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balancer/weightedtarget: pause picker updates during UpdateClientConnState #5527
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easwars
reviewed
Jul 21, 2022
Comment on lines
1222
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1250
type updateStateBalancerBuilder struct{} | ||
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func (updateStateBalancerBuilder) Build(cc balancer.ClientConn, opts balancer.BuildOptions) balancer.Balancer { | ||
return &updateStateBalancer{cc: cc} | ||
} | ||
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const updateStateBalancerName = "update_state_balancer" | ||
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func (updateStateBalancerBuilder) Name() string { | ||
return updateStateBalancerName | ||
} | ||
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func init() { | ||
balancer.Register(updateStateBalancerBuilder{}) | ||
} | ||
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type updateStateBalancer struct { | ||
cc balancer.ClientConn | ||
balancer.Balancer | ||
} | ||
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func (b *updateStateBalancer) UpdateClientConnState(s balancer.ClientConnState) error { | ||
b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.TransientFailure, Picker: nil}) | ||
b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.Ready, Picker: nil}) | ||
return nil | ||
} | ||
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func (b *updateStateBalancer) Close() {} | ||
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Can we replace this with a stub balancer?
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Oh yes, good call. Done.
easwars
approved these changes
Jul 21, 2022
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#5211
Even though the picker is updated synchronously in
UpdateClientConnState
, multiple updates could result inUpdateState
calls to the parent if this is not done to suppress them.RELEASE NOTES: n/a