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Update advanced_settings.gd - #402

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ikostan merged 1 commit into
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enable-keyboard-&-dpad-navigation-for-advanced-settings
Feb 15, 2026
Merged

ikostan merged 1 commit into
mainfrom
enable-keyboard-&-dpad-navigation-for-advanced-settings

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@ikostan

@ikostan ikostan commented Feb 15, 2026

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name: Default Pull Request Template
about: Suggesting changes to SkyLockAssault
title: ''
labels: ''
assignees: ''

Description

What does this PR do? (e.g., "Fixes player jump physics in level 2" or "Adds
new enemy AI script")

Related Issue

Closes #ISSUE_NUMBER (if applicable)

Changes

  • List key changes here (e.g., "Updated Jump.gd to use Godot 4.4's new Tween
    system")
  • Any breaking changes? (e.g., "Deprecated old signal; migrate to new one")

Testing

  • Ran the game in Godot v4.5 editor—describe what you tested (e.g., "Jump
    works on Win10 with 60 FPS")
  • Any new unit tests added? (Link to test scene if yes)
  • Screenshots/GIFs if UI-related: (Attach below)

Checklist

  • Code follows Godot style guide (e.g., snake_case for variables)
  • No console errors in editor/output
  • Ready for review!

Additional Notes

Anything else? (e.g., "Tested on Win10 64-bit; needs Linux validation")

Summary by Sourcery

Bug Fixes:

  • Fix restoring focus to the Advanced Settings button by pointing to its updated path under the Panel container.

Summary by CodeRabbit

  • Bug Fixes
    • Fixed focus restoration when returning from the Advanced Settings menu. The focus will now correctly target the Advanced Settings Button as expected.

@ikostan ikostan added this to the Milestone 12: TBD milestone Feb 15, 2026
@ikostan ikostan self-assigned this Feb 15, 2026
@ikostan ikostan added bug Something isn't working enhancement New feature or request menu GUI labels Feb 15, 2026
@ikostan ikostan moved this to In Progress in Sky Lock Assault Project Feb 15, 2026
@sourcery-ai

sourcery-ai Bot commented Feb 15, 2026

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Reviewer's guide (collapsed on small PRs)

Reviewer's Guide

Updates the advanced settings back-button handler to match the updated scene hierarchy by including the surrounding Panel node when resolving the AdvancedSettingsButton, ensuring focus restoration still works after layout changes.

Sequence diagram for advanced settings back button focus restoration

sequenceDiagram
    actor Player
    participant AdvancedSettingsMenu
    participant PrevMenu
    participant AdvancedSettingsButton
    participant Globals

    Player->>AdvancedSettingsMenu: presses AdvancedBackButton
    AdvancedSettingsMenu->>AdvancedSettingsMenu: _on_advanced_back_button_pressed()
    AdvancedSettingsMenu->>PrevMenu: show()
    AdvancedSettingsMenu->>PrevMenu: get_node(Panel/OptionsVBoxContainer/AdvancedSettingsButton)
    PrevMenu-->>AdvancedSettingsMenu: AdvancedSettingsButton reference
    AdvancedSettingsMenu->>AdvancedSettingsMenu: is_instance_valid(advanced_btn)
    AdvancedSettingsMenu->>Globals: ensure_initial_focus(advanced_btn)
    Globals-->>AdvancedSettingsMenu: focus set
    AdvancedSettingsMenu-->>Player: focus appears on AdvancedSettingsButton in previous menu
Loading

File-Level Changes

Change Details Files
Align focus-restoration node path with updated UI hierarchy so the advanced settings button can be found correctly after returning from the menu.
  • Adjusted the node path used to look up the advanced settings button to include a Panel parent node in the hierarchy.
  • Kept the existing validity check and focus-restoration call intact, changing only the path string to the target button.
scripts/advanced_settings.gd

Possibly linked issues

  • #FEATURE: PR refines advanced_settings back navigation, correctly restoring focus to AdvancedSettingsButton as required by the feature.

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Getting Help

@coderabbitai

coderabbitai Bot commented Feb 15, 2026

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📝 Walkthrough

Walkthrough

A node path reference is corrected in the Advanced Settings menu's focus restoration logic, changing from "OptionsVBoxContainer/AdvancedSettingsButton" to "Panel/OptionsVBoxContainer/AdvancedSettingsButton" to properly locate the button when returning from the Advanced Settings submenu.

Changes

Cohort / File(s) Summary
Focus Navigation Fix
scripts/advanced_settings.gd
Updated node path used to restore focus to AdvancedSettingsButton by adding "Panel/" prefix, correcting the hierarchy traversal when navigating back from Advanced Settings menu.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~2 minutes

Possibly related issues

Possibly related PRs

Poem

🐰 A path through the panel, now clear and true,
The button awaits when menus bid adieu,
One little prefix, a hierarchy wise,
Focus restored before our rabbit eyes! ✨

🚥 Pre-merge checks | ✅ 1 | ❌ 3
❌ Failed checks (2 warnings, 1 inconclusive)
Check name Status Explanation Resolution
Merge Conflict Detection ⚠️ Warning ⚠️ Unable to check for merge conflicts: Invalid branch name format
Description check ⚠️ Warning The PR description contains only the default template with placeholder text and no actual content about the changes made. Fill in the Description section with what the PR actually does, add the Related Issue if applicable, check the Changes checkboxes with actual changes, document testing performed, and complete the Checklist sections.
Title check ❓ Inconclusive The title is generic and vague, providing no specific information about what was changed or why the update was made. Replace with a specific title like 'Fix focus restoration path in advanced_settings.gd' or 'Update AdvancedSettingsButton node path under Panel container'.
✅ Passed checks (1 passed)
Check name Status Explanation
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.

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⚔️ Resolve merge conflicts (beta)
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Hey - I've left some high level feedback:

  • This change hardcodes a deeper node path; consider centralizing this path (e.g., as an exported NodePath or a constant) or using a more robust lookup method to avoid breakage if the UI hierarchy changes again.
Prompt for AI Agents
Please address the comments from this code review:

## Overall Comments
- This change hardcodes a deeper node path; consider centralizing this path (e.g., as an exported NodePath or a constant) or using a more robust lookup method to avoid breakage if the UI hierarchy changes again.

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@ikostan
ikostan merged commit 13b44ba into main Feb 15, 2026
11 checks passed
@github-project-automation github-project-automation Bot moved this from In Progress to Done in Sky Lock Assault Project Feb 15, 2026
@ikostan
ikostan deleted the enable-keyboard-&-dpad-navigation-for-advanced-settings branch February 15, 2026 08:11
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bug Something isn't working enhancement New feature or request GUI menu

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