This is a complete rewrite of the original button-entity-row
plugin, that is more consistent with Home Assistant's button card, it uses actions including tap_action
, double_tap_action
and hold_action
allowing for greater customisation of the buttons behaviour. It also retains the ability to style the button based on state, but adds the ability to style the icon, text, and ripple effect separately. There is a new option for icon alignment and the buttons have haptic feedback.
Name | Type | Requirement | Description |
---|---|---|---|
type | string |
Required | custom:paper-buttons-row |
preset | string |
Optional | The preset configuration to use e.g. mushroom . See presets |
buttons | List [string or button object ] |
Required | List of buttons to display. See button options |
base_config | button object |
Optional | Specify a base config that will be deep-merged with each buttons config. Buttons can override the base config |
styles | object |
Optional | CSS styles to apply to the entire button group. e.g. to change the flex-box alignment. |
extra_styles | string |
Optional | Inject CSS directly into the paper-buttons-row container, useful for animations. See extra styles |
position | "center" | "right" |
Optional | Position embedded buttons in the middle or end of the entity-row (default: center ). See embedding in entity rows |
hide_badge | boolean |
Optional | Hide state badge when embedding in an entity-row |
hide_state | boolean |
Optional | Hide state text or toggle when embedding in an entity-row |
When only an entity
is provided the button will attempt to toggle it by default.
Name | Type | Requirement | Description |
---|---|---|---|
entity | string |
Optional | The entity_id of the entity you want to show. |
name | string | template |
Optional | Name to use for entity. Use false to hide name. |
state | string | template |
Optional | State to display for entity. Use true to show the entity state. |
icon | string | template |
Optional | The icon to display. Use false to hide icon. |
image | string | template |
Optional | Display an image instead of an icon. e.g. /local/custom.png . |
preset | string |
Optional | The preset configuration to use e.g. mushroom . See presets |
active | string | list[string] |
Optional | Configure the states which the button considers itself to be active, defaults to [on , open , unlocked ]. See CSS variables |
ripple | "fill" | "none" | "circle" |
Optional | Override the default shape of the ripple. |
layout | string | object |
Optional | Change the layout of the icon, name and state fields. See layout options |
tooltip | string |
Optional | Override the default tooltip. Use false to hide tooltip. |
tap_action | map |
Optional | Tap action map See action options |
hold_action | map |
Optional | Hold action map See action options |
double_tap_action | map |
Optional | Double Tap action map See action options |
styles | style object (templatable) |
Optional | Map of CSS styles to apply to the button, icon, text or ripple. See style options |
state_styles | map[state: style object] |
Optional | Map of states to a style object , See example. |
state_icons | map[state: icon] |
Optional | Material icon for each state of the entity. Map state to icon, See example. |
state_text | map[state: text] |
Optional | Button text for each state of the entity, Map state to text, See example. |
Each button supports the same actions as seen in Home Assistant's button card.
Name | Type | Default | Supported options | Description |
---|---|---|---|---|
action |
string |
toggle |
more-info , toggle , call-service , fire-event , none , navigate , url |
Action to perform |
entity |
string |
none | Any entity id | Only valid for action: more-info to override the entity on which you want to call more-info |
navigation_path |
string |
none | Eg: /lovelace/0/ |
Path to navigate to (e.g. /lovelace/0/ ) when action defined as navigate |
url_path |
string |
none | Eg: https://www.google.com |
URL to open on click when action is url . |
service |
string |
none | Any service | Service to call (e.g. remote.send_command ) when action defined as call-service |
service_data |
map |
none | Any service data | Service data to include (e.g. command: play_pause ) when action defined as call-service . |
target |
map |
none | Any service target | Service target to include (e.g. entity_id: remote.bedroom ) when action defined as call-service . |
event_type |
string |
none | Any event | Event to call (e.g. custom_event ) when action defined as fire-event |
event_data |
map |
none | Any event data | Event data to include when action defined as fire-event . |
repeat |
number |
none | Eg: 500 |
Only valid for hold_action optionally set the action to repeat every N milliseconds while the button is held. |
confirmation |
boolean|map |
false | See confirmation object | Present a confirmation dialog to confirm the action. |
A preset is just a predefined button config object that will be deep-merged with the config, just like the base_config
option.
