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We don't call it Uxnemu anymore, now it's just uxnvita / uxn. Updated README with some actual info.
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ivodopiviz committed May 23, 2021
1 parent f4389b9 commit d415881
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4 changes: 2 additions & 2 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,10 @@ if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
endif()
endif()

project(uxnemu)
project(uxnvita)
include("${VITASDK}/share/vita.cmake" REQUIRED)

set(VITA_APP_NAME "Uxnemu")
set(VITA_APP_NAME "Uxn")
set(VITA_TITLEID "MERV00001")
set(VITA_VERSION "00.01")

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20 changes: 18 additions & 2 deletions README.md
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@@ -1,2 +1,18 @@
# Uxn for Vita
This is a quick port of Uxn for Vita using Vita SDK and SDL2. It's currently mostly a hack but I'm trying.
# uxnvita

Experimental port of the [uxn virtual machine](https://wiki.xxiivv.com/site/uxn.html) to the PlayStation Vita console.

By default, uxnvita will run ux0:data/uxn/boot.rom. There's currently no way of loading files from within Uxn. Performance seems to be pretty bad.

Use the latest Vita SDK toolchain to compile. After [installing](https://vitasdk.org/), simply run `cmake . && make`. Alternatively, you can do:
```
mkdir build
cd build
cmake .. && make
```

### TODO:
- [] ROM loading from within Uxn
- [] Fix missaligned rendering
- [] Add debugging facilities
- [] Fix performance issues
2 changes: 1 addition & 1 deletion src/emulator.c
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Expand Up @@ -424,7 +424,7 @@ main(int argc, char **argv)

if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, "ux0:data/uxnemu/boot.rom"))
if(!loaduxn(&u, "ux0:data/uxn/boot.rom"))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
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