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Sync overrides
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juraj-hrivnak committed Mar 20, 2022
1 parent 3c4cb18 commit b308498
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Showing 148 changed files with 2,748 additions and 967 deletions.
2 changes: 1 addition & 1 deletion pax/modpack/overrides/config/InvTweaks/InvTweaks.cfg
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@@ -1,6 +1,6 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Sat Mar 05 19:29:59 CET 2022
#Sun Mar 20 00:05:32 CET 2022
enableMiddleClick=false
showChestButtons=true
enableSortingOnPickup=false
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4 changes: 2 additions & 2 deletions pax/modpack/overrides/config/Special_AI.cfg

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3 changes: 3 additions & 0 deletions pax/modpack/overrides/config/aquaacrobatics.cfg
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Expand Up @@ -78,6 +78,9 @@ general {
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Betweenlands Integration"=true

# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Chiseled Me Integration"=true

# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Ender IO Integration"=true

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2 changes: 1 addition & 1 deletion pax/modpack/overrides/config/backportedflora.cfg
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Expand Up @@ -126,7 +126,7 @@ seagrass {
S:"Generation Chance"=1.0

# Attempts to generate a seagrass patch in a given chunk. [range: 0 ~ 16, default: 4]
I:"Patch Generation Attempts"=4
I:"Patch Generation Attempts"=16

# Attempts to generate a seagrass in every patch. [range: 0 ~ 64, default: 64]
I:"Plant Generation Attempts"=64
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71 changes: 71 additions & 0 deletions pax/modpack/overrides/config/bettercombatmod.cfg
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@@ -0,0 +1,71 @@
# Configuration file

~CONFIG_VERSION: 4

general {
# Add an additional sound when a critical strike happens [default: true]
B:"Additional crit sound"=true

# Add an additional sound when striking a target [default: true]
B:"Additional hit sound"=true

# Attacking an enemy while sprinting will no longer interrupt your sprint [default: true]
B:"Attack and Sprint"=true

# You may only attack if your energy is full [default: false]
B:"Attacks require full energy"=false

# Enables the capability to attack with your off-hand [default: true]
B:"Enable Offhand Attacks"=true

# Blacklisted entity classes for attacking. You will not be able to attack any entity that extends this class! Please note that entities extending IEntityOwnable are by default blacklisted, when the entity is owned by the attacker. [default: [net.minecraft.entity.passive.EntityHorse], [net.minecraft.entity.item.EntityArmorStand], [net.minecraft.entity.passive.EntityVillager]]
S:"Entity Blacklist" <
net.minecraft.entity.passive.EntityHorse
net.minecraft.entity.item.EntityArmorStand
net.minecraft.entity.passive.EntityVillager
>

# Whitelisted item classes for attacking. [default: [net.minecraft.item.ItemSword], [net.minecraft.item.ItemAxe], [net.minecraft.item.ItemSpade], [net.minecraft.item.ItemPickaxe], [net.minecraft.item.ItemHoe], [slimeknights.tconstruct.library.tools.SwordCore], [slimeknights.tconstruct.library.tools.AoeToolCore]]
S:"Item Class Whitelist" <
net.minecraft.item.ItemSword
net.minecraft.item.ItemAxe
net.minecraft.item.ItemSpade
net.minecraft.item.ItemPickaxe
net.minecraft.item.ItemHoe
slimeknights.tconstruct.library.tools.SwordCore
slimeknights.tconstruct.library.tools.AoeToolCore
>

# Whitelisted items in the format "domain:itemname" for attacking. [default: ]
S:"Item Whitelist" <
>

# Melee attacks receive +1(block) range [default: true]
B:"Longer Attack"=true

# Every items can spawn the swipe animation [default: true]
B:"More swipe animation"=true

# The efficiency of an attack with offhanded weapon in percent (attack damage * efficiency) [range: 0.0 ~ 16384.0, default: 0.5]
S:"Offhand Efficiency"=0.5

# How likely it is to land a critical hit in percent [range: 0.0 ~ 1.0, default: 0.3]
S:"Random Crit Chance"=0.3

# Melee attacks have now 30% chance to critically strike, critical strikes can no longer be forced by falling [default: true]
B:"Random Crits"=true

# Melee attacks that don't hit the target won't cause cooldown [default: true]
B:"Refound energy on miss"=true

# Attacks with the Off-hand does 50% less damage [default: true]
B:"Weaker Left Arm"=true

# Melee attacks hit in a wider area (easier to land hit) [default: true]
B:"Wider Attack"=true

# How much bigger the hitbox will be extended for wider attacks. Vanilla is 0.5 [range: 0.0 ~ 64.0, default: 1.5]
S:"Wider Attack Width"=1.5
}


