Brackets is a modern open-source code editor for HTML, CSS and JavaScript that is built in HTML, CSS and JavaScript.
Brackets is at 1.0 and we're not stopping there. We have many feature ideas on our trello board that we're anxious to add and other innovative web development workflows that we're planning to build into Brackets. So take Brackets out for a spin and let us know how we can make it your favorite editor.
You can see some screenshots of Brackets on the wiki, intro videos on YouTube, and news on the Brackets blog.
The text editor inside Brackets is based on CodeMirror—thanks to Marijn for taking our pull requests, implementing feature requests and fixing bugs! See Notes on CodeMirror for info on how we're using CodeMirror.
Step 1: Make sure you fork and clone Bramble.
$ git clone https://github.com/[yourusername]/brackets --recursive
Step 2: Install its dependencies
Navigate to the root of the directory you cloned and run:
$ npm install
NOTE: if you are running on Windows, and experience a build error with the iltorb
package,
consider adding the --no-optional
flag to have npm skip installing iltorb
, which is optional
and requires python, gyp and a working c++ build environment.
See comment in mozilla#588 (comment)
Step 3: run the build
You can build Bramble by running the npm build task:
$ npm run build
Step 4: Run Bramble:
The easiest way to run Bramble is to simply use:
$ npm start
This will generate the strings needed for localization in your src/nls
folder and allow you to access Bramble on localhost:8000
(NOTE: you need npm version 5 for the cleanup step to run properly; if it doesn't, use npm run unlocalize
to restore the files in src/nls/**/*
). It will also build the Bramble iframe API in dist/
if necessary. You can terminate the server with Ctrl+C
which will also clean up the strings that were generated in your src/nls
folder.
If you want to simply run the server without the localized strings, run:
$ npm run server
However, if you wish to run your own static server, there are several options available:
Assuming you have Bramble running on port 8000
. Now you can visit http://localhost:8000/src.
NOTE 1: Bramble expects to be run in an iframe, which hosts its filesystem. For local
development, use src/hosted.html
instead of src/index.html
. To see how the remote end
should host Bramble's iframe, see src/hosted.js
.
NOTE 2: Using npm run build
will overwrite contents in the src/nls
folder. These changes are necessary if you access Bramble using http://localhost:8000/src. After using Bramble, you can undo the changes by running npm run unlocalize
.
NOTE 3: To use Bramble in a production setting locally, you can run npm run production
and access Bramble at http://localhost:8000/dist
Bramble loads a set of extensions defined in src/extensions/bramble-extensions.json
. You can
alter which extensions Bramble loads by adding or removing items from this list. You can also
temporarily disable extensions by using ?disableExtensions
. For example: to disable QuickView
and CSSCodeHints, load Bramble with ?disableExtensions=QuickView,CSSCodeHints
on the URL.
After you have everything setup, you can now run the server you chose in the root of your local Bramble directory and see it in action by visiting http://localhost:8000/src.
Bramble is designed to be run in an iframe, and the hosting web app to communicate with it
via postMessage
and MessageChannel
. In order to simplify this, a convenience API exists
for creating and managing the iframe, as well as providing JavaScript functions for interacting
with the editor, preview, etc.
The hosting app must include the Bramble IFrame API (i.e., dist/bramble.js
). Note: in
development you can use src/hosted.html
, which does this. This script can either be used as
an AMD module, or as a browser global:
<script src="bramble.js"></script>
<script>
// Option 1: AMD loading, assumes requirejs is loaded already
require(["bramble"], function(Bramble) {
...
});
// Option 2: Browser global
var Bramble = window.Bramble;
</script>
The Bramble module has a number of methods, properties, and events. During its lifetime, Bramble goes through a number of states, including:
Bramble.ERROR
- Bramble is in an error stateBramble.NOT_LOADED
- Initial state,Bramble.load()
has not been calledBramble.LOADING
-Bramble.load()
has been called, loading resources has begunBramble.MOUNTABLE
- Loading is done andBramble.mount()
can be begin, or is safe to startBramble.MOUNTING
-Bramble.mount()
is being called, mounting is in processBramble.READY
-Bramble.mount()
has finished, Bramble is fully ready
The current state of Bramble can be obtained by calling Bramble.getReadyState()
. There are
also a number of events you can listen for (i.e., Bramble
is an EventEmitter
):
Bramble.once("ready", function(bramble) {
// bramble is the Bramble proxy instance, see below.
});
Bramble.on("error", function(err) {
// Bramble is in an error state, and `err` is the error.
