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Update the CHECKSUM_URL in .github/workflows/deploy_to_itch.yml to point to the release asset SHA256SUMS.txt instead of the non-existing Godot_v4.6.3-stable_SHA256SUMS.txt. This fixes checksum download failures by matching the actual filename in the Godot release assets.
Reviewer's guide (collapsed on small PRs)Reviewer's GuideUpdates the CI/CD deployment workflow to point the Godot checksum download to the correct 4.6.3 stable SHA256SUMS file, fixing 404 errors during deployment. The Godot project file is included in the PR but has no visible changes in the provided diff. Flow diagram for updated Godot checksum download in CI workflowflowchart LR
GHA[GitHub Actions deploy_to_itch job]
EXE[Download EXE zip]
TPL[Download export templates]
SUMS[Download SHA256SUMS.txt]
VERIFY[Verify EXE with checksum]
GHA --> EXE
GHA --> TPL
GHA --> SUMS
SUMS --> VERIFY
%% Updated URL now points to SHA256SUMS.txt in 4.6.3-stable release
SUMS:::updated
classDef updated fill:#d1e8ff,stroke:#4a90e2,color:#000;
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Hey - I've left some high level feedback:
- The Godot version string (
4.6.3-stable) is duplicated across EXE_URL, TEMPLATE_URL, and CHECKSUM_URL—consider extracting it into a single variable to reduce the chance of future mismatches when upgrading versions.
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Please address the comments from this code review:
## Overall Comments
- The Godot version string (`4.6.3-stable`) is duplicated across EXE_URL, TEMPLATE_URL, and CHECKSUM_URL—consider extracting it into a single variable to reduce the chance of future mismatches when upgrading versions.Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Code Review Summary
| Analyzer | Status | Updated (UTC) | Details |
|---|---|---|---|
| Python | Jun 17, 2026 4:47a.m. | Review ↗ | |
| JavaScript | Jun 17, 2026 4:47a.m. | Review ↗ |
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Add GODOT_VERSION env var and replace hardcoded 4.6.3-stable strings with references to ${{ env.GODOT_VERSION }}. Update release URLs, downloaded filenames, checksum URL, and the godot-export action inputs to use the env variable so the Godot version can be changed in one place.
Centralizing the Godot version string into a single workflow-level environment variable eliminates a lot of redundant noise. By doing this, the next time you need to bump the engine version, you only have to change a single line at the top of the file instead of updating five different hardcoded strings spread across multiple steps. |
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