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Attempt on multi-adornment support, when single-character movements are not covering all possible moves #20

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Attempt on multi-adornment support, when single-character movements are not covering all possible moves.
Used for a case when number of places to go to exceeds number of available single-character movements.
In that case multi-character movements are displayed.
Here is how it looks like (visible text contained more than 22 'x' characters, so multichar mode is activated) :
multichar

Use multi-character adornments when ran out of single-character
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