Skip to content
View ice-ko's full-sized avatar

Block or report ice-ko

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. QuartzNetJob QuartzNetJob Public

    Asp.Net Core 2.0 后端任务管理

    C# 184 96

  2. Unity-Script Unity-Script Public

    项目demo 不包含粒子跟Shader 记录归类

    C# 71 55

  3. IdentityServer4-Swagger IdentityServer4-Swagger Public

    IdentityServer4+Swagger 授权验证

    C# 11 8

  4. Spring-Boot-Demo Spring-Boot-Demo Public

    vscode 演示项目

    Java 10 8

  5. IdentityServer4-IdentityAuth IdentityServer4-IdentityAuth Public

    自定义登录演示

    C# 6 2

  6. Unity-ShaderGraph Unity-ShaderGraph Public

    unity中粒子效果跟Shader效果项目整理归类

    C# 5 2

24 contributions in the last year

Contribution Graph
Day of Week May June July August September October November December January February March April
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Less
No contributions.
Low contributions.
Medium-low contributions.
Medium-high contributions.
High contributions.
More

Activity overview

Contributed to yuchenyang1994/godot-love-wechat, godotengine/godot, ice-ko/EasySpider and 17 other repositories
Loading A graph representing ice-ko's contributions from April 21, 2024 to April 27, 2025. The contributions are 94% issues, 6% pull requests, 0% commits, 0% code review.

Contribution activity

April 2025

Created an issue in pablogila/TileMapDual that received 3 comments

When randomly clicking tiles to draw, some tiles cannot be drawn on the tilemap. Can you add a prompt or default to an available tile when clicked?

As shown in the image, when I clicked this tile to draw, nothing happened. My first thought was that the plugin had malfunctioned.

3 comments
Loading