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Prevent long delays in ExpirationManager.Stop due to blanking a large pending map #23282
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Original file line number | Diff line number | Diff line change |
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@@ -860,27 +860,19 @@ func (m *ExpirationManager) Stop() error { | |
close(m.quitCh) | ||
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m.pendingLock.Lock() | ||
// Replacing the entire map would cause a race with | ||
// a simultaneous WalkTokens, which doesn't hold pendingLock. | ||
m.pending.Range(func(key, value interface{}) bool { | ||
info := value.(pendingInfo) | ||
info.timer.Stop() | ||
m.pending.Delete(key) | ||
return true | ||
}) | ||
oldPending := m.pending | ||
m.pending, m.nonexpiring, m.irrevocable = sync.Map{}, sync.Map{}, sync.Map{} | ||
m.leaseCount = 0 | ||
m.nonexpiring.Range(func(key, value interface{}) bool { | ||
m.nonexpiring.Delete(key) | ||
return true | ||
}) | ||
m.uniquePolicies = make(map[string][]string) | ||
m.irrevocable.Range(func(key, _ interface{}) bool { | ||
m.irrevocable.Delete(key) | ||
return true | ||
}) | ||
m.irrevocableLeaseCount = 0 | ||
m.pendingLock.Unlock() | ||
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go oldPending.Range(func(key, value interface{}) bool { | ||
info := value.(pendingInfo) | ||
info.timer.Stop() | ||
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return true | ||
}) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. My rationale for why this doesn't leak all these pendingInfos:
Did I miss anything? Did you already verify the assumption I called out Nick to your satisfaction? Happy to take a closer look if you'd like. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. After reading to the end, it seems the two places that do access this do (now) take the lock for the access but not for the iteration. So it's possible that even after this goroutine goes away that one of the There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't think you missed anything, thanks for verifying! |
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if m.inRestoreMode() { | ||
for { | ||
if !m.inRestoreMode() { | ||
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@@ -2471,8 +2463,13 @@ func (m *ExpirationManager) WalkTokens(walkFn ExpirationWalkFunction) error { | |
return true | ||
} | ||
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m.pending.Range(callback) | ||
m.nonexpiring.Range(callback) | ||
m.pendingLock.RLock() | ||
toWalk := []sync.Map{m.pending, m.nonexpiring} | ||
m.pendingLock.RUnlock() | ||
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for _, m := range toWalk { | ||
m.Range(callback) | ||
} | ||
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return nil | ||
} | ||
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@@ -2495,8 +2492,13 @@ func (m *ExpirationManager) walkLeases(walkFn leaseWalkFunction) error { | |
return walkFn(key.(string), expireTime) | ||
} | ||
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m.pending.Range(callback) | ||
m.nonexpiring.Range(callback) | ||
m.pendingLock.RLock() | ||
toWalk := []sync.Map{m.pending, m.nonexpiring} | ||
m.pendingLock.RUnlock() | ||
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for _, m := range toWalk { | ||
m.Range(callback) | ||
} | ||
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return nil | ||
} | ||
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This makes way more sense than iterating and deleting elements one by one!