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I'm not sure if these are the best/fastest (for writing audio DSP plugins). It's always a tradeoff between accuracy and speed.
It would be useful to have them in Rust too, when writing audio DSP plugins in Rust.
The text was updated successfully, but these errors were encountered:
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In case the goal of this crate is to include more fast functions (which I hope), here is some inspiration:
https://www.kvraudio.com/forum/viewtopic.php?f=33&t=464290
https://github.com/herumi/fmath
https://github.com/herumi/xbyak
https://varietyofsound.wordpress.com/2011/02/14/efficient-tanh-computation-using-lamberts-continued-fraction/#more-1929
I'm not sure if these are the best/fastest (for writing audio DSP plugins). It's always a tradeoff between accuracy and speed.
It would be useful to have them in Rust too, when writing audio DSP plugins in Rust.
The text was updated successfully, but these errors were encountered: