Skip to content

Addresses #4058. Basic support for non-color text styles.#4071

Merged
tig merged 14 commits intogui-cs:v2_developfrom
Error-String-Expected-Got-Nil:4058-text-styles-basic-impl
May 12, 2025
Merged

Addresses #4058. Basic support for non-color text styles.#4071
tig merged 14 commits intogui-cs:v2_developfrom
Error-String-Expected-Got-Nil:4058-text-styles-basic-impl

Conversation

@Error-String-Expected-Got-Nil
Copy link
Copy Markdown
Contributor

@Error-String-Expected-Got-Nil Error-String-Expected-Got-Nil commented May 7, 2025

Changes:

  • Adds TextStyle enum
  • Adds EscSeqUtils.CSI_AppendTextStyleChange() method, which emits the ANSI escape codes for a text style
  • Adds TextStyle property to Attribute
  • Adds handling for TextStyles to OutputBuffer, NetOutput, and WindowsOutput, allowing styled text to be displayed with the NetOutput and WindowsOutput drivers

Example:
image

Title says "addresses" and not "fixes" #4058 because this definitely doesn't completely resolve that issue, only fully completing the first proposed change, and partially completing the second. I think it's still worthwhile as a good stepping-off point for more comprehensive updates.

This pull request isn't necessarily final at time of creation, and there are a couple notable improvements I haven't made yet, but am willing to make after feedback:

  • Attribute.TextStyle is only settable as an init property, there are no new constructors including it yet. I didn't add any due to it already having quite a few constructors, I wasn't sure if I should double them by adding variants with an extra TextStyle field.
  • Only the V2 NetOutput and WindowsOutput drivers were updated to handle text styles. In order for them to have any effect, you'll have to explicitly create a V2 application and use either one of those drivers.
  • No unit tests. The changes in this are surprisingly simple, and I'm not sure what there is that can be tested. The only thing that comes to mind is making sure EscSeqUtils.CSI_AppendTextStyleChange() produces correct escape sequences, but I'm not sure what a good set of test cases for that is.

Pull Request checklist:

  • I've named my PR in the form of "Fixes #issue. Terse description."
  • My code follows the style guidelines of Terminal.Gui - if you use Visual Studio, hit CTRL-K-D to automatically reformat your files before committing.
  • My code follows the Terminal.Gui library design guidelines
  • I ran dotnet test before commit
  • I have made corresponding changes to the API documentation (using /// style comments)
  • My changes generate no new warnings
  • I have checked my code and corrected any poor grammar or misspellings
  • I conducted basic QA to assure all features are working

Misunderstood how Enum.HasFlag worked, fixed now
@Error-String-Expected-Got-Nil
Copy link
Copy Markdown
Contributor Author

Error-String-Expected-Got-Nil commented May 7, 2025

Problem I just realized but I'm not exactly sure how to handle: While my code comments say that bold and faint text are mutually exclusive, this is not exactly true. They are exclusive if your terminal is set to display bold text as simply a brighter color, but if you have it use a heavier font weight instead, it will work just fine.

However, they do still share the same disable code ^[[22m. This could be handled be re-enabling one when only disabling the other, though.

Should simultaneously bold-faint styles be permitted, or should I leave it as-is?

Edit: Slept on it, and ended up deciding to add it. Included some remarks in TextStyle noting that the two styles might be incompatible.

Also adds remarks to TextStyle noting that they may be incompatible depending on terminal settings.
Realized it's actually impossible for no escape codes to be added, as this is only the case when prev and next are the same, which is already accounted for.
Attributes are records, and thus already use equality-by-value, meaning attr != redrawAttr will already be false when the TextStyle changes.
@Error-String-Expected-Got-Nil
Copy link
Copy Markdown
Contributor Author

As of the last commit, also added support for rendering TextStyle to WindowsOuptut. Surprisingly easy- probably would also be easy for other outputs? Haven't checked yet, might later.

Copy link
Copy Markdown
Member

@tig tig left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Excellent work! Thank you.

@tig tig requested a review from Copilot May 11, 2025 14:10
Copy link
Copy Markdown
Contributor

Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull Request Overview

This PR introduces basic support for non-color text styles by adding a new TextStyle enum and updating related classes to emit ANSI escape codes for styled text output.

  • Added TextStyle enum and integrated support in drivers (NetOutput and WindowsOutput)
  • Updated the Attribute class with a TextStyle property and corresponding TODOs for future improvements
  • Enhanced the escape sequence utility (EscSeqUtils) to manage text style changes

Reviewed Changes

Copilot reviewed 6 out of 6 changed files in this pull request and generated no comments.

Show a summary per file
File Description
Terminal.Gui/Drawing/TextStyle.cs Introduces the new TextStyle enum with flag values for various text styles
Terminal.Gui/Drawing/Attribute.cs Adds a TextStyle property with TODOs for extending constructors and updating ToString
Terminal.Gui/ConsoleDrivers/V2/WindowsOutput.cs Updates text output to include text style changes using the new escape sequence method
Terminal.Gui/ConsoleDrivers/V2/NetOutput.cs Similar update to handle text styles with V2 NetOutput driver
Terminal.Gui/ConsoleDrivers/V2/OutputBuffer.cs Updates attribute assignment to include TextStyle
Terminal.Gui/ConsoleDrivers/EscSeqUtils/EscSeqUtils.cs Adds a new method to generate ANSI escape sequences for changing text styles
Comments suppressed due to low confidence (2)

Terminal.Gui/Drawing/Attribute.cs:107

  • The TextStyle property is not incorporated into GetHashCode, which may lead to inconsistencies if two Attributes differ only in TextStyle. Consider updating GetHashCode (and related equality members) to include TextStyle if it is meant to be part of the attribute identity.
public override int GetHashCode () { return HashCode.Combine (PlatformColor, Foreground, Background); }

Terminal.Gui/ConsoleDrivers/EscSeqUtils/EscSeqUtils.cs:1868

  • Although the changes are straightforward, consider adding unit tests for CSI_AppendTextStyleChange to ensure it produces the correct ANSI escape sequences, especially given the nuanced handling of mutually exclusive styles such as Bold and Faint.
internal static void CSI_AppendTextStyleChange (StringBuilder output, TextStyle prev, TextStyle next)

Copy link
Copy Markdown
Collaborator

@BDisp BDisp left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks. That greats.

@tig
Copy link
Copy Markdown
Member

tig commented May 11, 2025

WindowsTerminal_xgAbIboKQu

@Error-String-Expected-Got-Nil - PR incoming to this PR with a simple Scenario to illustrate.

@tig
Copy link
Copy Markdown
Member

tig commented May 11, 2025

@tznind - Now, how would we add gradient support to Attribute in the same vein? Would that even be possible?

@tznind
Copy link
Copy Markdown
Collaborator

tznind commented May 11, 2025

@tznind - Now, how would we add gradient support to Attribute in the same vein? Would that even be possible?

Hmn... Gradients are composed of color transitions (spectrum) with helper methods that let you sample the spectrum across an area (vertical, diagonal, radial etc).

You could potentially use IFill which has a gradient implementation somehow.

Maybe if an attribute has a referenced IFill? Then that overrides it's existing color?

It's more a question though of flow of control. Does the attribute 'reach up' or is Attribute lowest level data class and gradient is imposed implicitly as runes/attributes are created.

@tig
Copy link
Copy Markdown
Member

tig commented May 11, 2025

Note on all this: I discovered that WT has a setting that impacts Bold:

image

In my case, this was set to "Bright colors" which meant in my testing I couldn't distinguish TextStyle.Bold.

I had to set it to Bold Font or Bold font with bright colors for Bold to actually be bold.

Super annoying thing to discover.

@Error-String-Expected-Got-Nil
Copy link
Copy Markdown
Contributor Author

Yes, that was quite annoying, I had to discover it during testing- at first it seemed like bold did nothing, but it was just that the default text color was pure white, so couldn't be any brighter.

