Game Development in assembly.
A plug & play game in assembly for i386 architecture. All you need is a -
Microcontroller with i386 architecture and a display attached to it.
make clean && make run disassembler
- Control the player ship using WASD to kill all the enemy ships in vicinity.
- You level up when there are no more enemies on the screen left.
- Difficulty increases with levelling up, number of ships increase, their frequency of firing bullet increase but your ship's speed increases as well.
- If you lose press r to reset the game, starting with a new level 1.
- Draw your own maps by editing disassembler/map*.bin files for each level.
- E represents location of enemy ship on map and P represents location of player ship on map.
https://github.com/hackbacc/disassembler/raw/master/resources.md
- Screen flickers a bit.
- and many more which I dont know..