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  • University of Southern California
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  1. Ben-Day-Dots-Shading Ben-Day-Dots-Shading Public

    My attempt to achieve ben-day dots effect in the comic books.

    GLSL 4 1

  2. IK-with-skinning IK-with-skinning Public

    A character deformer including forward kinematics (FK), inverse kinematics (IK), and skinning.

    C++

  3. Jello-Cube-Simulation Jello-Cube-Simulation Public

    A physically-based simulation of a jello cube.

    OpenEdge ABL 1

  4. Mocap-Interpolation Mocap-Interpolation Public

    Interpolation schemes to interpolate human motion data.

    C++

  5. Sequence-Alignment Sequence-Alignment Public

    Forked from Mol2017/CSCI570_Final_Project

    This repo provides a space efficient method to solve Sequence Alignment problem using Divide & Conquer and Dynamic Programming.

    C++

  6. Human-Shape-Cpp Human-Shape-Cpp Public

    C++ implementation of 3D Human Shape Models

    C++ 1