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Unable to link Open3D 0.18.0 to existing c++ project in Xcode [macOS arm64] #6707
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Oh, I belatedly noticed the prebuilt is called open3d-app-macosx-12_0-arm64-0.18.0.zip but I am running on macOS Ventura 13.5.2. Is that the underlying issue? I've seen ongoing discussions about “CI runners” for arm64 being a problem. |
PR #6695 should fix this (and other ARM macOS related issues). |
Thanks @ssheorey — that is great to hear. Us folks in the overlap of Apple Silicon and Open3D greatly appreciate it. If you happen to have an opinion: I'm trying to decide how I should proceed in the short term. Is building from source a way to get around this issue, or would the filament problem exist there too? I'd prefer to avoid building from source. |
Could only get so far before running into isl-org/Open3D#6707 which is due to isl-org/Open3D#6695
Filament is built from source for Apple ARM64. You can try building from source by following the PR #6695 |
Belatedly closing this obsolete issue. (Found this while looking for help with a different macOS/Open3D/c++ issue.) |
Checklist
main
branch).My Question
I am trying to add Open3D 0.18.0 graphics to an existing c++ project in macOS Xcode, on an arm64 machine.
I used the binary https://github.com/isl-org/Open3D/releases/download/v0.18.0/open3d-app-macosx-12_0-arm64-0.18.0.zip from https://github.com/isl-org/Open3D/releases
I temporarily replaced my main.cpp with the contents of https://github.com/isl-org/Open3D/blob/main/examples/cpp/Draw.cpp
I worked through some header issues and am now failing at build/link phase. I dragged all
.a
libraries from [...]open3d-devel-darwin-arm64-0.18.0/lib into the Xcode project's [target / build phases / Link Binary With Libraries].The build fails with many undefined symbols (eg below). Should this have worked? Any suggestion on how to fix it?
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