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spreadsheet is a C++ library that enables "spreadsheet-programming", i.e., setting up variables ('cells') where each cell is assigned an expression that can contain the values of other cells. Changes are propagated to all dependent cells, as in a spreadsheet. You create a new cell as follows: Cell<double> a = sheet.NewCell<double>("a"); And you assign an expression to a cell as follows: Cell<double> a = sheet.NewCell<double>("a"); Cell<double> b = sheet.NewCell<double>("b"); a.Set( SQRT(2 * b()) ); b.Set(18.3); You get the current value of a cell with: a.Value() See main.cpp for a complete program with a simple usage example. Spreadsheet was developed to demonstrate the use of streamulus. There are currently a few limitations, which will be removed if there is interest in this library for its own sake: * Cyclic dependencies are not detected. You will be rewarded with the infinite loop you deserve. * Note that in the code above, we needed to write "b()" in the expression assigned to a, rather than just "b". This is unfortunate, and with some proto-trickery can be fixed. See also: Blog post at http://streamulus.blogspot.co.uk/2012/08/spreadsheet-programming-in-c.html Building: spreadsheet is a header-only library. It uses boost and streamulus. So put these three libraries in your include path. That's all.
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c++ library for reactive programming. Based on streamulus.
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