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Coding physically-based animation software
Graphics Software Developer
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Blizzard Entertainment; ICMC-USP
- Irvine, CA
- campos.cc
Highlights
- Pro
Pinned Loading
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nikita-render
nikita-render PublicRenderer developed for the Advanced Rendering Techniques course at Drexel.
C++ 1
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Houdini Shelf Tool - Transform point...
Houdini Shelf Tool - Transform point selection into a Curve SOP 1import toolutils
2# Works in Houdini 16.5, assumes points are selected inside /obj/geo1.
34selection = toolutils.sceneViewer().currentGeometrySelection()
5node = selection.nodes()[0]
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fd-python
fd-python PublicA series of problems solved using finite difference methods, implemented in Python.
Python
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AcademySoftwareFoundation/openvdb
AcademySoftwareFoundation/openvdb PublicOpenVDB - Sparse volume data structure and tools
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fluid-engine-dev
fluid-engine-dev PublicForked from doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
C++
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libWetHair
libWetHair PublicForked from nepluno/libWetHair
A Multi-Scale Model for Simulating Liquid-Hair Interactions
C++
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