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Add vehicle of interest coloring. #1909

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merged 9 commits into from
Mar 22, 2023

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@Gamenot Gamenot commented Mar 17, 2023

Allows specifying a vehicle of interest pattern. For now this only .

I am trying not to be too intrusive with this since it would otherwise complicate merging #1687.

  • Follow up with issue to expose vehicles of interest in low dimension observations.
    image

@Gamenot Gamenot force-pushed the tucker/add_vehicle_of_interest_coloring branch from 294f742 to 82d65da Compare March 17, 2023 22:22
@@ -99,6 +101,7 @@
bubbles=bubbles,
ego_missions=ego_missions,
social_agent_missions=social_agent_missions,
scenario_metadata=t.ScenarioMetadata(r".*-1.*", Colors.Yellow),
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This is how colour is provided.

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Gamenot commented Mar 22, 2023

@qianyi-sun Please confirm that this works for you.

@Gamenot Gamenot linked an issue Mar 22, 2023 that may be closed by this pull request
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@qianyi-sun Please confirm that this works for you.

@Gamenot Thanks, I have tested on my side, it works as expected.

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[Feature request] Color configuration for actors
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