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@@ -1,5 +1,5 @@
{
enabled: false
enabled: true
blacklistBiomes: true
biomes: {
names: [
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80 changes: 40 additions & 40 deletions pax/modpack/overrides/config/cavegenerator/generated/04_Trench.cave
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Expand Up @@ -80,46 +80,46 @@
minecraft:deep_ocean
]
}
caverns: [ {
ceiling: {
seed: 1
dummy: true
cache: true
frequency: 0.001
range: [ 90, 0 ]
}
floor: {
seed: 1
dummy: true
cache: true
frequency: 0.02
range: [ -30, 30 ]
}
height: [ 5, 100 ]
generators: {
seed: 1
threshold: 0.6 // [Default: 0.8]
frequency: -0.006 // [Default: -0.006]
offset: -30 // [Default: -30]
type: "ValueFractal" // [Default: ValueFractal]
octaves: 4 // [Default: 4]
lacunarity: -1.5 // [Default: -1.5]
gain: -0.8 // [Default: -0.8]
perturb: true
perturbAmp: 2 // [Default: 2] You can mess around with this
perturbFreq: 0.07 // [Default: 0.07] You can mess around with this
jitterY: 0 // You can mess around with this
jitterX: 0 // You can mess around with this
jitterZ: 0 // You can mess around with this
returnType: NoiseLookup
cellularLookup: CubicFractal
distFunc: Natural
invert: false
interp: "Linear" // [Default: Linear] - Both Hermite and Quintic works good
fractal: "RigidMulti" // [Default: RigidMulti]
stretch: 3 // [Default: 3] - Decrease to make floating island | Increase = more steep
}
} ]
caverns: {
ceiling: {
seed: 1
dummy: true
cache: true
frequency: 0.001
range: [ 90, 0 ]
}
floor: {
seed: 1
dummy: true
cache: true
frequency: 0.02
range: [ -30, 30 ]
}
height: [ 5, 100 ]
generators: {
seed: 1
threshold: 0.6 // [Default: 0.8]
frequency: -0.006 // [Default: -0.006]
offset: -30 // [Default: -30]
type: "ValueFractal" // [Default: ValueFractal]
octaves: 4 // [Default: 4]
lacunarity: -1.5 // [Default: -1.5]
gain: -0.8 // [Default: -0.8]
perturb: true
perturbAmp: 2 // [Default: 2] You can mess around with this
perturbFreq: 0.07 // [Default: 0.07] You can mess around with this
jitterY: 0 // You can mess around with this
jitterX: 0 // You can mess around with this
jitterZ: 0 // You can mess around with this
returnType: NoiseLookup
cellularLookup: CubicFractal
distFunc: Natural
invert: false
interp: "Linear" // [Default: Linear] - Both Hermite and Quintic works good
fractal: "RigidMulti" // [Default: RigidMulti]
stretch: 3 // [Default: 3] - Decrease to make floating island | Increase = more steep
}
}
caveBlocks: [
{ states: "simpledifficulty:saltwater", height: [ 0, 62 ] }
]
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Original file line number Diff line number Diff line change
Expand Up @@ -80,46 +80,46 @@
minecraft:deep_ocean
]
}
caverns: [ {
ceiling: {
seed: 1
dummy: true
cache: true
frequency: 0.001
range: [ 90, 0 ]
}
floor: {
seed: 1
dummy: true
cache: true
frequency: 0.02
range: [ -30, 30 ]
}
height: [ 5, 100 ]
generators: {
seed: 1
threshold: 0.6 // [Default: 0.8]
frequency: -0.006 // [Default: -0.006]
offset: -30 // [Default: -30]
type: "ValueFractal" // [Default: ValueFractal]
octaves: 4 // [Default: 4]
lacunarity: -1.5 // [Default: -1.5]
gain: -0.8 // [Default: -0.8]
perturb: true
perturbAmp: 5 // [Default: 2] You can mess around with this
perturbFreq: 0.1 // [Default: 0.07] You can mess around with this
jitterY: -1.8 // You can mess around with this
jitterX: 2.7 // You can mess around with this
jitterZ: 2.7 // You can mess around with this
returnType: NoiseLookup
cellularLookup: CubicFractal
distFunc: Natural
invert: false
interp: "Quintic" // [Default: Linear] - Both Hermite and Quintic works good
fractal: "RigidMulti" // [Default: RigidMulti]
stretch: 3 // [Default: 3] - Decrease to make floating island | Increase = more steep
}
} ]
caverns: {
ceiling: {
seed: 1
dummy: true
cache: true
frequency: 0.001
range: [ 90, 0 ]
}
floor: {
seed: 1
dummy: true
cache: true
frequency: 0.02
range: [ -30, 30 ]
}
height: [ 5, 100 ]
generators: {
seed: 1
threshold: 0.6 // [Default: 0.8]
frequency: -0.006 // [Default: -0.006]
offset: -30 // [Default: -30]
type: "ValueFractal" // [Default: ValueFractal]
octaves: 4 // [Default: 4]
lacunarity: -1.5 // [Default: -1.5]
gain: -0.8 // [Default: -0.8]
perturb: true
perturbAmp: 5 // [Default: 2] You can mess around with this
perturbFreq: 0.1 // [Default: 0.07] You can mess around with this
jitterY: -1.8 // You can mess around with this
jitterX: 2.7 // You can mess around with this
jitterZ: 2.7 // You can mess around with this
returnType: NoiseLookup
cellularLookup: CubicFractal
distFunc: Natural
invert: false
interp: "Quintic" // [Default: Linear] - Both Hermite and Quintic works good
fractal: "RigidMulti" // [Default: RigidMulti]
stretch: 3 // [Default: 3] - Decrease to make floating island | Increase = more steep
}
}
caveBlocks: [
{ states: "simpledifficulty:saltwater", height: [ 0, 62 ] }
]
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34 changes: 34 additions & 0 deletions pax/modpack/overrides/config/cavegenerator/generated/rocks.cave
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{
enabled: true
replaceableBlocks: air
caverns: {
ceiling: {
cache: true
dummy: true
frequency: 0.02
range: [ 1, 1 ]
}
floor: {
cache: true
dummy: true
range: [ 100, 100 ]
}
height: [ 5, 100 ]
generators: {
seed: 1
threshold: 0.01
frequency: 1
stretch: 0
}
}
wallDecorators: [
{
states: crocodilite:rock_granite
matchers: air
directions: up
height: [ 5, 100 ]
placement: EMBED
integrity: 0.1
}
]
}
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Expand Up @@ -14,7 +14,7 @@
range: [ 0, 8 ]
}
}
enabled: false
enabled: true
blacklistBiomes: true
biomes: {
names: [
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