A simple 3D height-map renderer. You can rotate models, color is defined by
relative height in the map. More features planned!
- Simple file format definition (array of space-separated integers)
- 3D rotations with the mouse
- Camera controls (zoom, translate)
- Pretty color gradients!
- Double-buffered
- Line clipping
- Other projections (right now it's just orthographic)
- Different view modes: point map, wireframe, and filled
- More color modes: gradient, file-defined and z-buffer
- Depth shader
- Multithreaded calculations (OpenCL even?)
- Anti-aliased rendering
- Level-of-detail (less points when you zoom out on huge maps)
Run make
. An executable will compile. Currently only tested on OS X.
Run it with ./fdf [map]
. A bunch of sample maps are provided in the maps
directory. The one in the screenshot above is maps/42.fdf
.
Controls are: drag with left click to rotate, drag with right to zoom, drag with both to move around.