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Actor vehicle name same as configuration. #1957

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merged 7 commits into from
Apr 24, 2023

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Gamenot
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@Gamenot Gamenot commented Apr 13, 2023

This ensures that the vehicle name generated from a social agent actor is the exact same as the name of the social agent actor (the agent id will still be the same as before.)

As a result, actors in social agent missions must be unique.

Comment on lines +1142 to +1154
if self.social_agent_missions is not None:
groups = [k for k in self.social_agent_missions]
for group, (actors, _) in self.social_agent_missions.items():
for o_group in groups:
if group == o_group:
continue
if intersection := set.intersection(
set(map(_get_name, actors)),
map(_get_name, self.social_agent_missions[o_group][0]),
):
raise ValueError(
f"Social agent mission groups `{group}`|`{o_group}` have overlapping actors {intersection}"
)
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This is to ensure that there are not duplicate actors in the social missions.

@Gamenot Gamenot merged commit 73e587b into master Apr 24, 2023
@Gamenot Gamenot deleted the tucker/bugfix-actor-vehicle-name branch April 24, 2023 16:58
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4 participants