WARNING: This project is mainly an quick experiment and lacks a lot of support for specific areas, such as Asset loading.
This is an unnamed voxel engine project. It is made with C++
, albeit rather C
styled, through CMake
and uses GLFW
with GLEW
for graphical rendering.
The primary use case for this project is experimentation and for potential use in game jams.
└── binaries
└── build* (Holds the output binaries for the target platform)
└── modules
└── ...
└── JLib (Custom library with simple helpers & libraries)
└── source
└── Assets (Will be moved or compiled into the final target binary file or folder)
└── Entities
└── Engine (The underlying simple game engine)
The project will be compiled and released using MinGW GCC 8.1.0
and may not support other compilers or versions. This may happen in the future but there are no intentions yet, mainly due to the experimental nature of the project.