})
Bramble.on("readyStateChange", function(previous, current) {
// Bramble's readyState changed from `previous` to `current`
});
NOTE: in some browsers (e.g., Firefox) when the user is in "Private Browsing"
mode, the filesystem (i.e., IndexedDB) will be inaccessible, and an error
will be sent via the error
event (i.e., err.code === "EFILESYSTEMERROR"
). This
is the same error that occurs when the filesystem is corrupt (see autoRecoverFileSystem
below).
The Bramble code is offline capable, and will indicate, via events, when it is ready to be used offline, as well as
when there are updates available for existing offline cached resources. These events are triggered on Bramble
vs.
the bramble
instance. The offline related events include:
"offlineReady"
- triggered when Bramble has been fully cached for offline use. Users can safely work without network."updatesAvailable"
- triggered when new or updated Bramble resources have been cached and are available for use. You might use this to indicate to the user that they should refresh the page to begin using the updates.
The FileSystem is owned by the hosting application, and can be obtained at any time by calling:
var fs = Bramble.getFileSystem();
This fs
instance can be used to setup the filesystem for the Bramble editor prior to
loading. You can access things like Path
and Buffer
via Bramble.Filer.*
.
WARNING: this will destroy data, and is meant to be used in the case that
the filesystem is corrupted (err.code === "EFILESYSTEMERROR"
), or for when an
app wants to allow a user to wipe their disk.
Bramble.on("error", function(err) {
if(err.code === "EFILESYSTEMERROR") {
Bramble.formatFileSystem(function(err) {
if(err) {
// Unable to create filesystem, fatal (and highly unlikely) error
} else {
// filesystem is now clean and empty, use Bramble.getFileSystem() to obtain instance
}
});
}
});
NOTE: you can turn this recovery behaviour on automatically by passing autoRecoverFileSystem: true
in the options to Bramble.load()
.
Once you have a reference to the Bramble
object, you use it to starting loading the editor:
// Start loading Bramble
Bramble.load("#webmaker-bramble");
Bramble.once("error", function(err) {
console.error("Bramble error", err);
});
The elem
argument specifies which element in the DOM should be used to hold the iframe.
This element's contents will be replaced by the iframe. You can pass a selector, a reference
to an actual DOM element, or leave it blank, and document.body
will be used.
The options
object allows you to configure Bramble:
url
:<String>
a URL to use when loading the Bramble iframe (defaults to prod)locale
:<String>
the locale Brackets should useuseLocationSearch
:<Boolean>
whether to copy the window's location.search string to the iframe's urlextensions:
<Object>
with the following optional propertiesenable
:<Array(String)>
a list of extensions to enabledisable
:<Array(String)>
a list of extensions to disable
hideUntilReady
:<Boolean>
whether to hide Bramble until it's fully loaded.disableUIState
:<Boolean>
by default, UI state is kept between sessions. This disables it (and clears old values), and uses the defaults from Bramble.autoRecoverFileSystem
:<Boolean>
whether to try and autorecover the filesystem on failure (seeBramble.formatFileSystem
above).debug
:<Boolean>
whether to log debug info.zipFilenamePrefix
:<String>
the prefix name to use for project zip files, or"thimble-project"
by default.capacity
:<Number>
the number of bytes of disk space to allow for this project. Defaults to 5MB if not set.
After calling Bramble.load()
, you can tell Bramble which project root directory
to open, and which file to load into the editor. NOTE: the optional filename
argument,
if provided, should be a relative path within the project root. Bramble will use this information
when it is ready to mount the filesystem. Use the "ready"
event to get access to the
bramble
instance:
// Setup the filesystem while Bramble is loading
var fs = Bramble.getFileSystem();
Bramble.once("ready", function(bramble) {
// The bramble instance is now usable, see below.
});
fs.mkdir("/project", function(err) {
// If we run this multiple times, the dir will already exist
if (err && err.code !== "EEXIST") {
throw err;
}
var html = "" +
"<html>\n" +
" <head>\n" +
" <title>Bramble</title>\n" +
" </head>\n" +
" <body>\n" +
" <p>Hello World</p>\n" +
" </body>\n" +
"</html>";
fs.writeFile("/project/index.html", html, function(err) {
if (err) {
throw err;
}
// Now that fs is setup, tell Bramble which root dir to mount
// and which file within that root to open on startup.
