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Hack to allow results with PASSES_RANDOMLY #3

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Aug 13, 2024
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1 change: 0 additions & 1 deletion include/test/battle.h
Original file line number Diff line number Diff line change
Expand Up @@ -719,7 +719,6 @@ struct BattleTestRunnerState
u8 checkProgressParameter;
u8 checkProgressTrial;
u8 checkProgressTurn;
u32 occurenceCounter;
};

extern const struct TestRunner gBattleTestRunner;
Expand Down
113 changes: 32 additions & 81 deletions test/battle/move.c
Original file line number Diff line number Diff line change
Expand Up @@ -80,11 +80,10 @@ SINGLE_BATTLE_TEST("Turn order is determined randomly if priority and Speed tie
}
}

DOUBLE_BATTLE_TEST("Turn order is determined randomly if priority and Speed tie [doubles]")
DOUBLE_BATTLE_TEST("Turn order is determined randomly if priority and Speed tie [doubles]", u32 permutations)
{
u16 hpMon1, hpMon2;

PASSES_RANDOMLY(1, 24, RNG_SPEED_TIE);
PARAMETRIZE {} // Hack to make permutations legal.
PASSES_RANDOMLY(24, 24, RNG_SPEED_TIE);

ASSUME(gMovesInfo[MOVE_ENDEAVOR].effect == EFFECT_ENDEAVOR);
ASSUME(gMovesInfo[MOVE_LIFE_DEW].effect == EFFECT_JUNGLE_HEALING);
Expand All @@ -98,88 +97,40 @@ DOUBLE_BATTLE_TEST("Turn order is determined randomly if priority and Speed tie
} WHEN {
TURN { MOVE(playerLeft, MOVE_ENDEAVOR, target: opponentLeft); MOVE(playerRight, MOVE_LIFE_DEW); MOVE(opponentLeft, MOVE_CRUSH_GRIP, target: playerLeft, WITH_RNG(RNG_DAMAGE_MODIFIER, 0)); MOVE(opponentRight, MOVE_SUPER_FANG, target: playerLeft); }
} THEN {
hpMon1 = playerLeft->hp;
hpMon2 = opponentLeft->hp;
// This tests for unique combinatins of HP values depending on which order the moves are executed in
// The unique outcomes arise from the specific attacks and HP, Def, and Atk values chosen
// The switch is then set up in such a way that the only way for this test to pass exactly one is for each HP combination to occur exactly once
// HP values for individual 'mons are the 3 first for player 'mon and 3 last digits for opponent 'mon
switch (hpMon1*1000+hpMon2)
#define HP_PAIR(a, b) ((a) * 1000 + (b))
switch (HP_PAIR(playerLeft->hp, opponentLeft->hp))
{
case 188360:
gBattleTestRunnerState->occurenceCounter += 1 << 0;
break;
case 189360:
gBattleTestRunnerState->occurenceCounter += 1 << 1;
break;
case 261360:
gBattleTestRunnerState->occurenceCounter += 1 << 2;
break;
case 235360:
gBattleTestRunnerState->occurenceCounter += 1 << 3;
break;
case 262360:
gBattleTestRunnerState->occurenceCounter += 1 << 4;
break;
case 202360:
gBattleTestRunnerState->occurenceCounter += 1 << 5;
break;
case 189378:
gBattleTestRunnerState->occurenceCounter += 1 << 6;
break;
case 189189:
gBattleTestRunnerState->occurenceCounter += 1 << 7;
break;
case 189480:
gBattleTestRunnerState->occurenceCounter += 1 << 8;
break;
case 188480:
gBattleTestRunnerState->occurenceCounter += 1 << 9;
break;
case 188240:
gBattleTestRunnerState->occurenceCounter += 1 << 10;
break;
case 188188:
gBattleTestRunnerState->occurenceCounter += 1 << 11;
break;
case 262262:
gBattleTestRunnerState->occurenceCounter += 1 << 12;
break;
case 262142:
gBattleTestRunnerState->occurenceCounter += 1 << 13;
break;
case 202403:
gBattleTestRunnerState->occurenceCounter += 1 << 14;
break;
case 202202:
gBattleTestRunnerState->occurenceCounter += 1 << 15;
break;
case 262283:
gBattleTestRunnerState->occurenceCounter += 1 << 16;
break;
case 202283:
gBattleTestRunnerState->occurenceCounter += 1 << 17;
break;
case 235180:
gBattleTestRunnerState->occurenceCounter += 1 << 18;
break;
case 261180:
gBattleTestRunnerState->occurenceCounter += 1 << 19;
break;
case 235235:
gBattleTestRunnerState->occurenceCounter += 1 << 20;
break;
case 235300:
gBattleTestRunnerState->occurenceCounter += 1 << 21;
break;
case 261141:
gBattleTestRunnerState->occurenceCounter += 1 << 22;
break;
case 261261:
gBattleTestRunnerState->occurenceCounter += 1 << 23;
break;
case HP_PAIR(188, 360): results[i].permutations += 1 << 0; break;
case HP_PAIR(189, 360): results[i].permutations += 1 << 1; break;
case HP_PAIR(261, 360): results[i].permutations += 1 << 2; break;
case HP_PAIR(235, 360): results[i].permutations += 1 << 3; break;
case HP_PAIR(262, 360): results[i].permutations += 1 << 4; break;
case HP_PAIR(202, 360): results[i].permutations += 1 << 5; break;
case HP_PAIR(189, 378): results[i].permutations += 1 << 6; break;
case HP_PAIR(189, 189): results[i].permutations += 1 << 7; break;
case HP_PAIR(189, 480): results[i].permutations += 1 << 8; break;
case HP_PAIR(188, 480): results[i].permutations += 1 << 9; break;
case HP_PAIR(188, 240): results[i].permutations += 1 << 10; break;
case HP_PAIR(188, 188): results[i].permutations += 1 << 11; break;
case HP_PAIR(262, 262): results[i].permutations += 1 << 12; break;
case HP_PAIR(262, 142): results[i].permutations += 1 << 13; break;
case HP_PAIR(202, 403): results[i].permutations += 1 << 14; break;
case HP_PAIR(202, 202): results[i].permutations += 1 << 15; break;
case HP_PAIR(262, 283): results[i].permutations += 1 << 16; break;
case HP_PAIR(202, 283): results[i].permutations += 1 << 17; break;
case HP_PAIR(235, 180): results[i].permutations += 1 << 18; break;
case HP_PAIR(261, 180): results[i].permutations += 1 << 19; break;
case HP_PAIR(235, 235): results[i].permutations += 1 << 20; break;
case HP_PAIR(235, 300): results[i].permutations += 1 << 21; break;
case HP_PAIR(261, 141): results[i].permutations += 1 << 22; break;
case HP_PAIR(261, 261): results[i].permutations += 1 << 23; break;
}
EXPECT_EQ(gBattleTestRunnerState->occurenceCounter, (1 << 24) - 1);
#undef HP_PAIR
} FINALLY {
EXPECT_EQ(results[i].permutations, (1 << 24) - 1);
}
}