Built-in Presets
Presets are now supported by default only the mushroom
preset is included.
type: entities
entities:
- type: custom:paper-buttons-row
# apply to all buttons
preset: mushroom
base_config:
# the same as above applies to all buttons
preset: mushroom
buttons:
- entity: light.bedroom_light
# or override on a button level
preset: mushroom
- entity: lock.front_door
# set what state is considered active
active: unlocked
styles:
# override the inactive color
--pbs-button-rgb-color: red
# override the active color
--pbs-button-rgb-active-color: green
- icon: mdi:power
User-defined Presets
Presets can be defined in the top level of your dashboard, using the "Raw configuration editor" mode.
paper_buttons_row:
presets:
my_custom_preset:
ripple: fill
styles:
button:
color: red
views: ...
Name | Type | Requirement | Description |
---|---|---|---|
button | object |
Optional | CSS styles to apply to the button. |
icon | object |
Optional | CSS styles to apply to specifically the icon. |
name | object |
Optional | CSS styles to apply to specifically the name field. |
state | object |
Optional | CSS styles to apply to specifically the state field. |
ripple | object |
Optional | CSS styles to apply to specifically the ripple effect. |
Each key can be templated e.g.
styles:
button:
color: >-
{% if is_state('light.bedroom', 'on') %}
red
{% else%}
cyan
{% endif %}
Base State
--pbs-button-color
– used to override the color of the button.--pbs-button-rgb-color
– same as above but expects a list of rgb values, e.g.123, 123, 0
.--pbs-button-rgb-state-color
– this is set automatically to reference an--rgb-state-*-color
variable.--pbs-button-rgb-default-color
- this is used to set the default color of the paper-buttons, it is not set by default.--rgb-state-default-color
– this is the default color provided by Home Assistant.
Base State (Background)
--pbs-button-bg-color
– used to override the background of the button default is not set.--pbs-button-rgb-bg-color
– same as above but expects a list of rgb values, e.g.123, 123, 0
.--pbs-button-rgb-bg-opacity
– defaults to 1.
Active State
--paper-item-icon-active-color
– (deprecated) unset in 2022.12 was originally set to#fdd835
.--pbs-button-active-color
--pbs-button-rgb-active-color
--pbs-button-rgb-state-color
--pbs-button-rgb-default-color
--rgb-state-default-color
Active State (Background)
--pbs-button-bg-active-color
--pbs-button-rgb-bg-active-color
--pbs-button-rgb-bg-active-opacity
--pbs-button-rgb-bg-color
--pbs-button-rgb-bg-opacity
Unavailable State
--pbs-button-unavailable-color
--pbs-button-rgb-unavailable-color
--rgb-disabled-color
The extra_styles
option allow you to embed extra CSS into paper-buttons-row this allows you to specify custom animations and style the hover and active states among other things.
Animations & Hover/Active Effects
There are two built-in animations blink
and rotating
.
- type: custom:paper-buttons-row
extra_styles: |
/* define custom animation */
@keyframes bgswap1 {
0% {
background-image: url("/local/christmas-lights-ro.png");
}
25% {
background-image: url("/local/christmas-lights-ro.png");
}
50% {
background-image: url("/local/christmas-lights-gb.png");
}
75% {
background-image: url("/local/christmas-lights-gb.png");
}
100% {
background-image: url("/local/christmas-lights-ro.png");
}
}
/* set hover and active effects for buttons */
paper-button:hover {
background-color: red;
}
paper-button:active {
background-color: yellow;
}
/* styles for the third button only */
paper-button:nth-child(3):hover {
background-color: green;
}
paper-button:nth-child(3):active {
background-color: purple;
}
buttons:
- icon: mdi:power
styles:
button:
animation: blink 2s ease infinite
- styles:
button:
width: 64px
height: 64px
background-size: cover
# use custom animation defined earlier
animation: bgswap1 2s ease infinite
- icon: mdi:power
styles:
button:
- animation: rotating 2s ease infinite
If you use the extra_styles
option you can use data attributes to style the button based on the domain or state of the configured entity.
data-domain
– The domain of the entitydata-state
– The current templated state, which defaults to the entity state but could refer to an attribute if you configure thestate
optiondata-entity-state
– The state of the current entity.