I didn't think to mention it in any documentation remarks or anything because it's technically a user-side issue, though now I wonder if it deserves at least a mention? Would probably save some headache.

@tig
Copy link
Copy Markdown
Member

tig commented May 11, 2025

Yes, that was quite annoying, I had to discover it during testing- at first it seemed like bold did nothing, but it was just that the default text color was pure white, so couldn't be any brighter.

I didn't think to mention it in any documentation remarks or anything because it's technically a user-side issue, though now I wonder if it deserves at least a mention? Would probably save some headache.

Really bums me out because I was hoping to be able to use Bold for Border Title to show Focus.

@tig
Copy link
Copy Markdown
Member

tig commented May 11, 2025

See

microsoft/terminal#18284

@tig tig merged commit 41a5314 into gui-cs:v2_develop May 12, 2025
11 checks passed
@tig
Copy link
Copy Markdown
Member

tig commented May 12, 2025

I went ahead and merged this without you integrating my PR.

Instead that's here:

@Error-String-Expected-Got-Nil
Copy link
Copy Markdown
Contributor Author

I went ahead and merged this without you integrating my PR.

Instead that's here:

Ah, sorry! First time submitting a PR like this, didn't realize there was something I needed to do.

@tig tig mentioned this pull request May 14, 2025
@ChristopheI
Copy link
Copy Markdown

ChristopheI commented May 15, 2025

Hi,
I have some remarks / questions about TextStyle:

  1. Is-it possible to use a style in a label (for example) using ColorScheme property with correct Attribute ? (I can't do it) Or it's necessary to use SetAttribute / AddStr ?

I tried this without success:

static public Attribute AtributeBlackOnGrayBlink = new Attribute(Color.Black, LightGray)  { TextStyle = TextStyle.Blink };
static public ColorScheme ColorSchemeBlackOnGrayBlink = new(AtributeBlackOnGrayBlink);

        lblOrganizers = new()
        {
            X = 0,
            Y = 0,
            Text = LBL_ORGANIZERS,
            Height = 1,
            ColorScheme = Tools.ColorSchemeBlackOnGrayBlink
        };
  1. It would be create to dissociate ColorScheme and TextStyle.
    For example for a Label, we have Text and TextAlignment I expected TextStyle on the same level
    And not to set it it using ColorScheme

Thanks

@Error-String-Expected-Got-Nil
Copy link
Copy Markdown
Contributor Author

Error-String-Expected-Got-Nil commented May 15, 2025

In my testing, I used the following code to apply a style to a label:

public class StyledLabel : Label
{
    public TextStyle Style = TextStyle.None;
    
    public override ColorScheme? ColorScheme
    {
        get
        {
            var baseScheme = base.ColorScheme;
            if (baseScheme is null) return null;
            return baseScheme with
            {
                Normal = baseScheme.Normal with { TextStyle = Style },
                Focus = baseScheme.Focus with { TextStyle = Style },
                HotNormal = baseScheme.HotNormal with { TextStyle = Style },
                HotFocus = baseScheme.HotFocus with { TextStyle = Style }
            };
        }
        set => base.ColorScheme = value;
    }
}

I'm not certain why your method isn't working though, since it should as far as I can tell. Are you using the V2 net/windows driver? If not, you'll have to do that to make it work.

As for setting it through a method other than ColorScheme... I don't think that's possible just based on how it's implemented. TextStyle is tied to Attribute, which can be set in a couple ways, but the only simple one is to just change it in the ColorScheme (eventually to be renamed just Scheme).

@ChristopheI
Copy link
Copy Markdown

  1. Yes I'm using v2net. I played with TextStyle.Blink (which I want the most to display warning info). but it's not working. If I use TextStyle.Strikethrough instead it's working ...
    Thanks to share this code. It's very useful ! I will use it

  2. Looking in the code I see effectively that Attribute and TextStyle are highly related ... And it's why It's a property of ColorScheme.

@ChristopheI
Copy link
Copy Markdown

Using your StyledLabel (and running using v2net driver) some TextStyle are not working (Bold, Faint, Blink) in my project
But strangely when running UICatalog (also with v2net driver) all TextStyle are working ....

Could it be related to Color used ? What could be the reason ?

@ChristopheI
Copy link
Copy Markdown

I confirm. Setting nearly all my ColorScheme to null (so using the default one) TextStyle .Blink is working in my project ....

@Error-String-Expected-Got-Nil
Copy link
Copy Markdown
Contributor Author

I'm not sure what the issue could be, unfortunately. If you can figure out exactly what you need to change in order to make it work or stop working though, do submit an issue about it.

@tig
Copy link
Copy Markdown
Member

tig commented May 15, 2025

  1. Is-it possible to use a style in a label (for example) using ColorScheme property with correct Attribute ? (I can't do it) Or it's necessary to use SetAttribute / AddStr ?

I tried this without success:

static public Attribute AtributeBlackOnGrayBlink = new Attribute(Color.Black, LightGray)  { TextStyle = TextStyle.Blink };
static public ColorScheme ColorSchemeBlackOnGrayBlink = new(AtributeBlackOnGrayBlink);

        lblOrganizers = new()
        {
            X = 0,
            Y = 0,
            Text = LBL_ORGANIZERS,
            Height = 1,
            ColorScheme = Tools.ColorSchemeBlackOnGrayBlink
        };
  1. It would be create to dissociate ColorScheme and TextStyle.
    For example for a Label, we have Text and TextAlignment I expected TextStyle on the same level
    And not to set it it using ColorScheme

Thanks

You'll need to wait for

Before TextStyle is broadly supported. I just got most of it working yesterday....

@ChristopheI
Copy link
Copy Markdown

If it helps, a mini example which reproduce the pb about Blink when a ColorSheme is set
Result output:
image

using Terminal.Gui;
using RuntimeEnvironment = Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment;

public class StyledLabel : Label
{
    public TextStyle Style = TextStyle.None;

    public override ColorScheme? ColorScheme
    {
        get
        {
            var baseScheme = base.ColorScheme;
            if (baseScheme is null) return null;
            return baseScheme with
            {
                Normal = baseScheme.Normal with { TextStyle = Style },
                Focus = baseScheme.Focus with { TextStyle = Style },
                HotNormal = baseScheme.HotNormal with { TextStyle = Style },
                HotFocus = baseScheme.HotFocus with { TextStyle = Style }
            };
        }
        set => base.ColorScheme = value;
    }
}

public class TestWindow: Window
{
    static public Terminal.Gui.Attribute AttributeTest = new Terminal.Gui.Attribute(Color.Blue, Color.White);
    static public ColorScheme ColorSchemeTest = new(AttributeTest);

    private Shortcut ShVersion;

    public TestWindow()
    {
        BorderStyle = LineStyle.None;

        TextStyle[] allStyles = Enum.GetValues(typeof(TextStyle))
                                         .Cast<TextStyle>()
                                         .ToArray();

        View? previousView = null;
        foreach (var style in allStyles)
        {
            string styleName = Enum.GetName(typeof(TextStyle), style)!;

            var styleLabelWithColorScheme = new StyledLabel()
            {
                X = previousView is null ? 0 : Pos.Right(previousView) + 1,
                Y = 1,
                Width = Dim.Auto(DimAutoStyle.Text),
                Height = 1,
                Text = styleName + "+ColorScheme",
                Style = style,
                ColorScheme = ColorSchemeTest
            };

            var styleLabel = new StyledLabel()
            {
                X = previousView is null ? 0 : Pos.Right(previousView) + 1,
                Y = 0,
                Width = Dim.Auto(DimAutoStyle.Text),
                Height = 1,
                Text = styleName,
                Style = style
            };

