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DEV-1556-sinkholes-map (BattlesnakeOfficial#96)
* initial map implementation * added support for larger/smaller boards * basic unit test
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package maps | ||
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import ( | ||
"math" | ||
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"github.com/BattlesnakeOfficial/rules" | ||
) | ||
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type SinkholesMap struct{} | ||
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func init() { | ||
globalRegistry.RegisterMap("sinkholes", SinkholesMap{}) | ||
} | ||
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func (m SinkholesMap) ID() string { | ||
return "sinkholes" | ||
} | ||
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func (m SinkholesMap) Meta() Metadata { | ||
return Metadata{ | ||
Name: "Sinkholes", | ||
Description: "Spawns a rounded sinkhole on the board that grows every N turns, layering additional hazard squares over previously spawned ones.", | ||
Author: "Battlesnake", | ||
Version: 1, | ||
MinPlayers: 1, | ||
MaxPlayers: 8, | ||
BoardSizes: FixedSizes(Dimensions{7, 7}, Dimensions{11, 11}, Dimensions{19, 19}), | ||
} | ||
} | ||
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func (m SinkholesMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error { | ||
return (StandardMap{}).SetupBoard(initialBoardState, settings, editor) | ||
} | ||
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func (m SinkholesMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error { | ||
err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor) | ||
if err != nil { | ||
return err | ||
} | ||
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currentTurn := lastBoardState.Turn | ||
startTurn := 1 | ||
spawnEveryNTurns := 10 | ||
if settings.RoyaleSettings.ShrinkEveryNTurns > 0 { | ||
spawnEveryNTurns = settings.RoyaleSettings.ShrinkEveryNTurns | ||
} | ||
maxRings := 5 | ||
if lastBoardState.Width == 7 { | ||
maxRings = 3 | ||
} else if lastBoardState.Width == 19 { | ||
maxRings = 7 | ||
} | ||
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spawnLocation := rules.Point{X: lastBoardState.Width / 2, Y: lastBoardState.Height / 2} | ||
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if currentTurn == startTurn { | ||
editor.AddHazard(spawnLocation) | ||
return nil | ||
} | ||
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// Are we at max size, if so stop try to generate hazards | ||
if currentTurn > spawnEveryNTurns*maxRings { | ||
return nil | ||
} | ||
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// Is this a turn to grow the sinkhole? | ||
if (currentTurn-startTurn)%spawnEveryNTurns != 0 { | ||
return nil | ||
} | ||
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offset := int(math.Floor(float64(currentTurn-startTurn) / float64(spawnEveryNTurns))) | ||
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if offset > 0 && offset <= maxRings { | ||
for x := spawnLocation.X - offset; x <= spawnLocation.X+offset; x++ { | ||
for y := spawnLocation.Y - offset; y <= spawnLocation.Y+offset; y++ { | ||
// don't draw in the corners of the square so we get a rounded effect | ||
if !(x == spawnLocation.X-offset && y == spawnLocation.Y-offset) && | ||
!(x == spawnLocation.X+offset && y == spawnLocation.Y-offset) && | ||
!(x == spawnLocation.X-offset && y == spawnLocation.Y+offset) && | ||
!(x == spawnLocation.X+offset && y == spawnLocation.Y+offset) { | ||
editor.AddHazard(rules.Point{X: x, Y: y}) | ||
} | ||
} | ||
} | ||
} | ||
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return nil | ||
} |
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package maps_test | ||
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import ( | ||
"fmt" | ||
"testing" | ||
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"github.com/BattlesnakeOfficial/rules" | ||
"github.com/BattlesnakeOfficial/rules/maps" | ||
"github.com/stretchr/testify/require" | ||
) | ||
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func TestSinkholesMap(t *testing.T) { | ||
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tests := []struct { | ||
boardSize int | ||
expectedHazards int | ||
expectedHazardsInCenter int | ||
}{ | ||
{7, 27, 3}, | ||
{11, 149, 5}, | ||
{19, 431, 7}, | ||
} | ||
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for _, tc := range tests { | ||
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t.Run(fmt.Sprintf("%dx%d", tc.boardSize, tc.boardSize), func(t *testing.T) { | ||
m := maps.SinkholesMap{} | ||
state := rules.NewBoardState(tc.boardSize, tc.boardSize) | ||
settings := rules.Settings{} | ||
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// ensure the ring of hazards is added to the board at setup | ||
editor := maps.NewBoardStateEditor(state) | ||
require.Empty(t, state.Hazards) | ||
err := m.SetupBoard(state, settings, editor) | ||
require.NoError(t, err) | ||
require.Empty(t, state.Hazards) | ||
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totalTurns := 100 | ||
for i := 0; i < totalTurns; i++ { | ||
state.Turn = i | ||
err = m.UpdateBoard(state, settings, editor) | ||
require.NoError(t, err) | ||
} | ||
require.NotEmpty(t, state.Hazards) | ||
require.Len(t, state.Hazards, tc.expectedHazards) | ||
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centerPoint := rules.Point{X: tc.boardSize / 2, Y: tc.boardSize / 2} | ||
numCenterHazards := 0 | ||
for _, p := range state.Hazards { | ||
if p == centerPoint { | ||
numCenterHazards += 1 | ||
} | ||
} | ||
require.Equal(t, numCenterHazards, tc.expectedHazardsInCenter) | ||
}) | ||
} | ||
} |