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RigidBodyTransformReadOnly#epsilonEquals
should accept separate epsilons for rotation and translation
#65
opened May 31, 2024 by
calvertdw
FrameShape3D
's should have a ReferenceFrame
for the shape's pose, too.
#56
opened Aug 9, 2023 by
calvertdw
Polygon geometricallyEquals shouldn't care about vertex ordering
#51
opened Nov 30, 2022 by
rjgriffin42
Static tool method or otherwise to "sanitize"/correct slightly invalid orientations
#47
opened May 6, 2022 by
calvertdw
Add methods for computing distance between a point and a bounding-box
enhancement
#34
opened May 19, 2020 by
SylvainBertrand
Implement margins for GJK to allow using the algorithm for small penetration
enhancement
#31
opened Apr 26, 2020 by
SylvainBertrand
Expected setter of the kind
FramePose3D.setIncludingFrame(FrameShape3DPose)
#29
opened Apr 22, 2020 by
SylvainBertrand
Write up summary of general conventions used in Euclid.
enhancement
#27
opened Apr 9, 2020 by
SylvainBertrand
Additional operations with
DenseMatrix64F
and tuples such add or sub
enhancement
#25
opened Mar 25, 2020 by
SylvainBertrand
There are a lot of methods that don't have their compatable 2D or 3D version.
enhancement
#18
opened Nov 17, 2018 by
rjgriffin42
ProTip!
no:milestone will show everything without a milestone.