, sealed classes, records. It was pleasant and the code was quite short but in comparison with true functional languages it was still too verbose.
Knowing the language was a great advantage. I was greatly surprised that it worked the on the first try. I had to solve the second part later in the evening because I was interrupted by a family visit.
I always used Groovy as part of Gradle. It is very similar to Java; the major difference being how closures are written. I did not have much time today so I was not even trying to learn idiomatic Groovy. Maybe that was the reason why the language feels like it does not bring anything useful. I was actually missing records of Lombok from Java.
The task was hard. I was not even trying to optimize anything because it just runs but it takes 96 seconds. My solution is basically brute-force with minor pruning. I would like to know what the optimum solution would be - but first I will think about it a bit longer.
I was not feeling well, took a sick day and a simpler language.
The documentation of Ballerina is good but I missed a simple cheatsheet.
Once I saw a function prefixed with an apostrophe and had no idea what it means.
The language is still in Beta and could trigger an error in the compiler - I will report it.
The higher-level data types feel useful.
I like the distinction between ...
and ..<
operators.
The task was simple enough - just another version of game of life. I was worried that there will be too many iterations and the image will drift to one side causing OOM with a trivial implementation. That was not the case, but last year's task with pots taught me a lesson. What I was not prepared for was the fact that the infinite image flips from dark to light and back. This was still simple to fix and submit the correct answer.
PureScript is basically Haskell; the challenge here was to use different environment and modules as it transpiles to JavaScript. The language requires quite big setup - not just a single file to run. The compiler was very helpful both with error descriptions and suggestions for fixing problems with packages.
I was wondering if I should model the process of rolling the die with monads but after seeing the second part I am glad that I did not do it. There were just so many options for the second part - it could have been different number of players or some pseudorandom dice. The second part was fun, it reminded me Fibonacci sequence and dynamic programming. A slight annoyance was the work with big numbers but hey, there was a module for that. The solution is not very fast - probably due to using immutable structures - but that is the default in FP languages.
Gosu is a nice simple language which does not differ much in syntax from Java. The differences are easy to grasp. The language guide is pleasant but it lacks additional details such as syntax of generic functions or multi-parameter blocks.
The task was shouting Kd-tree from the beginning. I was trying to prepare good structures which could be reused for the second part but was hoping that my foretelling is wrong. The solution using interval splitting was still simpler than expected.
Haxe promises to transpile to multiple languages (JVM, C#, C++, JS, PHP).
I did try to compile to JVM bytecode but the result was slower than interpretation.
I struggled mainly with Map with Int64 as key not working as I would expect - splitting to two-level map solved it.
The documentation is good and the standard library also, but some extra data structures could be present such as priority queue.
Also BalancedTree
does not offer methods for getting the first and last key.
Integer division could have its own operator.
The task took way more time than any other. I tried to optimize the diagram and hand-define all possible moves because I was worrying that the space will just be too big. The second part turned out to be very unpleasant because in my case it involved using lots of divisions and modulos. Hopefully the last tasks will be easier.
Today's task was special, there was no need to use any programming language.
The task was trying hard to hide its simplicity behind number 26 suggesting something with alphabet.
There was a crucial step to figure out that the transformations of Z
and its purpose of being a stack.
The rest was just writing equations and finding their extreme admissible solution.
I hated the task until I cracked it - I wanted to give up.
It was even harder because it was on a Christmas day here in the Czech Republic, so I did not have a long uninterrupted session.
Overall I like the idea of a task that does not involve coding because it is sometimes what programmers do too.
Golo is a simple JVM languages which mixes and matches features from many languages making it friendly for beginners. From certain point of view, the syntax often feels inelegant. I like the collections literals and their comprehension.
I knew that this task will be easier because it is the last one - and on the Christmas day. It was again a variation on a 2d grid moving around and simulation performed in steps. The second part was more fun - it felt very satisfying.
- ABC
- Algol
- Assembly language
- ATS
- BCPL
- Boo
- C#
- Ceylon
- Closure
- CoffeeScript
- Elixir
- Elm
- F#
- Genie
- Fetlang
- Gri
- Hamler
- Icon
- Idris
- J
- J#
- Jelly
- LoLa
- m4
- ML
- MoonScript
- Nickel
- Noop
- ReasonML
- Solidity
- TeX
- TypeScript
- Unison
- X10
- Ada
- APL
- AWK
- Ballerina
- Bash
- (Free)Basic
- BC
- C
- C++
- Cobol
- ColdFusion Markup Language (CFML)
- Concurnas
- Crystal
- Ceylon
- D
- Dart
- Dylan
- Eiffel
- Erlang
- Factor
- Fantom
- Flix
- Forth
- Fortran
- Go
- Golo
- Gosu
- Groovy
- Haskell
- Haxe
- Io
- Java
- JavaScript
- JudoScript
- Julia
- jq
- Kotlin
- LDPL
- (Common)Lisp
- (UCB)Logo
- Lua
- Matlab (Octave)
- Mercury
- Minizinc
- Nim
- Objective-C
- OCaml
- OSTRAJava
- (Free)Pascal
- Perl
- PHP(7)
- PostScript
- Powershell
- (SWI)Prolog
- PureScript
- Python
- R
- Racket
- Raku
- Red
- Rexx
- Ruby
- Rust
- Scala
- Sed
- SNOBOL
- SQL
- Squirrel
- Swift
- TCL
- Vala
- Vim Script
- XSLT
- Yeti
- Yoix
- Zig
- Q
- U
- W
- Self - does not have 64bit distribution
- XQuery - not powerful enough
- Pony - ld: unrecognised emulation mode: cx16
- Oberon - not exactly a language, it is an operating system
- Goby - Does not have documentation (404)
- Smalltalk - Could start GUI but could not do anything; poor documentation maybe
- Scratch, Snap! - Cannot be run from a command line
- Oz, Mozart - incompatible with Boost 1.7
- FoxPro - not for Linux
- ActionScript - Cannot be downloaded
- Pure - requires different version of LLVM which fails to compile
- Eta - too close to Haskell on JVM
- Joy - does not compile, almost no documentation
- Whiley - could not make the example to work; it does not produce a class file
- Kit - discontinued, crucial parts of documentations are missing