            Add(styleLabel, styleLabelWithColorScheme);
            previousView = styleLabelWithColorScheme;
        }

        // Create StatusBar
        StatusBar statusBar = new()
        {
            Visible = true,
            AlignmentModes = AlignmentModes.IgnoreFirstOrLast,
            CanFocus = false
        };

        ShVersion = new()
        {
            Title = "Version Info",
            CanFocus = false
        };
        statusBar.Add(ShVersion); // always add it as the last one
        Add(statusBar);

        Height = Dim.Fill();
        Width = Dim.Fill();

        // Need to manage Loaded event
        Loaded += LoadedHandler;
    }

    private void LoadedHandler(object? sender, EventArgs? args)
    {
        if (ShVersion is { })
        {
            ShVersion.Title = $"{RuntimeEnvironment.OperatingSystem} {RuntimeEnvironment.OperatingSystemVersion}, {Driver.GetVersionInfo()}";
        }
    }
}

@tig
Copy link
Copy Markdown
Member

tig commented May 16, 2025

I took your sample and tweaked it to use the new API in #4062 :

devenv_4KYO5GK9nS

public class TestWindow : Window
{
    private Shortcut ShVersion;

    public TestWindow ()
    {
        BorderStyle = LineStyle.None;

        TextStyle [] allStyles = Enum.GetValues (typeof (TextStyle))
                                         .Cast<TextStyle> ()
                                         .ToArray ();

        View? previousView = null;
        foreach (var style in allStyles)
        {
            string styleName = Enum.GetName (typeof (TextStyle), style)!;

            var styleLabelWithScheme = new Label ()
            {
                X = previousView is null ? 0 : Pos.Right (previousView) + 1,
                Y = 1,
                Width = Dim.Auto (DimAutoStyle.Text),
                Height = 1,
                SchemeName = "Dialog",
                Text = styleName + "+SchemeName",
            };
            styleLabelWithScheme.SetScheme (styleLabelWithScheme.GetScheme () with { Normal = styleLabelWithScheme.GetScheme ().Normal with { Foreground = Color.Yellow, Style = style } });

            var styleLabel = new Label ()
            {
                X = previousView is null ? 0 : Pos.Right (previousView) + 1,
                Y = 0,
                Width = Dim.Auto (DimAutoStyle.Text),
                Height = 1,
                Text = styleName,
            };
            styleLabel.SetScheme (styleLabel.GetScheme () with { Normal = styleLabel.GetScheme ().Normal with { Style = style } });

            Add (styleLabel, styleLabelWithScheme);
            previousView = styleLabelWithScheme;
        }

        // Create StatusBar
        StatusBar statusBar = new ()
        {
            Visible = true,
            AlignmentModes = AlignmentModes.IgnoreFirstOrLast,
            CanFocus = false
        };

        ShVersion = new ()
        {
            Title = "Version Info",
            CanFocus = false
        };
        ShVersion.SetScheme (ShVersion.GetScheme () with { Normal = ShVersion.GetScheme ().Normal with { Style = TextStyle.Italic } });
        statusBar.Add (ShVersion); // always add it as the last one
        Add (statusBar);

        Height = Dim.Fill ();
        Width = Dim.Fill ();

        // Need to manage Loaded event
        Loaded += LoadedHandler;
    }

    private void LoadedHandler (object? sender, EventArgs? args)
    {
        if (ShVersion is { })
        {
            ShVersion.Title = $"{RuntimeEnvironment.OperatingSystem} {RuntimeEnvironment.OperatingSystemVersion}, {Application.Driver.GetVersionInfo ()}";
        }
    }
}

tig added a commit to tig/Terminal.Gui that referenced this pull request May 29, 2025
…cs#4071)

* TextStyle enum

* CSI_AppendTextStyleChange

* Add TextStyle to Attribute

* Apply text style in NetOutput.Write()

* Don't append escape code if nothing to change

* Make TextStyle an init property

* Apply TextStyle to OutputBuffer attributes

* Fix flag checking

Misunderstood how Enum.HasFlag worked, fixed now

* Allow bold-faint text

Also adds remarks to TextStyle noting that they may be incompatible depending on terminal settings.

* Remove unnecessary check

Realized it's actually impossible for no escape codes to be added, as this is only the case when prev and next are the same, which is already accounted for.

* Remove redundant check

Attributes are records, and thus already use equality-by-value, meaning attr != redrawAttr will already be false when the TextStyle changes.

* WindowsOutput support for text style

---------

Co-authored-by: Tig <tig@users.noreply.github.com>
tig added a commit that referenced this pull request May 29, 2025
* touching publish.yml

* Fixes #4000. Named colors as enums. (#4005)

* Add W3C color enum with the RGB as numeric value

* Add transform helper class for W3cColor enum

For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values.

Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level.

* IColorNameResolver enable null analysis

* Remove obsolete color name related ResourceManagerTests

* Replace remains of W3CColors with direct W3C color name resolver

Temporarily breaks backwards compatibility and tests even further.

* Add ANSI 4-bit (ColorName16) color name resolver

* Add multi-standard color name resolver

Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker.

* Split conditional name resolver test cases

* Change W3C colors tests to be similar to name resolvers

* Change W3cColorsTests to W3cColorNameResolverTests

More consistent when all the tests refer to the color name resolver layer.

* Make W3cColors internal

Color name resolver is the public interface.

* W3cColors: Use Color.Argb instead of individual RGB components

* MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names

Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine.

* Remove leftover color string resources

* Consistent position for IColorNameResolver #nullable enable directive

* Add missing XML comments to ColorScheme.Colors.cs

* Fixes #3691 - Adds `ViewArrangement.Popover` (#3852)

* Added Applicaton.Popover.
Refactored FindDeepestView

* Popover prototype

* Testing highlight

* Fixed click outside issue

* Fixed DialogTests

* Fixed click outside issue (agbain)

* Enabled mouse wheel in Bar

* Enabled mouse wheel in Bar

* Progress. Broke arrangement

* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.

* Can't set ForceDriver to empty in Resources/config.json.

* added BUGBUG

* Made Position/ScreenPosition clear

* Added View.IsInHierarchy tests

* Added Contextmenuv2 scenario.

* Implemented CM2 in TextView

* Removed unneeded CM stuff from testhelpers

* Shortcut API docs

* Fixed keybinding unit tests

* Fixed mouse handling

* Fighting with CM related unit test failures

* Unit tests pass. I think.

* Shortcut code cleanup

* TextView uses new CM2

* Starting on OnSelect etc...

* Starting on OnSelect etc...

* Fixed ContextMenuv2

* ContextMenu is working again.

* Ugh. ANd fixed button api docs

* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).

* Made Scenarios compatible with #nullable enable

* Undid some keybinding stuff

* Fixed stuff

* Sped up unit tests

* Sped up unit tests 2

* Sped up unit tests 3

* Messing with menus

* merged latest v2_develop

* Added more Popover unit tests

* Added more Popover unit tests2

* Fixed positioning bug

* Fixed mouse bug

* Fixed Bar draw issue

* WIP

* merge v2_develop

* CM2 sorta works

* Enabled Bar subclasses to have IDesignable

* Added ViewportSettings.Transparent

* Region -> nullable enable

* Added ViewportSettigs Editor

* merged v2_develop part 2

* merged v2_develop part 3

* WIP: GetViewsUnderMouse

* WIP: More GetViewsUnderMouse work

* Bars works again

* Added unit tests

* CM now works

* MenuItemv2 POC

* SubMenu POC

* CommandNotBound

* More POC

* Optimize Margin to not defer draw if there's no shadow

* Logger cleanup

* Reverted Generic

* Cascading mostly working

* fixed layout bug

* API docs

* API docs

* Fixed cascade

* Events basically work

* code cleanup

* Fixed IsDefault bug;

