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feat(runtime): Phase B - live VRAM budget for native admission - #72

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feat/native-runtime-vram-budget
Jul 18, 2026
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feat(runtime): Phase B - live VRAM budget for native admission#72
hardcoreerik merged 2 commits into
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feat/native-runtime-vram-budget

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@hardcoreerik hardcoreerik commented Jul 18, 2026

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What this is

Implementation PR for the live-budget half of Phase B of the native runtime spec. Ships the well-grounded half of Phase B now; explicitly defers the other half rather than shipping an ungrounded generalization (see below).

Please review before merging — same discipline as Phase A (#70): opt-in native runtime, but this changes what admission decisions are actually based on.

What ships

New NativeVramProbe.TryQueryLiveNvidiaBudget() — a live nvidia-smi subprocess query (memory.total, memory.used), reusing the exact subprocess-CSV pattern already proven safe in OrchestratorSetup/Services/HardwareDetector.QueryNvidiaSmi, but for live current usage instead of a one-time install-time total.

The gap this closes: before this PR, there was no "how much VRAM is free right now" query anywhere in the running app. The only VRAM detection that existed lives in a different project (OrchestratorSetup, the installer), runs once at install time, and only measures total capacity — never live availability. That's exactly why MainWindow/HiveService's budget providers hardcoded ReservedBytes: 0.

Wiring: MainWindow and HiveService now pass the budget-building method itself as budgetProvider, not a closed-over one-time snapshot — RuntimeOrchestrator.EnsureAdmitted already calls _budgetProvider() fresh on every admission (confirmed from Phase A), so this makes admission decisions genuinely live instead of stale-at-construction-time. Both sites fall back to the pre-Phase-B static-total behavior when the live probe is unavailable (non-NVIDIA GPU, nvidia-smi missing) — never worse than before, only ever more accurate.

Small correctness fix along the way: widened Func<VramBudget>? to Func<VramBudget?>? in RuntimeOrchestrator/IRoleRuntime. The declared type didn't match reality — EnsureAdmitted already null-coalesces/throws on a null result and GetReservationSnapshot already null-checks it — and passing a genuinely nullable-returning method directly surfaced a real CS8621 nullability warning that the old budget is null ? null : () => budget pattern had been silently working around.

What's deliberately deferred (and why)

The spec's Phase B also calls for a "KV/rs-cache-aware cost estimate" on OrcScheduler.EstimateRequiredBytes (currently just GGUF file size). I investigated adding AdapterManager.SequenceHardLimit * ~50MB/slot as a fixed reservation — that number is already documented in AdapterManager.cs's own comments, empirically confirmed on real hardware.

Rejected: that overhead is specific to hybrid/recurrent-architecture models (Qwen3.5's Gated Delta Net layers) — it does not apply to plain-transformer models, which are the common case. RuntimeModelAsset has no architecture metadata to distinguish the two. A flat, always-on addition would over-reserve VRAM for every admission regardless of what's actually being loaded, risking real regressions — denying legitimate admissions on modest-VRAM boxes that used to fit fine. It would also break several OrcSchedulerTests that assert exact-fit admission.

Shipping a plausible-looking but ungrounded generalization from one empirical data point felt worse than shipping the well-grounded half now and leaving this explicitly open. Will need real GGUF architecture metadata (not currently exposed anywhere) to do properly.

Verification

  • All 7 consumer projects build clean (Avalonia, Daemon, NativeRuntime, UnitTests, HeadlessTests, UITests, SwarmCli, ContextFabricBench) — 0 warnings, 0 errors.
  • Full OrchestratorIDE.UnitTests suite: 596 passed, 0 failed, 4 skipped (same pre-existing THEORC_TEST_GGUF-gated skips, unaffected by this change).
  • Two new tests for NativeVramProbe — tolerant of "no GPU" environments (asserts invariants when non-null, doesn't require a GPU to pass).
  • Genuinely verified on real hardware: this dev box has a real NVIDIA GPU (RTX 5070 Ti). Ran the probe via a throwaway scratch program (not committed) and confirmed its output matched an independent manual nvidia-smi reading taken beforehand (~15.9 GB total, ~3.7 GB used, ~12.2 GB available) — this is a genuine /verify, not just a passing unit test.

