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Add index_uncheck to avoid boundary check (tikv#1468)
Signed-off-by: EricZequan <[email protected]>
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components/tidb_query_datatype/benches/bench_vector_distance.rs
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// Copyright 2024 TiKV Project Authors. Licensed under Apache-2.0. | ||
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use criterion::{black_box, criterion_group, criterion_main, Criterion}; | ||
use tidb_query_datatype::codec::mysql::VectorFloat32Ref; | ||
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fn bench_l1_distance_3d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vb: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("l1_distance_3d", |b| { | ||
b.iter(|| { | ||
black_box(black_box(vec_va).l1_distance(black_box(vec_vb)).unwrap()); | ||
}); | ||
}); | ||
} | ||
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fn bench_l1_distance_784d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.0; 784]; | ||
let vb: Vec<f32> = vec![1.0; 784]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("l1_distance_784d", |b| { | ||
b.iter(|| { | ||
black_box(black_box(vec_va).l1_distance(black_box(vec_vb)).unwrap()); | ||
}); | ||
}); | ||
} | ||
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||
fn bench_l2_squared_distance_3d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vb: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("l2_squared_distance_3d", |b| { | ||
b.iter(|| { | ||
black_box( | ||
black_box(vec_va) | ||
.l2_squared_distance(black_box(vec_vb)) | ||
.unwrap(), | ||
); | ||
}); | ||
}); | ||
} | ||
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fn bench_l2_squared_distance_784d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.0; 784]; | ||
let vb: Vec<f32> = vec![1.0; 784]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("l2_squared_distance_784d", |b| { | ||
b.iter(|| { | ||
black_box( | ||
black_box(vec_va) | ||
.l2_squared_distance(black_box(vec_vb)) | ||
.unwrap(), | ||
); | ||
}); | ||
}); | ||
} | ||
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fn bench_l2_distance_3d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vb: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("l2_distance_3d", |b| { | ||
b.iter(|| { | ||
black_box(black_box(vec_va).l2_distance(black_box(vec_vb)).unwrap()); | ||
}); | ||
}); | ||
} | ||
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fn bench_l2_distance_784d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.0; 784]; | ||
let vb: Vec<f32> = vec![1.0; 784]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("l2_distance_784d", |b| { | ||
b.iter(|| { | ||
black_box(black_box(vec_va).l2_distance(black_box(vec_vb)).unwrap()); | ||
}); | ||
}); | ||
} | ||
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fn bench_inner_product_3d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vb: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("inner_product_3d", |b| { | ||
b.iter(|| { | ||
black_box(black_box(vec_va).inner_product(black_box(vec_vb)).unwrap()); | ||
}); | ||
}); | ||
} | ||
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fn bench_inner_product_784d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.0; 784]; | ||
let vb: Vec<f32> = vec![1.0; 784]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("inner_product_784d", |b| { | ||
b.iter(|| { | ||
black_box(black_box(vec_va).inner_product(black_box(vec_vb)).unwrap()); | ||
}); | ||
}); | ||
} | ||
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fn bench_cosine_distance_3d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vb: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("cosine_distance_3d", |b| { | ||
b.iter(|| { | ||
black_box( | ||
black_box(vec_va) | ||
.cosine_distance(black_box(vec_vb)) | ||
.unwrap(), | ||
); | ||
}); | ||
}); | ||
} | ||
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fn bench_cosine_distance_784d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.0; 784]; | ||
let vb: Vec<f32> = vec![1.0; 784]; | ||
let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
let vec_vb = VectorFloat32Ref::from_f32(vb.as_slice()).unwrap(); | ||
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c.bench_function("cosine_distance_784d", |b| { | ||
b.iter(|| { | ||
black_box( | ||
black_box(vec_va) | ||
.cosine_distance(black_box(vec_vb)) | ||
.unwrap(), | ||
); | ||
}); | ||
}); | ||
} | ||
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fn bench_l2_norm_3d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.1, 2.2, 3.3]; | ||
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let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
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c.bench_function("l2_norm_3d", |b| { | ||
b.iter(|| { | ||
black_box(black_box(vec_va).l2_norm()); | ||
}); | ||
}); | ||
} | ||
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fn bench_l2_norm_784d(c: &mut Criterion) { | ||
let va: Vec<f32> = vec![1.0; 784]; | ||
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let vec_va = VectorFloat32Ref::from_f32(va.as_slice()).unwrap(); | ||
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c.bench_function("l2_norm_784d", |b| { | ||
b.iter(|| { | ||
black_box(black_box(vec_va).l2_norm()); | ||
}); | ||
}); | ||
} | ||
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criterion_group!( | ||
benches, | ||
bench_l1_distance_3d, | ||
bench_l1_distance_784d, | ||
bench_l2_squared_distance_3d, | ||
bench_l2_squared_distance_784d, | ||
bench_l2_distance_3d, | ||
bench_l2_distance_784d, | ||
bench_inner_product_3d, | ||
bench_inner_product_784d, | ||
bench_cosine_distance_3d, | ||
bench_cosine_distance_784d, | ||
bench_l2_norm_3d, | ||
bench_l2_norm_784d, | ||
); | ||
criterion_main!(benches); |
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