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A simple triangle rasterizer using 16.16 fixed-point math

This is a simple fixed-point triangle rasterizer that implements subpixel movement and vertex-data interpolation using barycentric coordinates.

triangle rasterization

The code is written in C and uses the SDL library for displaying the framebuffer on the screen.

For more information, visit: https://pikuma.com

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A simple triangle rasterizer using 16.16 fixed-point numbers

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