🤖 Generated with Claude Code

Summary by CodeRabbit

  • New Features

    • Native runtime admission now evaluates available VRAM budgets using live NVIDIA GPU information when available.
    • Falls back to configured VRAM limits when live GPU data cannot be retrieved.
    • VRAM budgets are refreshed for each admission, improving accuracy during changing workloads.
  • Bug Fixes

    • Prevented stale VRAM readings from affecting runtime admission decisions.
  • Tests

    • Added coverage for reliable, repeatable live VRAM detection and fallback scenarios.

Implements the live-budget half of Native Runtime v2.0 Phase B
(docs/NATIVE_RUNTIME_V2_SPEC.md Phase B). Ships the well-grounded
half, defers the other.

- New NativeVramProbe.TryQueryLiveNvidiaBudget(): a live nvidia-smi
  subprocess query (memory.total, memory.used), same pattern already
  proven safe in OrchestratorSetup's HardwareDetector.QueryNvidiaSmi,
  but for LIVE usage rather than a one-time install-detected total.
  Before this there was no "how much VRAM is free right now" query
  anywhere in the running app -- only a one-time, install-time TOTAL
  capacity probe in a different project/assembly. That gap is exactly
  why MainWindow/HiveService's budget providers hardcoded
  ReservedBytes: 0.
- MainWindow and HiveService now pass the budget-building METHOD
  itself as budgetProvider (not a closed-over one-time snapshot), so
  RuntimeOrchestrator.EnsureAdmitted re-queries live VRAM on every
  admission, not just once at construction. Both fall back to the
  pre-Phase-B static-total behavior when the live probe is unavailable
  (non-NVIDIA GPU, nvidia-smi missing) -- never worse than before.
- Widened Func<VramBudget>? to Func<VramBudget?>? in
  RuntimeOrchestrator/IRoleRuntime: the declared type didn't match
  reality (EnsureAdmitted already null-coalesces/throws on a null
  result, GetReservationSnapshot already null-checks it) -- this was
  producing a real CS8621 nullability warning once a genuinely
  nullable-returning method was passed directly.

Deliberately deferred: a KV/rs-cache-aware cost-estimate addition to
OrcScheduler.EstimateRequiredBytes. Investigated adding
AdapterManager.SequenceHardLimit * ~50MB/slot as a fixed reservation
(the number AdapterManager's own comments already document), but that
overhead is specific to hybrid/recurrent-architecture models (Qwen3.5's
Gated Delta Net layers) -- RuntimeModelAsset has no architecture
metadata to distinguish those from plain-transformer models, so a flat
always-on addition would over-reserve VRAM for the common case and
risk denying legitimate admissions that used to fit. Shipping a
half-baked generalization from one empirical data point was rejected
in favor of shipping the well-grounded half now.

Verified: all 7 consumer projects build clean (0 warnings, 0 errors).
Full OrchestratorIDE.UnitTests suite: 596 passed, 0 failed, 4 skipped
(same pre-existing THEORC_TEST_GGUF-gated skips). The live probe was
verified for real against this machine's actual GPU (RTX 5070 Ti) via
a throwaway scratch program (not committed) -- output matched a manual
nvidia-smi reading taken independently.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Review details
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 03b3df05-b177-4696-b604-61c7816155b0

📥 Commits

Reviewing files that changed from the base of the PR and between 48874b7 and 00081b0.

📒 Files selected for processing (2)
  • OrchestratorIDE.Avalonia/MainWindow.axaml.cs
  • OrchestratorIDE/Core/Runtime/NativeVramProbe.cs
📝 Walkthrough

Walkthrough

Native runtime budget providers now resolve nullable budgets per admission. A shared NVIDIA probe queries live VRAM with timeout and failure handling, while the daemon falls back to configured capacity. Tests cover probe results and repeatability.

Changes

Native VRAM budget evaluation

Layer / File(s) Summary
Nullable budget contract and NVIDIA probe
OrchestratorIDE/Core/Runtime/IRoleRuntime.cs, OrchestratorIDE/Core/Runtime/RuntimeOrchestrator.cs, OrchestratorIDE/Core/Runtime/NativeVramProbe.cs
Budget providers now return nullable VramBudget values. NativeVramProbe queries nvidia-smi, parses total and used memory, enforces a timeout, and returns null on failure.
Per-admission budget wiring and fallback
OrchestratorIDE.Daemon/HiveService.cs, OrchestratorIDE.Avalonia/MainWindow.axaml.cs
Native runtime construction passes method delegates for fresh budget evaluation. The daemon prefers live NVIDIA data and falls back to configured VRAM.
Probe build and validation
OrchestratorIDE.NativeRuntime/OrchestratorIDE.NativeRuntime.csproj, OrchestratorIDE.UnitTests/NativeVramProbeTests.cs
The shared probe is added to the native runtime build, with tests for sane nullable results and repeated calls without exceptions.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Possibly related PRs

