Raygun.io plugin for JavaScript
Run bower install raygun4js
Raygun4JS is now available from our content delivery network:
<script type="text/javascript" src="http://cdn.raygun.io/raygun4js/raygun.min.js"></script>
You can reference any of the scripts below. The scripts in the /raygun4js/ directory will always be the latest release, and specific releases are available undern /raygun4js/1.x.x/.
Visual Studio users can get it by opening the Package Manager Console and typing Install-Package raygun4js
Download the production version or the development version. You can also download a version without the jQuery hooks if you are not using jQuery or you wish to provide your own hooks. Get this as a production version or development version.
In your web page:
<script src="dist/raygun.min.js"></script>
<script>
Raygun.init('yourApiKey');
</script>
To submit manual errors:
Raygun.init('yourApiKey');
try {
// your code
throw new Error('oops');
}
catch(e) {
Raygun.send(e);
}
In order to get stack traces, you need to wrap your code in a try/catch block like above. Otherwise the error hits window.onerror
handler and will only contain the error message, line number, and column number.
You also need to throw errors with throw new Error('foo')
instead of throw 'foo'
.
To automatically catch and send unhandled errors, attach the window.onerror handler call:
<script src="dist/raygun.min.js"></script>
<script>
Raygun.init('yourApiKey').attach();
</script>
If you need to detach it (this will disable automatic unhandled error sending):
Raygun.detach();
If you are serving your site over HTTP and want IE8 to be able to submit JavaScript errors then you will need to set the following setting which will allow IE8 to submit the error over HTTP. Otherwise the provider will only submit over HTTPS which IE8 will not allow while being served over HTTP.
Raygun.init('yourApiKey', { allowInsecureSubmissions: true });
Pass in an object as the second parameter to init() containing one or more of these keys and a boolean to customize the behavior:
allowInsecureSubmissions
- posts error payloads over HTTP. This allows IE8 to send JS errors
ignoreAjaxAbort
- User-aborted Ajax calls result in errors - if this option is true, these will not be sent.
ignoreAjaxError
- Ajax requests that return error codes will not be sent as errors to Raygun if this options is true.
debugMode
- Raygun4JS will log to the console when sending errors.
wrapAsynchronousCallbacks
- if set to false
, async callback functions triggered by setTimeout/setInterval will not be wrapped when attach() is called. Defaults to true
ignore3rdPartyErrors
- ignores any errors that have no stack trace information. This will discard any errors that occur completely
within 3rd party scripts - if code loaded from the current domain called the 3rd party function, it will have at least one stack line
and will still be sent.
excludedHostnames
- Prevents errors from being sent from certain hostnames (domains) by providing an array of strings or RegExp
objects (for partial matches). Each should match the hostname or TLD that you want to exclude. Note that protocols are not tested.
An example:
Raygun.init('apikey', {
allowInsecureSubmissions: true,
ignoreAjaxAbort: true,
ignoreAjaxError: true,
debugMode: true,
ignore3rdPartyErrors: false,
excludedHostnames: ['localhost', '\.development']
}).attach();
You can now have multiple Raygun objects in global scope. This lets you set them up with different API keys for instance, and allow you to send different errors to more than one application in the Raygun web app.
To create a new Raygun object and use it call:
var secondRaygun = Raygun.constructNewRaygun();
secondRaygun.init('apikey');
secondRaygun.send(...)
Only one Raygun object can be attached as the window.onerror handler at one time, as onerror can only be bound to one function at once. Whichever Raygun object had attach()
called on it last will handle the unhandle errors for the page.
Call Raygun.onBeforeSend()
, passing in a function which takes one parameter (see the example below). This callback function will be called immediately before the payload is sent. The one parameter it gets will be the payload that is about to be sent. Thus from your function you can inspect the payload and decide whether or not to send it.
From the supplied function, you should return either the payload (intact or mutated as per your needs), or false
.
If your function returns a truthy object, Raygun4JS will attempt to send it as supplied. Thus, you can mutate it as per your needs - preferably only the values if you wish to filter out data that is not taken care of by filterSensitiveData()
. You can also of course return it as supplied.
If, after inspecting the payload, you wish to discard it and abort the send to Raygun, simply return false
.
By example:
var myBeforeSend = function (payload) {
console.log(payload); // Modify the payload here if necessary
return payload; // Return false here to abort the send
}
Raygun.onBeforeSend(myBeforeSend);
On initialization:
Custom data variables (objects, arrays etc) can be added by calling the withCustomData function on the Raygun object:
Raygun.init('{{your_api_key}}').attach().withCustomData({ foo: 'bar' });
They can also be passed in as the third parameter in the init() call, for instance:
Raygun.init('{{your_api_key}}', null, { enviroment: 'production' }).attach();
During a Send:
You can also pass custom data with manual send calls, with the second parameter. This lets you add variables that are in scope or global when handled in catch blocks. For example:
Raygun.send(err, [{customName: 'customData'}];
To send the state of variables at the time an error occurs, you can pass withCustomData a callback function. This needs to return an object. By example:
var desiredNum = 1;
function getMyData() {
return { num: desiredNum };
}
Raygun.init('apikey').attach().withCustomData(getMyData);
getMyData
will be called when Raygun4JS is about to send an error, which will construct the custom data. This will be merged with any custom data provided on a Raygun.send() call.
