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Allow Dual Input Devices #15

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RaulConQueso opened this issue Jun 28, 2014 · 5 comments
Open

Allow Dual Input Devices #15

RaulConQueso opened this issue Jun 28, 2014 · 5 comments

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@RaulConQueso
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Allow for shared keyboard/gamepad input. Particularly important for gamepads with limited number of buttons.

@jloutsenhizer
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What gamepads are you using that have so few buttons?

@RaulConQueso
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NES controller. Well, I believe the electronics themselves aren't original, just the plastic casing, as it's a USB gamepad.

On Jun 28, 2014, at 10:35 PM, Justin Loutsenhizer [email protected] wrote:

What gamepads are you using that have so few buttons?


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@jloutsenhizer
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Well an NES controller should have enough buttons to map to everything in game. The only thing that would be missing is the ability to use some of the emulator features like quick save states.

@RaulConQueso
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Absolutely. The issue is that I can't UNmap quick save state commands. That
is, when I map the D-Pad in Googulator, it maps D-Pad directions to
shoulder buttons, but the default mapping for quick save and quick load are
shoulder buttons.

On Sun, Jun 29, 2014 at 10:53 AM, Justin Loutsenhizer <
[email protected]> wrote:

Well an NES controller should have enough buttons to map to everything in
game. The only thing that would be missing is the ability to use some of
the emulator features like quick save states.


Reply to this email directly or view it on GitHub
#15 (comment)
.

@jloutsenhizer
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Oh I never even thought of that. I think it would be reasonable to at the very least be able to unmap buttons

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