  • hardcoreerik/TheOrc#70: Modifies native admission-control wiring around scheduler and budget-provider behavior.
🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly matches the main change: enabling live VRAM budget checks for native admission in Phase B.
Docstring Coverage ✅ Passed Docstring coverage is 100.00% which is sufficient. The required threshold is 80.00%.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch feat/native-runtime-vram-budget

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Actionable comments posted: 2

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@OrchestratorIDE.Avalonia/MainWindow.axaml.cs`:
- Around line 2297-2304: Update TryBuildNativeHiveBudget to call
NativeVramProbe.TryQueryLiveNvidiaBudget() first and return its live budget when
available. If the probe does not produce a result, preserve the existing
fallback to the statically detected total, including its current ReservedBytes
behavior.

In `@OrchestratorIDE/Core/Runtime/NativeVramProbe.cs`:
- Around line 65-72: Update the process-reading flow around NativeVramProbe’s
StandardOutput handling so ReadToEnd is initiated asynchronously before
enforcing the QueryTimeout. Wait for process exit within the timeout, kill the
process and return null on timeout, then retrieve the completed output only
after successful exit without introducing an indefinite synchronous read.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: fab9866c-0d57-43de-a778-33ee8523e128

📥 Commits

Reviewing files that changed from the base of the PR and between ea6aaf9 and 48874b7.

📒 Files selected for processing (7)
  • OrchestratorIDE.Avalonia/MainWindow.axaml.cs
  • OrchestratorIDE.Daemon/HiveService.cs
  • OrchestratorIDE.NativeRuntime/OrchestratorIDE.NativeRuntime.csproj
  • OrchestratorIDE.UnitTests/NativeVramProbeTests.cs
  • OrchestratorIDE/Core/Runtime/IRoleRuntime.cs
  • OrchestratorIDE/Core/Runtime/NativeVramProbe.cs
  • OrchestratorIDE/Core/Runtime/RuntimeOrchestrator.cs

Comment thread OrchestratorIDE.Avalonia/MainWindow.axaml.cs
Comment thread OrchestratorIDE/Core/Runtime/NativeVramProbe.cs Outdated
Two real, CodeRabbit-caught bugs in the Phase B live-VRAM-budget PR:

1. MainWindow.TryBuildNativeHiveBudget() was never actually updated to
   call NativeVramProbe.TryQueryLiveNvidiaBudget() -- the comment on
   the call site claimed it did, but the method body was byte-identical
   to the pre-Phase-B code. Only the caller (budgetProvider wiring) was
   fixed; the method itself was not. HiveService's equivalent was
   correct -- this was isolated to MainWindow. Fixed by actually adding
   the live-probe call the comment already described.

2. NativeVramProbe.TryQueryLiveNvidiaBudget() called
   StandardOutput.ReadToEnd() before WaitForExit(timeout) -- ReadToEnd
   blocks until stdout closes, which only happens when the process
   exits, so a genuinely hung nvidia-smi would block indefinitely and
   the intended 3s timeout would never even be reached. Fixed with a
   CancellationTokenSource(QueryTimeout) bounding both the async read
   and the async exit under one shared deadline via Task.WaitAll,
   killing the process on cancellation.

Verified: all 7 consumer projects build clean (0 warnings, 0 errors).
Full test suite: 596 passed, 0 failed, 4 skipped (same pre-existing
gated skips). Both fixes re-verified for real against this machine's
GPU via a throwaway scratch program (not committed): 5 repeated calls
through the fixed probe returned consistent correct values in 62-84ms
each (not hitting the 3s timeout), confirming the deadlock fix didn't
regress normal-case latency.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@hardcoreerik

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Both findings confirmed and fixed in 00081b0:

  1. MainWindow live-probe gap — real bug, isolated to MainWindow.axaml.cs (HiveService's version was already correct). TryBuildNativeHiveBudget() now actually calls NativeVramProbe.TryQueryLiveNvidiaBudget() first, matching what the adjacent comment already claimed.
  2. ReadToEnd() deadlock hazard — real bug. Replaced with a CancellationTokenSource(QueryTimeout) bounding both the async read and async exit under one shared deadline via Task.WaitAll, killing the process on cancellation.