The Raygun dashboard can also display tags for errors. These are arrays of strings or Numbers. This is done similar to the above custom data, like so:
On initialization:
Raygun.init('{{your_api_key}}').attach().withTags(['tag1', 'tag2']);
During a Send:
Pass tags in as the third parameter:
Raygun.send(err, null, ['tag']];
As above for custom data, withTags() can now also accept a callback function. This will be called when the provider is about to send, to construct the tags. The function you pass to withTags() should return an array (ideally of strings/Numbers/Dates).
By default, Raygun4JS assigns a unique anonymous ID for the current user. This is stored as a cookie. If the current user changes, to reset it and assign a new ID you can call:
Raygun.resetAnonymousUser();
To disable anonymous user tracking, call Raygun.init('apikey', { disableAnonymousUserTracking: true });
.
You can provide additional information about the currently logged in user to Raygun by calling:
Raygun.setUser('unique_user_identifier');
This method takes additional parameters that are used when reporting over the affected users. the full method signature is
setUser: function (user, isAnonymous, email, fullName, firstName, uuid)
user
is the user identifier. This will be used to uniquely identify the user within Raygun. This is the only required parameter, but is only required if you are using user tracking.
isAnonymous
is a bool indicating whether the user is anonymous or actually has a user account. Even if this is set to true, you should still give the user a unique identifier of some kind.
email
is the user's email address.
fullName
is the user's full name.
firstName
is the user's first or preferred name.
uuid
is the identifier of the device the app is running on. This could be used to correlate user accounts over multiple machines.
This will be transmitted with each message. A count of unique users will appear on the dashboard in the individual error view. If you provide an email address, the user's Gravatar will be displayed (if they have one). This method is optional; if it is not called no user tracking will be performed. Note that if the user context changes (such as in an SPA), you should call this method again to update it.
You can set a version for your app by calling:
Raygun.setVersion('1.0.0.0');
This will allow you to filter the errors in the dashboard by that version. You can also select only the latest version, to ignore errors that were triggered by ancient versions of your code. The parameter needs to be a string in the format x.x.x.x, where x is a positive integer.
The library automatically transmits query string key-values. To filter sensitive keys from this, call:
Raygun.filterSensitiveData(['pwd']);
It accepts an array of strings. If a key in the query string matches any in this array, it won't be sent.
Raygun4JS now features source maps support through the transmission of column numbers for errors, where available. This is confirmed to work in recent version of Chrome, Safari and Opera, and IE 10 and 11. See the Raygun dashboard or documentation for more information.
The provider has a feature where if errors are caught when there is no network activity they can be saved (in Local Storage). When an error arrives and connectivity is regained, previously saved errors are then sent. This is useful in environments like WinJS, where a mobile device's internet connection is not constant.
Browsers have varying behavior for errors that occur in scripts located on domains that are not the origin. Many of these will be listed in Raygun as 'Script Error', or will contain junk stack traces. You can filter out these errors by settings this:
Raygun.init('apikey', { ignore3rdPartyErrors: true });
There is also an option to whitelist domains which you do want to allow transmission of errors to Raygun, which accepts the domains as an array of strings:
Raygun.init('apikey', { ignore3rdPartyErrors: true }).whitelistCrossOriginDomains(["jquery.com"]);
This can be used to allow errors from remote sites and CDNs.
The provider will default to attempt to send errors from subdomains - for instance if the page is loaded from foo.com, and a script is loaded from cdn.foo.com, that error will be transmitted on a best-effort basis.
To get full stack traces from cross-origin domains or subdomains, these requirements should be met:
-
The remote domain should have
Access-Control-Allow-Origin
set (to include the domain where raygun4js is loaded from). -
For Chrome the
script
tag must also havecrossOrigin="Anonymous"
set. -
Recent versions of Firefox (>= 31) will transmit errors from remote domains will full stack traces if the header is set (
crossOrigin
on script tag not needed).
In Chrome, if the origin script tag and remote domain do not meet these requirements the cross-origin error will not be sent.
Other browsers may send on a best-effort basis (version dependent) if some data is available but potentially without a useful stacktrace. The provider will cancel the send if no data is available.
Offline saving is disabled by default. To get or set this option, call the following after your init() call:
Raygun.saveIfOffline(boolean)
If an error is caught and no network connectivity is available (the Raygun API cannot be reached), or if the request times out after 10s, the error will be saved to LocalStorage. This is confirmed to work on Chrome, Firefox, IE10/11, Opera and WinJS.
Limited support is available for IE 8 and 9 - errors will only be saved if the request times out.