* Enabled hotkey support

* Made context-menu-like

* Improved usability

* Refactored ApplicationPopover again

* Cleanup

* Menuv2 POC basically complete

* Code Cleanup

* Made menu API simpler

* Fixed Strings bugs

* Got old ContextMenu scenario mostly working

* ContextMenu scenario now works

* ContextMenu fixes

* ContextMenu fixes

* Tons of menu cleanup

* ContextMenu works in TextView

* Fixed unit tes

* Added unit tests

* Fixed tests

* code cleanup

* More code cleanup

* Deep dive

* scenario

* typos

* Demo colorpicker in a Menu

* Added Region tests proving Region is broken in some Union cases

* fixed v2win/net

* Partially Fixes #2975 - Replaces old `ContextMenu` with new `Bar/Shortcut` based implementation (#4008)

* touching publish.yml

* Nuked ContextMenuv2 - use PopverMenu instead

* WIP context menu stuff

* More robust dispose

* Removed ConextMenu; use PopoverMenu instead

* Code cleanup

* Code cleanup2

* Partially Fixes #2975 - Upgrades UICatalog to `Menuv2` (#4011)

* Fixes #4009 - fix tree ordering (#4015)

* Fixes #4022 file dialog tests and bugfix for cancellation (#4024)

* Add class for detecting information about console in extensible way

* WIP - Create test for reordering

* Change Dictionary to List and preserve TreeBuilder order

* Add test to ensure branch expansion/status remains consistent despite reorder

* Cleanup code

* Fix regression when removed child was the selected one

* Revert "Add class for detecting information about console in extensible way"

This reverts commit 7e4253c.

* Code cleanup and enable nullable on Branch

* Remove color scheme and driver from Branch draw

* Add xunit context extensions

* Investigate codegen for xunit

* Getting closer to something that works

* Fix code generation

* Further explore code gen

* Generate all methods in single class for easier extensibility

* Simplify code gen by moving parameter creation to its own method

* Implement asserts A-I

* Add remaining assert calls that are not obsolete

* Fix unit test

* Roll back versions to be compatible with CI version of csharp

* Handle params and ref etc

* Fix null warning

* WIP - start to add integration tests for FileDialog

* Add ability to tab focus to specific control with simple one line delegate

* Clarify test criteria

* Add unit tests for Ok and other ways of canceling dialog

* Fix other buttons also triggering save

* Fix for linux environment tests

* Fix for linux again

* Fix application null race condition - add better way of knowing if stuff is finished

* Better fix for shutdown detection

* Add test that shows #4026 is not an issue

* Switch to `_fileSystem.Directory.GetLogicalDrives ()`

* Don't show duplicate MyDocuments etc

* Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)

* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a7.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @BDisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...

* Fixes #3966. TextField crashes app when pasting unicode surrogate pair (#3982)

* Add constructor Key(int) and operator for handled with non-Bmp.

* Fix TextField non-BMP issues

* Fix TextField PositionCursor.

* Reformat

* Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT

* Add handle IsValidInput in FakeDriver and unit tests

* Fixes #3984 - `Margin` w/out shadow should not force draw (#3985)

* shortcut tests

* Generic demos

* Optimize Margin to not defer draw if there's no shadow

* Fixes #4041. WSLClipboard doesn't handles well with surrogate pairs

* Avoid running Clipboard.Contents twice

* Fixes #4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost

* Moving tests to the parallelizable unit tests

* Remove unused folder

* Prevent warnings about not installed nuget packages

* Using Toplevel instead of Application.Top

* Cleanup code

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Goblin fighter (#4037)

* touching publish.yml

* WIP Investigate how to build random maze

* Fix maze rendering

* Use line canvas for rendering

* Move around the maze

* Code cleanup

* Infinite maze

* Fight goblins

* Generate new npcs on new maps

* Code cleanup

* Make it possible to die

* Fix variable naming

* Refactored Mazing to use Commmands and KeyBindings.
Code cleanup of Mazing.
Refactored Snake to use KeyBindings/Commmands + some code cleanup

* Fix bug where your health would regenerate when reaching end making it impossible to loose.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4046 - Moves examples into `./Examples` and fixes `./Tests` (#4047)

* touching publish.yml

* Moved Examples into ./Examples

* Moved Benchmarks into ./Tests

* Moved Benchmarks into ./Tests

* Moved UICatalog into ./Examples

* Moved UICatalog into ./Examples 2

* Moved tests into ./Tests

* Updated nuget

* Fixes #4027. Add collection search matcher (#4029)

* Add collection search matcher

* Fix naming

* fix naming

* Move FileDialogCollectionNavigator to its own file (no longer private class)
Add class diagram for collectionNavigation

* Add ICollectionNavigator interface

* Move to separate file IListCollectionNavigator

* Update class diagram

* update class diagram

* Add tests for overriding ICollectionNavigatorMatcher

* xmldoc and nullability warning fixes

* Code Cleanup

* Make requested changes to naming and terminology

* Move to seperate namespace

* Update class diagram and change TreeView to reference the interface not concrete class

* Switch to implicit new

* highlight that this class also works with tree view

* Apply tig patch to ensure keybindings get priority over navigator

See: #4027 (comment)

* Apply 'keybinding has priority' fix to TreeView too

* Apply 'keybindngs priority over navigation' fix to TableView

* Remove entire branch for selectively returning false now that it is default when there is a keybinding collision

* Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel

* Change logging in collection navigator from Trace to Debug

* Switch to NewKeyDownEvent and directly setting HasFocus

* Remove application top dependency

* Remove references to application

* Remove Application

* Move new tests to parallel

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4051 - Adds `cancellable_work_pattern.md` (#4052)

* touching publish.yml

* Updated md files

* Updated md files 2

* Updated md files 3

* Updated API docs to point

* commmand->command

* Update Terminal.Gui/View/View.Command.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update getting-started.md (#4063)

* Fixes #4035 - FileDialog keeps path when selecting folder (optionally) (#4065)

* WIP keep path

* Make new 'sticky filename' behaviour optional

* Tests for new behaviour when selecting in TreeView

* Add more tests, this time for table view navigation

* Add the new style option into UICatalog scenario

* Allow hotkey specifier to be at any position in label (#4067)

Allow hotkey specifier to be at any position in label

"D_irectory" doesn't work because hotPos is hardcoded 0

* Fixes #4053. v2 WindowsDriver and v2win doesn't show any scenario in the UICatalog with cmd or conhost (#4055)

* Fix WindowsDriver to work with non-WindowsTerminal

* Fix unit test failure

* Fix v2win to work with non-WindowsTerminal

* Force16Colors isn't being setting in v2win driver on changing.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4023 - Changes `CommandEventArgs` to be based on `HandledEventArgs` instead of `CancelEventArgs` (#4054)

* touching publish.yml

* CancelEventArgs->HandledEventArgs

* Fixed Handled issues

* Fixes #4076 cursor text field (#4077)

* Add test for TextField cursor position

* Add comment and one more assert

* Fix cursor position at the end

* Remove unused local field

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>

* Fixes #4074 - Popover eats `Key.Space` (#4075)

* touching publish.yml

* Added unit tests.
Fixed

* Actually fixed bug.

* Addres Bdisp feedback

* Addres Bdisp feedback2

* Addresses #4058. Basic support for non-color text styles. (#4071)

* TextStyle enum

* CSI_AppendTextStyleChange

* Add TextStyle to Attribute

* Apply text style in NetOutput.Write()

* Don't append escape code if nothing to change

* Make TextStyle an init property

* Apply TextStyle to OutputBuffer attributes

* Fix flag checking

Misunderstood how Enum.HasFlag worked, fixed now

* Allow bold-faint text

Also adds remarks to TextStyle noting that they may be incompatible depending on terminal settings.

* Remove unnecessary check

Realized it's actually impossible for no escape codes to be added, as this is only the case when prev and next are the same, which is already accounted for.

