Skip to content
View ikpil's full-sized avatar

Block or report ikpil

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
ikpil/README.md
╔═══════════ Hi 👋 I'm Ikpil ═══════════╗
 working as a game programmer in South 
 Korea. I mainly focus on creating     
 essential elements required for game  
 development. Let's make games         
 together and have fun!                
                                       
 Follow me on Twitter.                 
                                       
╚═══════════════════════════════════════╝
😄 Ikpil                      
┣━━ 🐍 Packages               
┃   ┣━━ DotRecast             
┃   ┣━━ UniRecast             
┃   ┣━━ UniNetty              
┃   ┣━━ DotFastLZ             
┃   ┗━━ DotCompressorBenchmark
┗━━ 📘 Popular Articles       
    ┗━━ Deadlock Detector     

Pinned Loading

  1. DotRecast DotRecast Public

    DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

    C# 596 72

  2. UniRecast UniRecast Public

    UniRecast - navigation mesh toolset for Unity3D using DotRecast

    C# 62 11

  3. UniNetty UniNetty Public

    UniNetty project - a port of DotNetty, an event-driven asynchronous network application framework

    C# 18 1

  4. DotFastLZ DotFastLZ Public

    DotFastLZ - a port of FastLZ, Small and portable byte-aligned LZ77 compression for .NET, C#, Unity3D

    C# 36 9