Universal Scene Description (USD) is an efficient, scalable system for authoring, reading, and streaming time-sampled scene description for interchange between graphics applications.
For more details, please visit the web site here.
Linux | Windows | macOS | |
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dev | |||
release |
Need help understanding certain concepts in USD? See Getting Help with USD or visit our forum.
If you are experiencing undocumented problems with the software, please file a bug.
USD is currently supported on Linux platforms and has been built and tested on CentOS 7 and RHEL 7.
We are actively working on porting USD to both Windows and Mac platforms (Please see VERSIONS.md for explicitly tested versions). Support for both platforms should be considered experimental at this time. Currently, the tree will build on Mac and Windows, but only limited testing has been done on these platforms.
The following dependencies are required:
The following dependencies are optional:
See 3rd Party Library and Application Versions for version information.
Additional dependencies are required for the following components. These components may be disabled at build-time, for further details see Advanced Build Configuration.
Imaging and USD Imaging
The following dependencies are required:
The following dependencies are optional:
usdview
The following dependencies are required:
The simplest way to build USD is to run the supplied build_usd.py
script. This script will download required dependencies and build
and install them along with USD in a given directory.
Follow the instructions below to run the script with its default behavior,
which will build the USD core libraries, Imaging, and USD Imaging components.
For more options and documentation, run the script with the --help
parameter.
See Advanced Build Configuration for examples and additional documentation for running cmake directly.
1. Install prerequisites (see Dependencies for required versions)
- Required:
- C++ compiler:
- gcc
- Xcode
- Microsoft Visual Studio
- NASM (required for Imaging on Windows)
- CMake
- C++ compiler:
- Optional (Can be ignored by passing
--no-python
as an argument tobuild_usd.py
)- Python (required for bindings and tests)
- PyOpenGL (required for usdview)
- PySide6 or PySide2 (required for usdview)
You can download source code archives from GitHub or use git
to clone the repository.
> git clone https://github.com/PixarAnimationStudios/USD
Cloning into 'USD'...
For example, the following will download, build, and install USD's dependencies,
then build and install USD into /usr/local/USD
.
> python USD/build_scripts/build_usd.py /usr/local/USD
In a terminal, run xcode-select
to ensure command line developer tools are
installed. Then run the script.
For example, the following will download, build, and install USD's dependencies,
then build and install USD into /opt/local/USD
.
> python USD/build_scripts/build_usd.py /opt/local/USD
Launch the "x64 Native Tools Command Prompt" for your version of Visual Studio and run the script in the opened shell. Make sure to use the 64-bit (x64) command prompt and not the 32-bit (x86) command prompt.
See https://docs.microsoft.com/en-us/cpp/build/how-to-enable-a-64-bit-visual-cpp-toolset-on-the-command-line for more details.
For example, the following will download, build, and install USD's dependencies,
then build and install USD into C:\Program Files\USD
.
C:\> python USD\build_scripts\build_usd.py "C:\Program Files\USD"
Set the environment variables specified by the script when it finishes and
launch usdview
with a sample asset.
> usdview USD/extras/usd/tutorials/convertingLayerFormats/Sphere.usda
If you'd like to contribute to USD (and we appreciate the help!), please see the Contributing page in the documentation for more information.