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Skeletal animation scrubbing #698

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Skeletal animation scrubbing #698

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@ghost ghost commented Aug 2, 2016

Four new methods were implemented:

  • void SkeletonAnimation::FastForward(Number)
    • Jumps forward in the animation by a specified amount of time.
  • void SkeletonAnimation::Rewind(Number)
    • Jumps backwards in the animation by a specific amount of time.
  • void SkeletonAnimation::setPlayhead(Number)
    • Sets the 'playhead' of the animation to a specific point.
  • Number SkeletonAnimation::getPlayhead()
    • Gets the playhead's position in the current animation.

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