fork from marijnz/unity-shell
- Use UIElement for the frontend.
- Use the same evaluation code from the fork by Mono.CSharp.dll.
Write and execute code in an intuitive "shell" with autocompletion, for the Unity Editor.
Any feedback or suggestions? Just write me, create an Issue or a PR ;)
How it looks and works like:
If your Unity project is using the .NET 4.x runtime (set in the Player Settings), you'll need to enable the Editor platform for Mono.CSharp.4.x.dll and disable it for Mono.CSharp.3.5.dll by selecting them in the Project view and modifying the Include Platforms in the Inspector.
Inspired by UniShell