* Remove redundant check

Attributes are records, and thus already use equality-by-value, meaning attr != redrawAttr will already be false when the TextStyle changes.

* WindowsOutput support for text style

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* More on #4058 - Adds `TextStyle` Scenario (#4079)

* Fixed Generic.cs.
Added TextStyles Scenario.

* Code cleanup

* Fixes #4070 - `GetContentSize()` api docs (#4081)

* touching publish.yml

* Fixed api docs

* Fixes #4070 - `GetContentSize()` API docs -2nd try (#4082)

* Fixed api docs again

* Fixes 4088 mouse released flag cannot be combined safely with report position (#4091)

* added more mouse under tests

* Fixes #4057 - MASSIVE! Fully implements `ColorScheme`->`Scheme` + `VisualRole` + `Colors.`->`SchemeManager.`  (#4062)

* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fixed doc link

---------

Co-authored-by: Tonttu <15074459+TheTonttu@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Brandon G <bgiromini@users.noreply.github.com>
Co-authored-by: M3Logic <joe.bailey@m3logic.com>
Co-authored-by: Error-String-Expected-Got-Nil <103805191+Error-String-Expected-Got-Nil@users.noreply.github.com>
tig added a commit that referenced this pull request May 29, 2025
* touching publish.yml

* Fixes #4000. Named colors as enums. (#4005)

* Add W3C color enum with the RGB as numeric value

* Add transform helper class for W3cColor enum

For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values.

Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level.

* IColorNameResolver enable null analysis

* Remove obsolete color name related ResourceManagerTests

* Replace remains of W3CColors with direct W3C color name resolver

Temporarily breaks backwards compatibility and tests even further.

* Add ANSI 4-bit (ColorName16) color name resolver

* Add multi-standard color name resolver

Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker.

* Split conditional name resolver test cases

* Change W3C colors tests to be similar to name resolvers

* Change W3cColorsTests to W3cColorNameResolverTests

More consistent when all the tests refer to the color name resolver layer.

* Make W3cColors internal

Color name resolver is the public interface.

* W3cColors: Use Color.Argb instead of individual RGB components

* MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names

Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine.

* Remove leftover color string resources

* Consistent position for IColorNameResolver #nullable enable directive

* Add missing XML comments to ColorScheme.Colors.cs

* Fixes #3691 - Adds `ViewArrangement.Popover` (#3852)

* Added Applicaton.Popover.
Refactored FindDeepestView

* Popover prototype

* Testing highlight

* Fixed click outside issue

* Fixed DialogTests

* Fixed click outside issue (agbain)

* Enabled mouse wheel in Bar

* Enabled mouse wheel in Bar

* Progress. Broke arrangement

* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.

* Can't set ForceDriver to empty in Resources/config.json.

* added BUGBUG

* Made Position/ScreenPosition clear

* Added View.IsInHierarchy tests

* Added Contextmenuv2 scenario.

* Implemented CM2 in TextView

* Removed unneeded CM stuff from testhelpers

* Shortcut API docs

* Fixed keybinding unit tests

* Fixed mouse handling

* Fighting with CM related unit test failures

* Unit tests pass. I think.

* Shortcut code cleanup

* TextView uses new CM2

* Starting on OnSelect etc...

* Starting on OnSelect etc...

* Fixed ContextMenuv2

* ContextMenu is working again.

* Ugh. ANd fixed button api docs

* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).

* Made Scenarios compatible with #nullable enable

* Undid some keybinding stuff

* Fixed stuff

* Sped up unit tests

* Sped up unit tests 2

* Sped up unit tests 3

* Messing with menus

* merged latest v2_develop

* Added more Popover unit tests

* Added more Popover unit tests2

* Fixed positioning bug

* Fixed mouse bug

* Fixed Bar draw issue

* WIP

* merge v2_develop

* CM2 sorta works

* Enabled Bar subclasses to have IDesignable

* Added ViewportSettings.Transparent

* Region -> nullable enable

* Added ViewportSettigs Editor

* merged v2_develop part 2

* merged v2_develop part 3

* WIP: GetViewsUnderMouse

* WIP: More GetViewsUnderMouse work

* Bars works again

* Added unit tests

* CM now works

* MenuItemv2 POC

* SubMenu POC

* CommandNotBound

* More POC

* Optimize Margin to not defer draw if there's no shadow

* Logger cleanup

* Reverted Generic

* Cascading mostly working

* fixed layout bug

* API docs

* API docs

* Fixed cascade

* Events basically work

* code cleanup

* Fixed IsDefault bug;

* Enabled hotkey support

* Made context-menu-like

* Improved usability

* Refactored ApplicationPopover again

* Cleanup

* Menuv2 POC basically complete

* Code Cleanup

* Made menu API simpler

* Fixed Strings bugs

* Got old ContextMenu scenario mostly working

* ContextMenu scenario now works

* ContextMenu fixes

* ContextMenu fixes

* Tons of menu cleanup

* ContextMenu works in TextView

* Fixed unit tes

* Added unit tests

* Fixed tests

* code cleanup

* More code cleanup

* Deep dive

* scenario

* typos

* Demo colorpicker in a Menu

* Added Region tests proving Region is broken in some Union cases

* fixed v2win/net

* Partially Fixes #2975 - Replaces old `ContextMenu` with new `Bar/Shortcut` based implementation (#4008)

* touching publish.yml

* Nuked ContextMenuv2 - use PopverMenu instead

* WIP context menu stuff

* More robust dispose

* Removed ConextMenu; use PopoverMenu instead

* Code cleanup

* Code cleanup2

* Partially Fixes #2975 - Upgrades UICatalog to `Menuv2` (#4011)

* Fixes #4009 - fix tree ordering (#4015)

* Fixes #4022 file dialog tests and bugfix for cancellation (#4024)

* Add class for detecting information about console in extensible way

* WIP - Create test for reordering

* Change Dictionary to List and preserve TreeBuilder order

* Add test to ensure branch expansion/status remains consistent despite reorder

* Cleanup code

* Fix regression when removed child was the selected one

* Revert "Add class for detecting information about console in extensible way"

This reverts commit 7e4253c.

* Code cleanup and enable nullable on Branch

* Remove color scheme and driver from Branch draw

* Add xunit context extensions

* Investigate codegen for xunit

* Getting closer to something that works

* Fix code generation

* Further explore code gen

* Generate all methods in single class for easier extensibility

* Simplify code gen by moving parameter creation to its own method

* Implement asserts A-I

* Add remaining assert calls that are not obsolete

* Fix unit test

* Roll back versions to be compatible with CI version of csharp

* Handle params and ref etc

* Fix null warning

* WIP - start to add integration tests for FileDialog

* Add ability to tab focus to specific control with simple one line delegate

* Clarify test criteria

* Add unit tests for Ok and other ways of canceling dialog

* Fix other buttons also triggering save

* Fix for linux environment tests

* Fix for linux again

* Fix application null race condition - add better way of knowing if stuff is finished

* Better fix for shutdown detection

* Add test that shows #4026 is not an issue

* Switch to `_fileSystem.Directory.GetLogicalDrives ()`

* Don't show duplicate MyDocuments etc

* Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)

* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a7.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @BDisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...

* Fixes #3966. TextField crashes app when pasting unicode surrogate pair (#3982)

* Add constructor Key(int) and operator for handled with non-Bmp.

* Fix TextField non-BMP issues

* Fix TextField PositionCursor.

