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priority: prevent init timer restarting when a child transitions from CONNECTING to CONNECTING #8813
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priority: prevent init timer restarting when a child transitions from CONNECTING to CONNECTING #8813
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If UpdateState is asynchronous, and happens after sCtx.Done, it can give false positives. This race can happen if the test environment is very slow
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UpdateStateis not asynchronous. See here.There was a problem hiding this comment.
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This is a pattern that we use very commonly in our tests to check for things that we expect not to happen. This is a tradeoff between reasonable test execution times and correctness/flakiness. I don't recall having any problems with this approach so far though. But if you have an idea for how we could do this better, I'd be happy to hear. Thanks.