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Finish documenting ReaLearn Playtime targets
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= Slot concepts | ||
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[[ignited-slot]] | ||
== Ignited slot | ||
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Stopping Playtime playback doesn't just stop all playing slots, it also memorizes them, so that next time you start playback, they will play again. We call those memorized slots _ignited_. Ignited clips have a circle around their xref:user-interface/matrix-area.adoc#slot-cell-trigger[play button]. |
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doc/realearn/modules/ROOT/pages/targets/playtime/row-action.adoc
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= Target "Playtime: Row action" | ||
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include::partial$under-construction.adoc[] | ||
== Action menu | ||
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The kind of action to be executed. | ||
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Most of the actions only execute when the target is hit with an _on_ value. In all other cases, it's specifically mentioned. | ||
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Play:: | ||
Acts like the xref:playtime::user-interface/matrix-area.adoc#row-cell-play-scene[] button. This action supports real-time invocation. | ||
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Build scene:: | ||
Acts like the xref:playtime::user-interface/row-menu.adoc#row-build-scene-from-currently-playing-clips[] function. | ||
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Clear:: | ||
Acts like the xref:playtime::user-interface/row-menu.adoc#row-clear[] function. | ||
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Copy or paste:: | ||
If the row contains clips, copies them to a matrix-internal clipboard. If the row is empty, attempts to paste clips from the matrix-internal clipboard into that row, replacing existing ones. | ||
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Activate:: | ||
Makes this row the xref:playtime::further-concepts/matrix.adoc#active-cell[]. | ||
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== Row menu | ||
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The xref:playtime::key-concepts.adoc#row[] on which to carry out this action. See xref:targets/playtime.adoc#row-selector[]. |
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