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Add test to check for desync'ed vehicle state. #1988

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merged 7 commits into from
Apr 27, 2023

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@Gamenot Gamenot commented Apr 26, 2023

  • SimulationFrame.vehicle_state and SimulationFrame.actor_state are currently de-sychronized by less than a full step.

  • Fixing this issue requires synchronizing the vehicle states in the SMARTS._last_provider_state and SMARTS.vehicle_index._vehicle_state.

  • A test is added to catch this problem.

@Gamenot Gamenot merged commit 2555725 into master Apr 27, 2023
@Gamenot Gamenot deleted the tucker/bugfix-sync-vehicle-state branch April 27, 2023 14:23
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3 participants