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Commands and Permissions
The plugin only has 1 command, /squaremap
with an alias of /map
. This command and alias can be changed to your liking in config.yml
. The command has many subcommands to perform specific actions.
<>
marks a required param
[]
marks an optional param
Some optional params are required when used from console or commandblock.
cancelrender:
/map cancelrender [world]
Permission: squaremap.command.cancelrender
This will stop any full or radius render that is currently running on the specified world.
Players can omit the world param to use their current world.
confirm:
/map confirm
This will confirm any potentially dangerous action. Right now it's only used for the /map resetmap
command.
fullrender:
/map fullrender [world]
Permission: squaremap.command.fullrender
This will start a full render on the specified world. Regions will start rendering from the world's spawn point and spiral outward until all regions have been mapped.
Progress will be output in the server's console.
Players can omit the world param to use their current world.
help:
/map help [query]
This will show the interactive help menu. Insert a full command and subcommand as the query to learn more about it. Or just click through the interactive text.
hide:
/map hide [player]
Permission (use on self): squaremap.command.hide
Permission (use on other players): squaremap.command.hide.others
Hides a player from the map.
Players can omit the player param to hide themselves.
show:
/map show [player]
Permission (use on self): squaremap.command.show
Permission (use on other players): squaremap.command.show.others
Shows a player on the map.
Players can omit the player param to show themselves.
pauserender:
/map pauserender [world]
Permission: squaremap.command.pauserender
This will pause any full/radius render in the specified world. Issue the command a second time to resume the render.
Players can omit the world param to use their current world.
radiusrender:
/map radiusrender <world> <radius> [center]
Permission: squaremap.command.radiusrender
This will start a radius render on the specified world. Regions will start rendering from the specified center point and spiral outward until all regions within the block radius from the center have been mapped.
Progress will be output in the server's console.
Players can omit the center param to use their current location as the center.
reload:
/map reload
Permission: squaremap.command.reload
This reloads the plugin's configuration files.
resetmap:
/map resetmap <world>
Permission: squaremap.command.resetmap
This reset the map for the specified world. This deletes all map tiles for this world. This cannot be undone!
progresslogging:
/map progresslogging
Permission: squaremap.command.progresslogging
Shows the current render progress logging settings (whether it is enabled or disabled, and the interval in seconds).
progresslogging toggle:
/map progresslogging toggle
Permission: squaremap.command.progresslogging
Toggles whether renders log their progress.
progresslogging rate:
/map progresslogging rate <seconds>
Permission: squaremap.command.progresslogging
Configures the rate at which renders log progress, in seconds.