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using d3d11 backend the background is black using ogl the graphics are correct
The text was updated successfully, but these errors were encountered:
What happens in Vulkan and in Direct3D 9?
-[Unknown]
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This seems to be doing a render-to-texture effect. Sorry - could you create a new GE debugger dump? It now dumps render-to-texture correctly.
This does a render-to-texture (self) from/to 0x04000000, using clut32 and rgb masking:
So seems to be a depal bug.
D3D11: Allow shader blend to self.
d9510f8
It was forcing from black before. See hrydgard#9616.
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using d3d11 backend the background is black
using ogl the graphics are correct
The text was updated successfully, but these errors were encountered: