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graphics: Strange rendering with Radeon RX 580 #993
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Before this change, the pixel object buffer is unbound just after getting a pointer by glMapBuffer. This seemed suspicious. This change fixes to do all pixel manipulations once between glMapBuffer and glUnmapBuffer without changing a bound buffer. This might fix a wrong rendering on some machines, but I am not sure. Updates #993
Confirmed that this happens with examples/flappy |
Note that this worked before introducing |
We might need to avoid My current idea is:
Instead of |
Radeon R4 Graphics (Bungbungame Photon2) didn't cause this issue. |
https://www.reddit.com/r/blender/comments/e0iv5q/blender_suddenly_looks_like_this_looks_kinda_cool/ is similar to the previous report: |
Does not occur with Go1.12.5 / Go1.13.4 windows/amd64 on an AMD Vega 64. |
Thanks! I think this means that not all external AMD GPUs caused this issue. |
@auyer What is the SHA1 hash of Ebiten? |
Meh, I could not reproduce this with MacBook Pro 2018 and an eGPU (Radeon RX 580) |
Thanks!
That commit is fine (this should include the reported problem). Thanks. |
Now I replaced |
Version: OpenDiablo2/OpenDiablo2@dba17fc
This is not reproduced with Ebiten 1.10.
GPU: RX 580 sapphire
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