A 2d platformer with procedural level generation. Throw pots to get score while avoiding enemies.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
For use with the Godot engine. Built with Godot 3.2.3.
- A procedurally generated platformer, similar to one found in Spelunky
- Finite state machine implementations for AI and player movement
- Player UI
- Pause screen with persistent options settings
- Scene transition shaders
- Many bugs
A playable version of the game can be downloaded on itch.io.
I also took some time writing a bit of a post-mortem on the game, and the lessons learnt from my first medium sized game project here.