Expand Down
6 changes: 3 additions & 3 deletions test/test_runner_battle.c
Original file line number Diff line number Diff line change
Expand Up @@ -188,7 +188,6 @@ static void BattleTest_SetUp(void *data)
STATE->battlersCount = 4;
break;
}
STATE->occurenceCounter = 0;
}

static void PrintTestName(void)
Expand Down Expand Up @@ -1328,7 +1327,7 @@ void TestRunner_Battle_AfterLastTurn(void)
}

STATE->runThen = TRUE;
STATE->runFinally = STATE->runParameter + 1 == STATE->parameters;
STATE->runFinally = STATE->runParameter + 1 == STATE->parameters && STATE->runTrial + 1 >= STATE->trials;
InvokeTestFunction(test);
STATE->runThen = FALSE;
STATE->runFinally = FALSE;
Expand Down Expand Up @@ -1370,6 +1369,7 @@ static inline rng_value_t MakeRngValue(const u16 seed)
return ISO_RANDOMIZE1(seed);
#endif
}

static void CB2_BattleTest_NextTrial(void)
{
ClearFlagAfterTest();
Expand Down Expand Up @@ -1453,7 +1453,7 @@ void Randomly(u32 sourceLine, u32 passes, u32 trials, struct RandomlyContext ctx
{
const struct BattleTest *test = GetBattleTest();
INVALID_IF(STATE->trials != 0, "PASSES_RANDOMLY can only be used once per test");
INVALID_IF(test->resultsSize > 0, "PASSES_RANDOMLY is incompatible with results");
INVALID_IF(test->resultsSize > 0 && STATE->parametersCount > 1, "PASSES_RANDOMLY is incompatible with results");
INVALID_IF(passes > trials, "%d passes specified, but only %d trials", passes, trials);
STATE->rngTag = ctx.tag;
STATE->rngTrialOffset = 0;
Expand Down