This is a simple outline renderer for Stride.
- Clone the project.
- Explore the compositor render features.
- Expand the MeshOutlineRenderFeature properties. Note the RenderGroupMask.
- Explore entities in the scene with the outline entity component attached.
How it works:
- Mesh outline render feature adds a dynamic shader effect to the pipeline for specific render groups.
- Mesh outline render feature increases size of rendered objects.
- Rendered objects are saturated to a color AND intensity specified by the outline entity component.
- Rendered "outline" objects are rendered with CullMode.Front, so they are behind objects.