Both re-verified for real against this machine's GPU (not just unit tests): 5 repeated calls through the fixed probe returned consistent correct values in 62-84ms each, confirming the deadlock fix didn't regress normal-case latency.

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🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
set -euo pipefail

git show --stat --oneline 00081b0c
git diff 00081b0c^ 00081b0c -- \
  OrchestratorIDE.Avalonia/MainWindow.axaml.cs \
  OrchestratorIDE/Core/Runtime/NativeVramProbe.cs

ast-grep outline OrchestratorIDE.Avalonia/MainWindow.axaml.cs --items all --match 'TryBuildNativeHiveBudget|BuildExperimentalNativeRoleRuntime'
ast-grep outline OrchestratorIDE/Core/Runtime/NativeVramProbe.cs --items all --match 'NativeVramProbe|TryQueryLiveNvidiaBudget'

rg -n -C 5 '\bTryQueryLiveNvidiaBudget\s*\(' \
  OrchestratorIDE.Avalonia/MainWindow.axaml.cs \
  OrchestratorIDE.Daemon/HiveService.cs \
  OrchestratorIDE/Core/Runtime/NativeVramProbe.cs \
  OrchestratorIDE.UnitTests/NativeVramProbeTests.cs \
  OrchestratorIDE/Core/Runtime/RuntimeOrchestrator.cs

Length of output: 9393


🏁 Script executed:

#!/bin/bash
set -euo pipefail

ast-grep outline OrchestratorIDE/Core/Runtime/NativeVramProbe.cs --items all --view expanded
ast-grep outline OrchestratorIDE.Avalonia/MainWindow.axaml.cs --items all --view expanded --match 'TryBuildNativeHiveBudget'

nl -ba OrchestratorIDE/Core/Runtime/NativeVramProbe.cs | sed -n '1,180p'
nl -ba OrchestratorIDE.Avalonia/MainWindow.axaml.cs | sed -n '2280,2355p'

fd --type f --glob '*.csproj' . | sort | while IFS= read -r project; do
  if rg -q 'OrchestratorIDE.NativeRuntime|TargetFramework|TargetFrameworks' "$project"; then
    echo "===== $project ====="
    rg -n -C 2 '<TargetFrameworks?>|OrchestratorIDE\.NativeRuntime' "$project" || true
  fi
done

rg -n -C 3 '\bQueryTimeout\b|\bTask\.WaitAll\s*\(|\bWaitForExitAsync\s*\(' \
  OrchestratorIDE/Core/Runtime/NativeVramProbe.cs

Length of output: 1480


🏁 Script executed:

#!/bin/bash
set -euo pipefail

echo '===== OrchestratorIDE/Core/Runtime/NativeVramProbe.cs ====='
awk '{ printf "%6d  %s\n", NR, $0 }' OrchestratorIDE/Core/Runtime/NativeVramProbe.cs | sed -n '1,180p'

echo '===== OrchestratorIDE.Avalonia/MainWindow.axaml.cs (budget method) ====='
awk '{ printf "%6d  %s\n", NR, $0 }' OrchestratorIDE.Avalonia/MainWindow.axaml.cs | sed -n '2280,2355p'

echo '===== target frameworks / NativeRuntime references ====='
fd --type f --extension csproj . | sort | while IFS= read -r project; do
  if rg -q '<TargetFramework|<TargetFrameworks|OrchestratorIDE\.NativeRuntime' "$project"; then
    echo "----- $project -----"
    rg -n -C 2 '<TargetFrameworks?>|OrchestratorIDE\.NativeRuntime' "$project" || true
  fi
done

echo '===== related timeout/wait occurrences ====='
rg -n -C 4 '\bQueryTimeout\b|\bTask\.WaitAll\s*\(|\bWaitForExitAsync\s*\(' \
  OrchestratorIDE/Core/Runtime/NativeVramProbe.cs

Length of output: 19524


@hardcoreerik Confirmed: both findings are addressed in 00081b0c.