* Reformat

* Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT

* Add handle IsValidInput in FakeDriver and unit tests

* Fixes #3984 - `Margin` w/out shadow should not force draw (#3985)

* shortcut tests

* Generic demos

* Optimize Margin to not defer draw if there's no shadow

* Fixes #4041. WSLClipboard doesn't handles well with surrogate pairs

* Avoid running Clipboard.Contents twice

* Fixes #4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost

* Moving tests to the parallelizable unit tests

* Remove unused folder

* Prevent warnings about not installed nuget packages

* Using Toplevel instead of Application.Top

* Cleanup code

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Goblin fighter (#4037)

* touching publish.yml

* WIP Investigate how to build random maze

* Fix maze rendering

* Use line canvas for rendering

* Move around the maze

* Code cleanup

* Infinite maze

* Fight goblins

* Generate new npcs on new maps

* Code cleanup

* Make it possible to die

* Fix variable naming

* Refactored Mazing to use Commmands and KeyBindings.
Code cleanup of Mazing.
Refactored Snake to use KeyBindings/Commmands + some code cleanup

* Fix bug where your health would regenerate when reaching end making it impossible to loose.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4046 - Moves examples into `./Examples` and fixes `./Tests` (#4047)

* touching publish.yml

* Moved Examples into ./Examples

* Moved Benchmarks into ./Tests

* Moved Benchmarks into ./Tests

* Moved UICatalog into ./Examples

* Moved UICatalog into ./Examples 2

* Moved tests into ./Tests

* Updated nuget

* Fixes #4027. Add collection search matcher (#4029)

* Add collection search matcher

* Fix naming

* fix naming

* Move FileDialogCollectionNavigator to its own file (no longer private class)
Add class diagram for collectionNavigation

* Add ICollectionNavigator interface

* Move to separate file IListCollectionNavigator

* Update class diagram

* update class diagram

* Add tests for overriding ICollectionNavigatorMatcher

* xmldoc and nullability warning fixes

* Code Cleanup

* Make requested changes to naming and terminology

* Move to seperate namespace

* Update class diagram and change TreeView to reference the interface not concrete class

* Switch to implicit new

* highlight that this class also works with tree view

* Apply tig patch to ensure keybindings get priority over navigator

See: #4027 (comment)

* Apply 'keybinding has priority' fix to TreeView too

* Apply 'keybindngs priority over navigation' fix to TableView

* Remove entire branch for selectively returning false now that it is default when there is a keybinding collision

* Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel

* Change logging in collection navigator from Trace to Debug

* Switch to NewKeyDownEvent and directly setting HasFocus

* Remove application top dependency

* Remove references to application

* Remove Application

* Move new tests to parallel

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4051 - Adds `cancellable_work_pattern.md` (#4052)

* touching publish.yml

* Updated md files

* Updated md files 2

* Updated md files 3

* Updated API docs to point

* commmand->command

* Update Terminal.Gui/View/View.Command.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update getting-started.md (#4063)

* Fixes #4035 - FileDialog keeps path when selecting folder (optionally) (#4065)

* WIP keep path

* Make new 'sticky filename' behaviour optional

* Tests for new behaviour when selecting in TreeView

* Add more tests, this time for table view navigation

* Add the new style option into UICatalog scenario

* Allow hotkey specifier to be at any position in label (#4067)

Allow hotkey specifier to be at any position in label

"D_irectory" doesn't work because hotPos is hardcoded 0

* Fixes #4053. v2 WindowsDriver and v2win doesn't show any scenario in the UICatalog with cmd or conhost (#4055)

* Fix WindowsDriver to work with non-WindowsTerminal

* Fix unit test failure

* Fix v2win to work with non-WindowsTerminal

* Force16Colors isn't being setting in v2win driver on changing.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4023 - Changes `CommandEventArgs` to be based on `HandledEventArgs` instead of `CancelEventArgs` (#4054)

* touching publish.yml

* CancelEventArgs->HandledEventArgs

* Fixed Handled issues

* Fixes #4076 cursor text field (#4077)

* Add test for TextField cursor position

* Add comment and one more assert

* Fix cursor position at the end

* Remove unused local field

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>

* Fixes #4074 - Popover eats `Key.Space` (#4075)

* touching publish.yml

* Added unit tests.
Fixed

* Actually fixed bug.

* Addres Bdisp feedback

* Addres Bdisp feedback2

* Addresses #4058. Basic support for non-color text styles. (#4071)

* TextStyle enum

* CSI_AppendTextStyleChange

* Add TextStyle to Attribute

* Apply text style in NetOutput.Write()

* Don't append escape code if nothing to change

* Make TextStyle an init property

* Apply TextStyle to OutputBuffer attributes

* Fix flag checking

Misunderstood how Enum.HasFlag worked, fixed now

* Allow bold-faint text

Also adds remarks to TextStyle noting that they may be incompatible depending on terminal settings.

* Remove unnecessary check

Realized it's actually impossible for no escape codes to be added, as this is only the case when prev and next are the same, which is already accounted for.

* Remove redundant check

Attributes are records, and thus already use equality-by-value, meaning attr != redrawAttr will already be false when the TextStyle changes.

* WindowsOutput support for text style

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* More on #4058 - Adds `TextStyle` Scenario (#4079)

* Fixed Generic.cs.
Added TextStyles Scenario.

* Code cleanup

* Fixes #4070 - `GetContentSize()` api docs (#4081)

* touching publish.yml

* Fixed api docs

* Fixes #4070 - `GetContentSize()` API docs -2nd try (#4082)

* Fixed api docs again

* Fixes 4088 mouse released flag cannot be combined safely with report position (#4091)

* added more mouse under tests

* Fixes #4057 - MASSIVE! Fully implements `ColorScheme`->`Scheme` + `VisualRole` + `Colors.`->`SchemeManager.`  (#4062)

* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Removed dead code

* Fixed concurrency issues

* Fixed namespace issues

* Fixed namespace issues 2

* Fixed namespace issues 3

* Fixed concurrency issues 2

* Fixed error due to merge

---------

Co-authored-by: Tonttu <15074459+TheTonttu@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Brandon G <bgiromini@users.noreply.github.com>
Co-authored-by: M3Logic <joe.bailey@m3logic.com>
Co-authored-by: Error-String-Expected-Got-Nil <103805191+Error-String-Expected-Got-Nil@users.noreply.github.com>
tig added a commit that referenced this pull request May 31, 2025
* upgraded to gitversion 6 2

* Remove invalid prevent-increment property

* upgraded to gitversion 6 3

* Fixed gitversion

* touching publish.yml

* cleanup

* Fixes #4000. Named colors as enums. (#4005)

* Add W3C color enum with the RGB as numeric value

* Add transform helper class for W3cColor enum

For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values.

Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level.

* IColorNameResolver enable null analysis

* Remove obsolete color name related ResourceManagerTests

* Replace remains of W3CColors with direct W3C color name resolver

Temporarily breaks backwards compatibility and tests even further.

* Add ANSI 4-bit (ColorName16) color name resolver

* Add multi-standard color name resolver

Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker.

* Split conditional name resolver test cases

* Change W3C colors tests to be similar to name resolvers

* Change W3cColorsTests to W3cColorNameResolverTests

More consistent when all the tests refer to the color name resolver layer.

* Make W3cColors internal

Color name resolver is the public interface.

* W3cColors: Use Color.Argb instead of individual RGB components

* MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names

Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine.

* Remove leftover color string resources

* Consistent position for IColorNameResolver #nullable enable directive

* Add missing XML comments to ColorScheme.Colors.cs

* Fixes #3691 - Adds `ViewArrangement.Popover` (#3852)

* Added Applicaton.Popover.
Refactored FindDeepestView

* Popover prototype

* Testing highlight

* Fixed click outside issue

* Fixed DialogTests

* Fixed click outside issue (agbain)

* Enabled mouse wheel in Bar

* Enabled mouse wheel in Bar

* Progress. Broke arrangement

* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.

* Can't set ForceDriver to empty in Resources/config.json.

* added BUGBUG

* Made Position/ScreenPosition clear

* Added View.IsInHierarchy tests

* Added Contextmenuv2 scenario.