Bramble.mount("/project", "index.html");
});
});
Once the Bramble instance is created (e.g., via ready
event or Bramble.mount()
callback),
a number of read-only getters are available in order to access state information in the Bramble editor:
getID()
- returns the iframe element'sid
in the DOMgetIFrame()
- returns a reference to the iframe that hosts BramblegetFullPath()
- returns the absolute path of the file currently being editedgetFilename()
- returns the filename portion (i.e., no dir info) of the file currently being editedgetPreviewMode()
- returns one of"mobile"
or"desktop"
, depending on current preview modegetSidebarVisible()
- returnstrue
orfalse
depending on whether the sidebar (file tree) is visiblegetLayout()
- returns anObject
with three integer properties:sidebarWidth
,firstPaneWidth
,secondPaneWidth
. ThefirstPaneWidth
refers to the editor, wheresecondPaneWidth
is the preview.getRootDir()
- returns the project root directory to which Bramble is mountedgetTheme()
- returns the name of the current theme.getFontSize()
- returns the current font size as a string (e.g.,"12px"
).getWordWrap()
- returns the current word wrap setting as aBoolean
(i.e., enabled or disabled).getAllowJavaScript()
- returns the current allow javascript setting as aBoolean
(i.e., enabled or disabled).getAutocomplete()
- returns the current autocomplete settings as aBoolean
(i.e., enabled or disabled).getAutoCloseTags()
- returns the current close tags setting as anObject
with three properties:whenOpening
a boolean that determines whether opening tags are closed upon typing ">",whenClosing
a boolean that determines whether closing tags are closed upon typing "/", and an array of tagsindentTags
, that when opened, has a blank line. These values default to, respectively:true
,true
, and an empty array.getTutorialExists()
- returnstrue
orfalse
depending on whether or not there is a tutorial in the project (i.e., iftutorial.html
is present)getTutorialVisible()
- returnstrue
orfalse
depending on whether or not the preview browser is showing a tutorial or not.getAutoUpdate()
- returnstrue
orfalse
depending on whether or not the auto update preference is enabled or not.getTotalProjectSize()
- returns the current project size in bytes.hasIndexFile()
- returnstrue
orfalse
depending on whether or not there is an"index.html"
file.getFileCount()
- returns total file count.
NOTE: calling these getters before the ready()
callback on the bramble instance
won't do what you want.
The Bramble instance has a number of methods you can call in order to interact with the
Bramble editor and preview, all of which take an optional callback
argument if you want
to be notified when the action completes:
undo([callback])
- undo the last operation in the editor (waits for focus)redo([callback])
- redo the last operation that was undone in the editor (waits for focus)increaseFontSize([callback])
- increases the editor's font sizedecreaseFontSize([callback])
- decreases the editor's font sizerestoreFontSize([callback])
- restores the editor's font size to normalsave([callback])
- saves the current documentsaveAll([callback])
- saves all "dirty" documentsuseHorizontalSplitView([callback])
- splits the editor and preview horizontallyuseVerticalSplitView([callback])
- splits the editor and preview vertically (default)find([callback])
- opens the Find dialog to search within the current documentfindInFiles([callback])
- opens the Find in Files dialog to search in all project filesreplace([callback])
- opens the Replace dialog to replace text in the current documentreplaceInFiles([callback])
- opens the Replace in Files dialog to replace text in all project filesuseLightTheme([callback])
- sets the editor to use the light theme (default)useDarkTheme([callback])
- sets the editor to use the dark themeshowSidebar([callback])
- opens the file tree sidebarhideSidebar([callback])
- hides the file tree sidebarshowStatusbar([callback])
- enables and shows the statusbarhideStatusbar([callback])
- disables and hides the statusbarrefreshPreview([callback])
- reloads the preview with the latest content in the editor and filesystemuseMobilePreview([callback])
- uses a Mobile view in the preview, as it would look on a smartphoneuseDesktopPreview([callback])
- uses a Desktop view in the preview, as it would look on a desktop computer (default)enableFullscreenPreview([callback])
- shows a fullscreen preview of the current filedisableFullscreenPreview([callback])
- turns off the fullscreen preview of the current fileenableAutoUpdate([callback])
- turns on auto-update for the preview (default)disableAutoUpdate([callback])
- turns off auto-update for the preview (manual reloads still work)enableJavaScript([callback])
- turns on JavaScript execution for the preview (default)disableJavaScript([callback])
- turns off JavaScript execution for the previewenableInspector([callback])
- turns on the preview inspector (shows code for hovered/clicked element)disableInspector([callback])
- turns off the preview inspector (default)enableWordWrap([callback])
- turns on word wrap for the editor (default)disableWordWrap([callback])
- turns off word wrap for the editorconfigureAutoCloseTags(options, [callback])
- enables/disables close tags for the editor using the provided options which consists of anObject
that includes three properties:whenOpening
a boolean,whenClosing
a boolean, and an arrayindentTags
.showTutorial([callback])
- shows tutorial (i.e., tutorial.html) vs editor contents in previewhideTutorial([callback])
- stops showing tutorial (i.e., tutorial.html) and uses editor contents in previewshowUploadFilesDialog([callback])
- shows the Upload Files dialog, allowing users to drag-and-drop, upload a file, or take a selfie.addNewFile([options, callback])
- adds a new text file, using the provided options, which can include:filename
aString
with the complete filename to use;contents
aString
with the new text file's data;ext
aString
with the new file's extension;basenamePrefix
aString
with the basename to use when generating a new filename. NOTE: if you providefilename
,basenamePrefix
andext
are ignored.addNewFolder([callback])
- adds a new folder.export([callback])
- creates an archive.zip
file of the entire project's filesystem, and downloads it to the browser.addCodeSnippet(snippet, [callback])
- adds a new codesnippet
to the editor (if it is in focus) at the current cursor position. One required parameter (snippet
) needs to be passed in which needs to be aString
.openSVGasXML([callback])
- treats.svg
files as XML and shows them in the text editor.openSVGasImage([callback])
- treats.svg
files as Images and shows them in image viewer.