  • MainWindow.TryBuildNativeHiveBudget() now correctly prefers a fresh live NVIDIA budget and retains the detected-total fallback.
  • NativeVramProbe.TryQueryLiveNvidiaBudget() now places stdout reading and process exit under one three-second cancellation deadline, killing the process tree on timeout.

No further issues found in this follow-up review. 🐇✅


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@hardcoreerik
hardcoreerik merged commit 45f044a into master Jul 18, 2026
2 checks passed
@hardcoreerik
hardcoreerik deleted the feat/native-runtime-vram-budget branch July 18, 2026 23:48
hardcoreerik added a commit that referenced this pull request Jul 19, 2026
Four real accuracy gaps caught by an external review (Tools/grok-review.ps1
-Mode full):

1. CURRENT_STATE.yaml overclaimed Phase B as fully landed -- only the
   live VRAM budget READ shipped; the cost ESTIMATE side
   (OrcScheduler.EstimateRequiredBytes, still GGUF-file-size-only) was
   deliberately deferred in that same PR (#72). Corrected to name the
   gap explicitly.
2. ROADMAP.md's Phase 3 "Remaining" bullet had the same gap -- only
   named Phase D as open, omitted the deferred estimate work.
3. ROADMAP.md's "Last updated" banner (2026-07-17) was inconsistent
   with the 2026-07-19 status this PR stamps elsewhere in the same
   document. Updated the banner and clarified the doc's update policy
   allows incremental updates between releases, not just at release time.
4. NATIVE_RUNTIME_V2_SPEC.md's own banner still said "no implementation
   lands with this document" with no landed-phase status -- true in the
   narrow sense (implementation lands via separate PRs, exactly as
   designed) but misleading to a reader who'd reasonably read it as
   "nothing implemented yet." Added an explicit, dated implementation-
   status line naming which phases have landed (A/B-read-side/C) and
   which remain open (D, Phase B's deferred estimate half).

Re-validated: YAML still parses, all 55 markdown anchor links (4 new)
resolve correctly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
hardcoreerik added a commit that referenced this pull request Jul 19, 2026
* docs: sync ROADMAP/CURRENT_STATE with Native Runtime Phases A-C

Phases A (fail-closed admission boundary), B (live VRAM budget), and
C (real telemetry) of docs/NATIVE_RUNTIME_V2_SPEC.md merged (#70, #72,
#73) since these two files were last touched. Both had gone stale:

- ROADMAP.md's Phase 3/4 rows described exactly the "remaining" work
  those three PRs closed (OrcScheduler wired into AdapterManager,
  telemetry surfaced) as still open. Corrected, and added a pointer
  to the new spec as the current foundation-hardening plan alongside
  the existing RUNTIME_PHASE0_SPEC.md contracts link.
- CURRENT_STATE.yaml's native_runtime note predated all three phases.
  Added an accurate summary of what's landed, explicit that this is
  foundation hardening, not a default-runtime change (Phase D and the
  default-runtime flip remain open, per the spec's own scope).

Docs-only, no code touched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix: address grok review findings on PR #74

Four real accuracy gaps caught by an external review (Tools/grok-review.ps1
-Mode full):

1. CURRENT_STATE.yaml overclaimed Phase B as fully landed -- only the
   live VRAM budget READ shipped; the cost ESTIMATE side
   (OrcScheduler.EstimateRequiredBytes, still GGUF-file-size-only) was
   deliberately deferred in that same PR (#72). Corrected to name the
   gap explicitly.
2. ROADMAP.md's Phase 3 "Remaining" bullet had the same gap -- only
   named Phase D as open, omitted the deferred estimate work.
3. ROADMAP.md's "Last updated" banner (2026-07-17) was inconsistent
   with the 2026-07-19 status this PR stamps elsewhere in the same
   document. Updated the banner and clarified the doc's update policy
   allows incremental updates between releases, not just at release time.
4. NATIVE_RUNTIME_V2_SPEC.md's own banner still said "no implementation
   lands with this document" with no landed-phase status -- true in the
   narrow sense (implementation lands via separate PRs, exactly as
   designed) but misleading to a reader who'd reasonably read it as
   "nothing implemented yet." Added an explicit, dated implementation-
   status line naming which phases have landed (A/B-read-side/C) and
   which remain open (D, Phase B's deferred estimate half).

Re-validated: YAML still parses, all 55 markdown anchor links (4 new)
resolve correctly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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