* Implemented CM2 in TextView

* Removed unneeded CM stuff from testhelpers

* Shortcut API docs

* Fixed keybinding unit tests

* Fixed mouse handling

* Fighting with CM related unit test failures

* Unit tests pass. I think.

* Shortcut code cleanup

* TextView uses new CM2

* Starting on OnSelect etc...

* Starting on OnSelect etc...

* Fixed ContextMenuv2

* ContextMenu is working again.

* Ugh. ANd fixed button api docs

* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).

* Made Scenarios compatible with #nullable enable

* Undid some keybinding stuff

* Fixed stuff

* Sped up unit tests

* Sped up unit tests 2

* Sped up unit tests 3

* Messing with menus

* merged latest v2_develop

* Added more Popover unit tests

* Added more Popover unit tests2

* Fixed positioning bug

* Fixed mouse bug

* Fixed Bar draw issue

* WIP

* merge v2_develop

* CM2 sorta works

* Enabled Bar subclasses to have IDesignable

* Added ViewportSettings.Transparent

* Region -> nullable enable

* Added ViewportSettigs Editor

* merged v2_develop part 2

* merged v2_develop part 3

* WIP: GetViewsUnderMouse

* WIP: More GetViewsUnderMouse work

* Bars works again

* Added unit tests

* CM now works

* MenuItemv2 POC

* SubMenu POC

* CommandNotBound

* More POC

* Optimize Margin to not defer draw if there's no shadow

* Logger cleanup

* Reverted Generic

* Cascading mostly working

* fixed layout bug

* API docs

* API docs

* Fixed cascade

* Events basically work

* code cleanup

* Fixed IsDefault bug;

* Enabled hotkey support

* Made context-menu-like

* Improved usability

* Refactored ApplicationPopover again

* Cleanup

* Menuv2 POC basically complete

* Code Cleanup

* Made menu API simpler

* Fixed Strings bugs

* Got old ContextMenu scenario mostly working

* ContextMenu scenario now works

* ContextMenu fixes

* ContextMenu fixes

* Tons of menu cleanup

* ContextMenu works in TextView

* Fixed unit tes

* Added unit tests

* Fixed tests

* code cleanup

* More code cleanup

* Deep dive

* scenario

* typos

* Demo colorpicker in a Menu

* Added Region tests proving Region is broken in some Union cases

* fixed v2win/net

* Partially Fixes #2975 - Replaces old `ContextMenu` with new `Bar/Shortcut` based implementation (#4008)

* touching publish.yml

* Nuked ContextMenuv2 - use PopverMenu instead

* WIP context menu stuff

* More robust dispose

* Removed ConextMenu; use PopoverMenu instead

* Code cleanup

* Code cleanup2

* Partially Fixes #2975 - Upgrades UICatalog to `Menuv2` (#4011)

* Fixes #4009 - fix tree ordering (#4015)

* Fixes #4022 file dialog tests and bugfix for cancellation (#4024)

* Add class for detecting information about console in extensible way

* WIP - Create test for reordering

* Change Dictionary to List and preserve TreeBuilder order

* Add test to ensure branch expansion/status remains consistent despite reorder

* Cleanup code

* Fix regression when removed child was the selected one

* Revert "Add class for detecting information about console in extensible way"

This reverts commit 7e4253c.

* Code cleanup and enable nullable on Branch

* Remove color scheme and driver from Branch draw

* Add xunit context extensions

* Investigate codegen for xunit

* Getting closer to something that works

* Fix code generation

* Further explore code gen

* Generate all methods in single class for easier extensibility

* Simplify code gen by moving parameter creation to its own method

* Implement asserts A-I

* Add remaining assert calls that are not obsolete

* Fix unit test

* Roll back versions to be compatible with CI version of csharp

* Handle params and ref etc

* Fix null warning

* WIP - start to add integration tests for FileDialog

* Add ability to tab focus to specific control with simple one line delegate

* Clarify test criteria

* Add unit tests for Ok and other ways of canceling dialog

* Fix other buttons also triggering save

* Fix for linux environment tests

* Fix for linux again

* Fix application null race condition - add better way of knowing if stuff is finished

* Better fix for shutdown detection

* Add test that shows #4026 is not an issue

* Switch to `_fileSystem.Directory.GetLogicalDrives ()`

* Don't show duplicate MyDocuments etc

* Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)

* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a7.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @BDisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...

* Fixes #3966. TextField crashes app when pasting unicode surrogate pair (#3982)

* Add constructor Key(int) and operator for handled with non-Bmp.

* Fix TextField non-BMP issues

* Fix TextField PositionCursor.

* Reformat

* Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT

* Add handle IsValidInput in FakeDriver and unit tests

* Fixes #3984 - `Margin` w/out shadow should not force draw (#3985)

* shortcut tests

* Generic demos

* Optimize Margin to not defer draw if there's no shadow

* Fixes #4041. WSLClipboard doesn't handles well with surrogate pairs

* Avoid running Clipboard.Contents twice

* Fixes #4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost

* Moving tests to the parallelizable unit tests

* Remove unused folder

* Prevent warnings about not installed nuget packages

* Using Toplevel instead of Application.Top

* Cleanup code

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Goblin fighter (#4037)

* touching publish.yml

* WIP Investigate how to build random maze

* Fix maze rendering

* Use line canvas for rendering

* Move around the maze

* Code cleanup

* Infinite maze

* Fight goblins

* Generate new npcs on new maps

* Code cleanup

* Make it possible to die

* Fix variable naming

* Refactored Mazing to use Commmands and KeyBindings.
Code cleanup of Mazing.
Refactored Snake to use KeyBindings/Commmands + some code cleanup

* Fix bug where your health would regenerate when reaching end making it impossible to loose.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4046 - Moves examples into `./Examples` and fixes `./Tests` (#4047)

* touching publish.yml

* Moved Examples into ./Examples

* Moved Benchmarks into ./Tests

* Moved Benchmarks into ./Tests

* Moved UICatalog into ./Examples

* Moved UICatalog into ./Examples 2

* Moved tests into ./Tests

* Updated nuget

* Fixes #4027. Add collection search matcher (#4029)

* Add collection search matcher

* Fix naming

* fix naming

* Move FileDialogCollectionNavigator to its own file (no longer private class)
Add class diagram for collectionNavigation

* Add ICollectionNavigator interface

* Move to separate file IListCollectionNavigator

* Update class diagram

* update class diagram

* Add tests for overriding ICollectionNavigatorMatcher

* xmldoc and nullability warning fixes

* Code Cleanup

* Make requested changes to naming and terminology

* Move to seperate namespace

* Update class diagram and change TreeView to reference the interface not concrete class

* Switch to implicit new

* highlight that this class also works with tree view

* Apply tig patch to ensure keybindings get priority over navigator

See: #4027 (comment)

* Apply 'keybinding has priority' fix to TreeView too

* Apply 'keybindngs priority over navigation' fix to TableView

* Remove entire branch for selectively returning false now that it is default when there is a keybinding collision

* Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel

* Change logging in collection navigator from Trace to Debug

* Switch to NewKeyDownEvent and directly setting HasFocus

* Remove application top dependency

* Remove references to application

* Remove Application

* Move new tests to parallel

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4051 - Adds `cancellable_work_pattern.md` (#4052)

* touching publish.yml

* Updated md files

* Updated md files 2

* Updated md files 3

* Updated API docs to point

* commmand->command

* Update Terminal.Gui/View/View.Command.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update getting-started.md (#4063)

* Fixes #4035 - FileDialog keeps path when selecting folder (optionally) (#4065)

* WIP keep path

* Make new 'sticky filename' behaviour optional

* Tests for new behaviour when selecting in TreeView

* Add more tests, this time for table view navigation

* Add the new style option into UICatalog scenario

* Allow hotkey specifier to be at any position in label (#4067)

Allow hotkey specifier to be at any position in label

"D_irectory" doesn't work because hotPos is hardcoded 0

* Fixes #4053. v2 WindowsDriver and v2win doesn't show any scenario in the UICatalog with cmd or conhost (#4055)

* Fix WindowsDriver to work with non-WindowsTerminal

* Fix unit test failure

* Fix v2win to work with non-WindowsTerminal

* Force16Colors isn't being setting in v2win driver on changing.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fixes #4023 - Changes `CommandEventArgs` to be based on `HandledEventArgs` instead of `CancelEventArgs` (#4054)

* touching publish.yml

* CancelEventArgs->HandledEventArgs

* Fixed Handled issues

* Fixes #4076 cursor text field (#4077)

* Add test for TextField cursor position

* Add comment and one more assert

* Fix cursor position at the end

* Remove unused local field

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>

* Fixes #4074 - Popover eats `Key.Space` (#4075)

* touching publish.yml

* Added unit tests.
Fixed

* Actually fixed bug.