The Bramble instance is also an EventEmitter
and raises
the following events:
"layout"
- triggered whenever the sidebar, editor, or preview panes are changed. It includes anObject
that returns the same information as thegetLayout()
getter:sidebarWidth
,firstPaneWidth
,secondPathWidth
"activeEditorChange"
- triggered whenever the editor changes from one file to another. It includes anObject
with the current file'sfullPath
andfilename
."previewModeChange"
- triggered whenever the preview mode is changed. It includes anObject
with the newmode
"sidebarChange"
- triggered whenever the sidebar is hidden or shown. It includes anObject
with avisible
property set totrue
orfalse
"themeChange"
- triggered whenever the theme changes. It includes anObject
with atheme
property that indicates the new theme"fontSizeChange"
- triggered whenever the font size changes. It includes anObject
with afontSize
property that indicates the new size (e.g.,"12px"
)."wordWrapChange"
- triggered whenever the word wrap value changes. It includes anObject
with awordWrap
property that indicates the new value (e.g.,true
orfalse
)."allowJavaScriptChange"
- triggered whenever the allow javascript value changes. It includes anObject
with aallowJavaScript
property that indicates the new value (e.g.,true
orfalse
)."autoCloseTagsChange"
- triggered whenever the close tag value changes. It includes anObject
with aautoCloseTags
property that indicates the new value"tutorialAdded"
- triggered when a new tutorial is added to the project"tutorialRemoved"
- triggered when an existing tutorial for the project is removed"tutorialVisibilityChange"
- triggered when the tutorial preview is turned on or off. It includes anObject
with avisibility
property that indicates whether the tutorial is visible."inspectorChange"
- triggered whenever the inspector changes from enabled to disabled, or vice versa. It includes anObject
with anenabled
property set totrue
orfalse
."autoUpdateChange"
- triggered whenever the auto update preference changes from enabled to disabled, or vice versa. It includes anObject
with aautoUpdate
property set totrue
orfalse
"projectDirty"
- triggered when one of the files in the project has been edited and those changes haven't been saved yet. It includes anObject
with thepath
to the current file."projectSaved"
- triggered whenever the changes are saved to the filesystem in the browser are completed."dialogOpened"
- triggered whenever a modal dialog opens, like when a user is deleting a file."dialogClosed"
- triggered whenever a modal dialog closes."capacityExceeded"
- triggered whenever the project's files reach or exceed the maximum allowed disk capacity. Some operations will be disallowed until sufficient space has been recovered (e.g., user deletes files). A second argument,size
, indicates the number of bytes the project is over capacity."capacityRestored"
- triggered after a"capacityExceeded"
event when sufficient space has been recovered to continue normal disk activity."projectSizeChange"
- triggered when the project's size on disk changes. The event includes two arguments:size
, which is the new size of the project in bytes, andpercentUsed
which is a percentage of disk space used out of the total available capacity.
There are also high-level events for changes to files:
"fileChange"
- triggered whenever a file is created or updated within the project root. It includes thefilename
of the file that changed."fileDelete"
- triggered whenever a file is deleted within the project root. It includes thefilename
of the file that was deleted."fileRename"
- triggered whenever a file is renamed within the project root. It includes theoldFilename
and thenewFilename
of the file that was renamed."folderRename"
- triggered whenever a folder is renamed within the project root. It includes an object that looks something like this:
{
oldPath: "/path/before/rename",
newPath: "/path/after/rename",
// Paths to all files contained inside the folder being renamed
children: [ "relativeFilePath1", "relativeFilePath2", ... ]
}
NOTE: if you want to receive generic events for file system events, especially events across windows using the same file system, use fs.watch() instead.