paper-button[data-state="on"] {
color: red;
}
You can specify styles
that apply to the actual flex-box used to contain each row of buttons. You can also specify a default base_config
that is deep-merged with the config for each button, this helps reduce repetition in your configs.
type: custom:paper-buttons-row
# styles applied to the row container
styles:
# override off/on colors
--pbs-button-bg-color: red
--pbs-button-bg-active-color: green
# align all buttons to the left
justify-content: flex-start
buttons:
- entity: light.bedroom_light
type: custom:paper-buttons-row
base_config:
# will be applied to all configured buttons
state_styles:
"on":
# override color for the entire button
button:
color: yellow
# or override for the name only
name:
color: var(--primary-text-color)
"off":
button:
color: red
buttons:
- entity: light.bedroom_light
- entity: light.kitchen_light
The pipe or bar |
symbol is used to put elements next to each other, and an underscore _
is used to place items below each other.
You can also define layouts using a list (row) and nested lists (columns).
These are some examples of simple layouts:
type: entities
entities:
- type: custom:paper-buttons-row
buttons:
- entity: light.bedroom_light
layout: icon|name
# layout: [icon, name]
- entity: light.bedroom_light
layout: icon_name
# layout: [[icon, name]]
- entity: light.bedroom_light
layout: name|icon
# layout: [name, icon]
- entity: light.bedroom_light
layout: name_icon
# layout: [[name, icon]]
Advanced example
type: entities
entities:
- type: custom:paper-buttons-row
buttons:
- entity: light.bedroom_light
layout: icon_name|state
# layout: [[icon, name], [state]]
Name | Type | Description |
---|---|---|
entity |
string |
Optional: entity to extract data from, defaults to the rows configured entity. |
attribute |
object |
Optional: extract an attribute from the entity, otherwise the state will be used. |
prefix |
string |
Optional: string to append before the attribute/state. |
postfix |
string |
Optional: string to append after the attribute/state. |
case |
string |
Optional: change case of result must be one of upper , lower , first |
Examples
type: entities
entities:
- type: custom:paper-buttons-row
buttons:
- entity: light.bedroom_light
layout: icon|name|state
name:
attribute: friendly_name
postfix: ": "
state:
case: first
The state_text
and state_styles
options will use the lowercase result of the template for the state field.
type: entities
entities:
- type: "custom:paper-buttons-row"
buttons:
- entity: fan.bedroom
layout: icon|state
state:
attribute: speed
state_styles:
high:
color: red
medium:
color: yellow
low:
color: green
state_text:
high: III
medium: II
low: I
# ...
Note: that Jinja2 templates are slightly slower to load initially due to latency, as they are rendered in the backend, whereas the other are rendered in the frontend.
Jinja templates have access to a few special variables. Those are:
config
- an object containing the entity row configuration.entity
- the entity_id from the current entity row configuration. This must be used instead ofconfig.entity
for the template to automatically update.user
- the username of the currently logged in user.browser
- the deviceID of the current browser (see browser_mod).hash
- the hash part of the current URL.
Example
type: entities
entities:
- type: custom:paper-buttons-row
buttons:
- entity: light.bedroom_light
layout: icon|name|state
name: "{{ state_attr(config.entity, 'friendly_name') }}: "
state: "{{ states(config.entity) | title }}"
Paper Buttons Row can be embedded within most entity rows. As shown in the image above it inserts a paper-buttons-row
row inline, this can be either before or after the final element.
type: entities
entities:
- entity: light.bedroom_light
# add the following to a normal entity row to embed paper buttons.
extend_paper_buttons_row:
position: # can be either `center` or `right`, defaults to `center`.
# ... normal paper-buttons-row config goes here.
When extending entity rows there are options to control the position of the inserted buttons, as well as to hide the badge or state elements.
