Replies: 5 comments 3 replies
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I think in terms of features Jolt and Bullet are quite close. I did a quick scan through ammo.idl to see what the differences are between ammo.js and JoltPhysics.js in term of features. I think the main things that are missing are:
Exposing these is not a lot of work as it is mostly a matter of typing the class/function names in JoltJS.idl. |
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Thanks. |
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I just released a version that fixes the first item. |
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6DOF constraint is exposed now too |
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Hi @jrouwe , Is there any plan for |
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I want to replace ammo.js with JoltPhysics.js in my web game.
But I don't know Whether current version of JoltPhysics.js covers all the functions/features of ammo.js (Bullet)
I think the native version JoltPhysics is good enough to replace Bullet.
What about JoltPhysics.js ?
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