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ParseUI contains user interface libraries for building apps with the Parse Android SDK.

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ParseUI

Overview

This project contains the ParseLoginUI library for building login and signup flows with the Parse Android SDK. You can easily configure the look and feel of the login screens by either specifying XML configurations or constructing an Intent in code. To use this project with your app, you should import it as a library project in Android Studio.

sample screens

Getting Started

We built several sample apps demonstrating how to use the ParseLoginUI library. Before importing this library into your app, we recommend that you run these sample apps to become familiar with its functionality and customizations. In this section, we describe Android Studio instructions for running the sample apps (as a standalone project), and importing the ParseLoginUI library into your own app. These instructions were last tested on Android Studio 1.1.0.

Running Sample Projects

To run our sample apps, you need to import this repo as a standalone Gradle project:

  1. Clone this repository onto your machine.
  2. Import this repository's project with Android Studio (File > Import Project > ParseUI-Android folder). The project has Maven dependencies on the Facebook SDK and the Bolts framework. Android Studio automatically resolves these via Gradle.
  3. Specify the following in res/values/strings.xml of each sample project:
    • parse_app_id and parse_client_key
    • facebook_app_id
    • twitter_consumer_key and twitter_consumer_secret
  4. Build (Tools > Android > Sync Project with Gradle Files) and run the sample apps using Android Studio.

Importing into Your App

  1. Clone this repository onto your machine.

  2. Configure Parse SDK by following this tutorial. (https://www.parse.com/apps/quickstart#parse_data/mobile/android/native/existing)

  3. Import ParseLoginUI as a module into your app's Android Studio Project

    • File > Import Module in Android Studio
    • In the New Module pop-up, set the source directory to the ParseUI-Android/ParseLoginUI folder within the cloned repo.

    If you are using gradle 1.1.0 or above, you may encounter "Warning:Project ParseLoginUI: provided dependencies can only be jars. com.facebook.android:facebook-android-sdk:aar:4.0.1 is an Android Library". It is an open issue of android gradle build tool. Currently the workround is using gradle 1.0.0.

  4. Add the following to the dependencies section of your app's build.gradle.

     // Module dependency on ParseLoginUI library sources
     compile project(':ParseLoginUI')
    
     // If your app's project does not have the Parse Android SDK already, copy it into your
     // project at YOUR_PROJECT_LIBS_PATH.
     compile files('YOUR_PROJECT_LIBS_PATH/Parse-1.9.4.jar')
     compile files('YOUR_PROJECT_LIBS_PATH/ParseFacebookUtilsV4-1.9.4.jar')
    
     // Uncomment if using Facebook Login (optional Maven dependency)
     // compile 'com.facebook.android:facebook-android-sdk:4.0.1'
    
  5. Add the following to your AndroidManifest.xml within the <application></application> section. You can see a complete example in our sample app.

     <activity
         android:name="com.parse.ui.ParseLoginActivity"
         android:label="@string/app_name"
         android:launchMode="singleTop">
         <!-- For more options, see https://www.parse.com/docs/android_guide#ui-login -->
         <meta-data
             android:name="com.parse.ui.ParseLoginActivity.PARSE_LOGIN_ENABLED"
             android:value="true"/>
         <meta-data
             android:name="com.parse.ui.ParseLoginActivity.PARSE_LOGIN_EMAIL_AS_USERNAME"
             android:value="true"/>
     </activity>
    
  6. Specify the following in res/values/strings.xml of your app

     <string name="parse_app_id">YOUR_PARSE_APP_ID</string>
     <string name="parse_client_key">YOUR_PARSE_CLIENT_KEY</string>
    

For an example of setting up Facebook and Twitter integrations, please see AndroidManfest.xml and res/values/strings.xml in our sample app.

Documentation

For complete details about this library project, please see our documentation on the Parse website. We'll discuss some highlights here.

To start the login flow from your own activity, you launch the ParseLoginActivity with two lines of code:

ParseLoginBuilder builder = new ParseLoginBuilder(MyActivity.this);
startActivityForResult(builder.build(), 0);

ParseLoginActivity will guide the user through the login experience, where the user can also sign up or reset a forgotten password. Each screen in the login experience is implemented by a fragment hosted within this activity. When ParseLoginActivity finishes, you can check ParseUser.getCurrentUser() in your own activity to see whether the user actually logged in.

This library is ultra-customizable, allowing you to configure the login experience through either XML or code. As shown in the Getting Started section, you can directly configure the login experience through the activity meta-data in AndroidManifest.xml.

Please see the Parse website for additional documentation.

Contributing

See the CONTRIBUTING file for how to help out.

License

Copyright (c) 2014, Parse, LLC. All rights reserved.

You are hereby granted a non-exclusive, worldwide, royalty-free license to use, copy, modify, and distribute this software in source code or binary form for use in connection with the web services and APIs provided by Parse.

As with any software that integrates with the Parse platform, your use of this software is subject to the Parse Terms of Service [https://www.parse.com/about/terms]. This copyright notice shall be included in all copies or substantial portions of the software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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