type: entities
entities:
- entity: input_boolean.test
- entity: input_boolean.test
name: Hide State
extend_paper_buttons_row:
hide_state: true
buttons:
- icon: mdi:power
- entity: input_select.test
- entity: input_select.test
name: Hide Badge
extend_paper_buttons_row:
hide_badge: true
position: right
buttons:
- icon: mdi:close
Full example for the image above
type: entities
show_header_toggle: false
entities:
- entity: light.bedroom_light
extend_paper_buttons_row:
# position defaults to center.
buttons:
- entity: scene.daylight
icon: "mdi:brightness-5"
name: false
- entity: script.light_colour_flow
icon: "mdi:all-inclusive"
name: false
- entity: scene.evening
icon: "mdi:brightness-3"
name: false
styles:
button:
margin-right: 8px
- type: divider
- entity: media_player.family_room_tv
name: TV
extend_paper_buttons_row:
# position after power button.
position: right
# use base config to set the default margin for all buttons.
base_config:
styles:
button:
margin-left: 2px
margin-right: 2px
buttons:
- icon: "mdi:volume-mute"
# override left margin for first button.
styles:
button:
margin-left: 0px
- icon: "mdi:volume-minus"
- icon: "mdi:volume-plus"
type: entities
entities:
- type: "custom:paper-buttons-row"
buttons:
- scene.daylight # simplest way to create a button.
- entity: scene.rave
icon: "mdi:track-light" # override or add a mdi icon.
- entity: script.light_colour_flow
icon: "mdi:all-inclusive"
name: false # makes the button icon only.
- entity: scene.evening
icon: "mdi:brightness-3"
name: false
type: entities
entities:
- type: "custom:paper-buttons-row"
buttons:
- entity: light.desk_leds
icon: "mdi:lightbulb"
styles: # These are the default styles that can be overridden by state styles.
button:
border-radius: 10px
font-size: 16px
state_styles:
"off": # define a state then provide a style object.
button:
background-color: var(--table-row-alternative-background-color)
name:
color: orange
"on":
button:
background-color: var(--primary-color)
icon:
color: "#fdd835" # this will change the icon colour when the entities state is on.
ripple:
color: orange # colour the ripple effect.
- entity: light.monitor_leds
icon: "mdi:lightbulb"
layout: icon_name
# layout: [[icon, name]]
styles:
button:
background-color: var(--table-row-alternative-background-color)
border-radius: 10px
font-size: 1.2rem
padding: 8px
icon:
--mdc-icon-size: 40px # make the icon bigger.
state_styles:
"on":
button:
background-color: var(--primary-color)
icon:
color: "#fdd835"
ripple:
color: orange
type: entities
entities:
- type: "custom:paper-buttons-row"
buttons:
- entity: lock.front_door
layout: icon|state # show the state field
state_icons:
"unlocked": "mdi:lock-open"
"locked": "mdi:lock"
state_text:
"unlocked": "Unlocked"
"locked": "Locked"
state_styles:
"unlocked":
button:
color: green
"locked":
button:
color: red
styles:
button:
background-color: var(--table-row-alternative-background-color)
border-radius: 40px
padding: 10px
font-size: 1.2rem
tap_action:
action: call-service
service: lock.lock
service_data:
entity_id: lock.front_door
hold_action:
action: call-service
service: lock.unlock
service_data:
entity_id: lock.front_door
# it's also possible to add a confirmation dialog to the action.
confirmation:
exemptions:
- user: 22a1119b08c54960822a0c6b896bed2
text: Are you sure you want to unlock?
type: entities
entities:
- type: "custom:paper-buttons-row"
buttons:
- icon: "mdi:chevron-up"
tap_action:
action: call-service
service: esphome.family_room_node_transmit_panasonic
service_data:
command: 218145196
# for multiple rows define multiple `paper-buttons-row`s.
- type: "custom:paper-buttons-row"
buttons:
- icon: "mdi:chevron-left"
tap_action:
action: call-service
service: esphome.family_room_node_transmit_panasonic
service_data:
command: 218161644
- icon: "mdi:checkbox-blank-circle-outline"
- icon: "mdi:chevron-right"
tap_action:
action: call-service
service: esphome.family_room_node_transmit_panasonic
service_data:
command: 218108188
- type: "custom:paper-buttons-row"
buttons:
- icon: "mdi:chevron-down"
tap_action:
action: call-service
service: esphome.family_room_node_transmit_panasonic
service_data:
command: 218128748
type: entities
entities:
- type: "custom:paper-buttons-row"
buttons:
# multiple rows of buttons can also be defined in one paper-buttons-row
# by using a list of lists of buttons.
- - light.monitor_leds
- light.desk_leds
- - light.bedroom_light
- entity: light.bedroom_underglow
icon: "mdi:lightbulb"
resources:
- url: /hacsfiles/lovelace-paper-buttons-row/paper-buttons-row.js
type: module