fix(engine): detect onUpdate callbacks and enable verification events - #3794
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The static-frame dedup predictor walked tween intervals from window.__timelines but was blind to onUpdate callbacks — motion driven from a timeline's onUpdate in a tween-free window was predicted static. The verifier compounded the gap by seeking with suppressEvents: true, so the onUpdate never fired and the frozen frame passed verification. Two changes: 1. Predictor: when a timeline carries vars.onUpdate, mark its full span as animated so those frames are never predicted static. 2. Verifier: seek with suppressEvents: false so the verification page behaves identically to the capture page. The verification page is already isolated (separate Page instance), so out-of-order event side effects cannot corrupt sequential capture. Fixes #3793
miguel-heygen
approved these changes
Sep 9, 2026
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Summary
Fixes #3793 — static-frame dedup:
onUpdate-driven motion in tween-free windows is predicted static and passes verification.Root cause: Two blind spots working together:
window.__timelinesbut ignoredonUpdatecallbacks — motion driven from a timeline'sonUpdatein a tween-free window was predicted static.suppressEvents: true, soonUpdatenever fired and the frozen frame passed verification.Fix (two changes):
vars.onUpdate, mark its full span as animated so those frames are never predicted static.suppressEvents: falseso the verification page behaves identically to the capture page. The verification page is already isolated (separatePageinstance created bycreateStaticVerificationPage), so out-of-order event side effects cannot corrupt sequential capture.Test plan
hw-*blocks with onUpdate-driven boil render correctly with default dedup— Miga