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Just a simple voxel engine with noisy terrain.

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jawdan-dev/NoisyTerrainEngine

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Unnamed Voxel Engine

Project Overview

WARNING: This project is mainly an quick experiment and lacks a lot of support for specific areas, such as Asset loading.

Description

This is an unnamed voxel engine project. It is made with C++, albeit rather C styled, through CMake and uses GLFW with GLEW for graphical rendering.

The primary use case for this project is experimentation and for potential use in game jams.

Architecture

└── binaries
	└── build* (Holds the output binaries for the target platform)
└── modules
	└── ...
	└── JLib (Custom library with simple helpers & libraries)
└── source
    └── Assets (Will be moved or compiled into the final target binary file or folder)
	└── Entities
	└── Engine (The underlying simple game engine)

Compiling

The project will be compiled and released using MinGW GCC 8.1.0 and may not support other compilers or versions. This may happen in the future but there are no intentions yet, mainly due to the experimental nature of the project.

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