* Addres Bdisp feedback

* Addres Bdisp feedback2

* Addresses #4058. Basic support for non-color text styles. (#4071)

* TextStyle enum

* CSI_AppendTextStyleChange

* Add TextStyle to Attribute

* Apply text style in NetOutput.Write()

* Don't append escape code if nothing to change

* Make TextStyle an init property

* Apply TextStyle to OutputBuffer attributes

* Fix flag checking

Misunderstood how Enum.HasFlag worked, fixed now

* Allow bold-faint text

Also adds remarks to TextStyle noting that they may be incompatible depending on terminal settings.

* Remove unnecessary check

Realized it's actually impossible for no escape codes to be added, as this is only the case when prev and next are the same, which is already accounted for.

* Remove redundant check

Attributes are records, and thus already use equality-by-value, meaning attr != redrawAttr will already be false when the TextStyle changes.

* WindowsOutput support for text style

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* More on #4058 - Adds `TextStyle` Scenario (#4079)

* Fixed Generic.cs.
Added TextStyles Scenario.

* Code cleanup

* Fixes #4070 - `GetContentSize()` api docs (#4081)

* touching publish.yml

* Fixed api docs

* Fixes #4070 - `GetContentSize()` API docs -2nd try (#4082)

* Fixed api docs again

* Fixes 4088 mouse released flag cannot be combined safely with report position (#4091)

* added more mouse under tests

* Fixes #4057 - MASSIVE! Fully implements `ColorScheme`->`Scheme` + `VisualRole` + `Colors.`->`SchemeManager.`  (#4062)

* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Removed API key2?

* Simplified usings

* Cleand up curses.
Fixed css

* One proposal

* Proposal 2

* Clean up

* Fixed API docs

* Auto gen list of views

* Auto gen list of views

* More API doc cleanup

* TextValidateField IDesignable

* regen view.md

* Fixed unit test failure

* Clean up

* Fixed CM editor bug

* Removed dupe file

* Deep dive clean up

* Fixed warnings

---------

Co-authored-by: Tonttu <15074459+TheTonttu@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Brandon G <bgiromini@users.noreply.github.com>
Co-authored-by: M3Logic <joe.bailey@m3logic.com>
Co-authored-by: Error-String-Expected-Got-Nil <103805191+Error-String-Expected-Got-Nil@users.noreply.github.com>
@ChristopheI
Copy link
Copy Markdown

ChristopheI commented Jun 2, 2025

Hi,
I migrate to the last version (branch v2_develop - commit: 38c1182 [38c1182]
I still have the pb about the blink style.
I tried with v2win et v2net.
image
The label "With color - With Blink" is not blinking ...

Here is the code used;

using Terminal.Gui.Drawing;
using Terminal.Gui.ViewBase;
using Terminal.Gui.Views;
using RuntimeEnvironment = Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment;
using Attribute = Terminal.Gui.Drawing.Attribute;

public class TestWindow: Window
{
    static public Attribute AttributeTest = new (Color.Blue, Color.White);
    static public Scheme SchemeTest = new(AttributeTest);

    private Shortcut ShVersion;

    public TestWindow()
    {
        BorderStyle = LineStyle.None;

        TextStyle[] allStyles = Enum.GetValues(typeof(TextStyle))
                                         .Cast<TextStyle>()
                                         .ToArray();

        View? previousView = null;
        foreach (var style in allStyles)
        {
            string styleName = Enum.GetName(typeof(TextStyle), style)!;

            Attribute attributeWithoutColorWithStyle = new Attribute()
            {
                Style = style
            };
            var labelWithoutColorWithStyle = new Label()
            {
                X = previousView is null ? 0 : Pos.Right(previousView) + 1,
                Y = 0,
                Width = Dim.Auto(DimAutoStyle.Text),
                Height = 1,
                Text = $"Without Color - With {styleName}"
            };
            labelWithoutColorWithStyle.SetScheme(new Scheme(attributeWithoutColorWithStyle));
            Add(labelWithoutColorWithStyle);
            
            Attribute attributeWithColorWithoutStyle = new Attribute()
            {
                Foreground = Color.Blue,
                Background = Color.White,
                Style = TextStyle.None
            };
            var labelWithColorWithoutStyle = new Label()
            {
                X = previousView is null ? 0 : Pos.Right(previousView) + 1,
                Y = 1,
                Width = Dim.Auto(DimAutoStyle.Text),
                Height = 1,
                Text = $"With Color - Without {styleName}"
            };
            labelWithColorWithoutStyle.SetScheme(new Scheme(attributeWithColorWithoutStyle));
            Add(labelWithColorWithoutStyle);

            Attribute attributeWithColorWithStyle = new Attribute()
            {
                Foreground = Color.Blue,
                Background = Color.White,
                Style = style
            };
            var labelWithColorWithStyle = new Label()
            {
                X = previousView is null ? 0 : Pos.Right(previousView) + 1,
                Y = 2,
                Width = Dim.Auto(DimAutoStyle.Text),
                Height = 1,
                Text = $"With Color - With {styleName}"
            };
            labelWithColorWithStyle.SetScheme(new Scheme(attributeWithColorWithStyle));
            Add(labelWithColorWithStyle);

            previousView = labelWithoutColorWithStyle;
        }

        // Create StatusBar
        StatusBar statusBar = new()
        {
            Visible = true,
            AlignmentModes = AlignmentModes.IgnoreFirstOrLast,
            CanFocus = false
        };

        ShVersion = new()
        {
            Title = "Version Info",
            CanFocus = false
        };
        statusBar.Add(ShVersion); // always add it as the last one
        Add(statusBar);

        Height = Dim.Fill();
        Width = Dim.Fill();

        // Need to manage Loaded event
        Loaded += LoadedHandler;
    }

    private void LoadedHandler(object? sender, EventArgs? args)
    {
        if (ShVersion is { })
        {
            ShVersion.Title = $"{RuntimeEnvironment.OperatingSystem} {RuntimeEnvironment.OperatingSystemVersion}, {Terminal.Gui.App.Application.Driver.GetVersionInfo()}";
        }
    }
}

@BDisp
Copy link
Copy Markdown
Collaborator

BDisp commented Jun 2, 2025

I'm using the latest v2_develop and it's blinking. Are you sure that the terminal is focused? If you have another window focused, even your app is visible, you won't see blinking in the terminal.

@Error-String-Expected-Got-Nil
Copy link
Copy Markdown
Contributor Author

The code looks fine to me at a glance, however, not all terminals support all text stylings. It's possible the terminal you're using (default Windows cmd, I think?) simply doesn't support blinking text. Perhaps it might work if you tried it in Powershell? Assuming Powershell supports it, I haven't checked that though.

@ChristopheI
Copy link
Copy Markdown

My bad ... Very very sorry.
Yes it's blinking but since the "faint color" and the "nor mal color" are very similar I didn't see it well ...
I need a coffee break ! ☕

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

6 participants