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Actor vehicle name same as configuration. #1957
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qianyi-sun
approved these changes
Apr 14, 2023
Gamenot
commented
Apr 15, 2023
Comment on lines
+1142
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+1154
if self.social_agent_missions is not None: | ||
groups = [k for k in self.social_agent_missions] | ||
for group, (actors, _) in self.social_agent_missions.items(): | ||
for o_group in groups: | ||
if group == o_group: | ||
continue | ||
if intersection := set.intersection( | ||
set(map(_get_name, actors)), | ||
map(_get_name, self.social_agent_missions[o_group][0]), | ||
): | ||
raise ValueError( | ||
f"Social agent mission groups `{group}`|`{o_group}` have overlapping actors {intersection}" | ||
) |
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This is to ensure that there are not duplicate actors in the social missions.
saulfield
reviewed
Apr 17, 2023
Adaickalavan
approved these changes
Apr 18, 2023
saulfield
approved these changes
Apr 19, 2023
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This ensures that the vehicle name generated from a social agent actor is the exact same as the name of the social agent actor (the agent id will still be the same as before.)
As a result, actors in social agent missions must be unique.