Update advanced_settings.gd - #402
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Reviewer's guide (collapsed on small PRs)Reviewer's GuideUpdates the advanced settings back-button handler to match the updated scene hierarchy by including the surrounding Panel node when resolving the AdvancedSettingsButton, ensuring focus restoration still works after layout changes. Sequence diagram for advanced settings back button focus restorationsequenceDiagram
actor Player
participant AdvancedSettingsMenu
participant PrevMenu
participant AdvancedSettingsButton
participant Globals
Player->>AdvancedSettingsMenu: presses AdvancedBackButton
AdvancedSettingsMenu->>AdvancedSettingsMenu: _on_advanced_back_button_pressed()
AdvancedSettingsMenu->>PrevMenu: show()
AdvancedSettingsMenu->>PrevMenu: get_node(Panel/OptionsVBoxContainer/AdvancedSettingsButton)
PrevMenu-->>AdvancedSettingsMenu: AdvancedSettingsButton reference
AdvancedSettingsMenu->>AdvancedSettingsMenu: is_instance_valid(advanced_btn)
AdvancedSettingsMenu->>Globals: ensure_initial_focus(advanced_btn)
Globals-->>AdvancedSettingsMenu: focus set
AdvancedSettingsMenu-->>Player: focus appears on AdvancedSettingsButton in previous menu
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📝 WalkthroughWalkthroughA node path reference is corrected in the Advanced Settings menu's focus restoration logic, changing from Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~2 minutes Possibly related issues
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Hey - I've left some high level feedback:
- This change hardcodes a deeper node path; consider centralizing this path (e.g., as an exported NodePath or a constant) or using a more robust lookup method to avoid breakage if the UI hierarchy changes again.
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Please address the comments from this code review:
## Overall Comments
- This change hardcodes a deeper node path; consider centralizing this path (e.g., as an exported NodePath or a constant) or using a more robust lookup method to avoid breakage if the UI hierarchy changes again.Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Description
What does this PR do? (e.g., "Fixes player jump physics in level 2" or "Adds
new enemy AI script")
Related Issue
Closes #ISSUE_NUMBER (if applicable)
Changes
system")
Testing
works on Win10 with 60 FPS")
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Additional Notes
Anything else? (e.g., "Tested on Win10 64-bit; needs Linux validation")
Summary by Sourcery
Bug Fixes:
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